For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-July 2017 .
Patterns and best practices
Design for the TV Platform Pascal Potvin describes the main technical and behavioral features of interface design for TVs.
What would Augment Reality?(1-10) Luke Wroblewski tried to offer potentially useful tasks for the use of augmented reality glasses. True, he adds that they must give enough value to tolerate the inconvenience of too frequent recharging.
The Sad State of Payment Buttons Explanatory analysis of the variety of buttons of payment systems from John Freeborn. He also sells a template with them.
"Get Started" Stops Users Aurora Harley and Kim Flaherty of the Nielsen / Norman Group write about a new navigation problem — useless “Get Started” buttons that say nothing about a particular action and often lead the user away from the main path. The problem is aggravated by the popularity of useless first screens with a background image, a logo and a button - instead of turning down, people press the first button.
Back-to-Top Button Design Guidelines Hoa Loranger from Nielsen / Norman Group gives advice on the proper use of the “up” buttons in mobile and desktop interfaces.
Starting a Design System Excellent memo Nathan Curtis to maintain the design system as a regular project. He not bad describes the key phases from strategy and planning to a pilot launch and planned development.
Carbon themes Designer themes in the design system of IBM Carbon. It allows you to replace the base variables and get a new style for the product. How and why did he do it .
Material design
Google's Mustafa Kurtuldu explains how the Inbox and Keep teams worked with material design guidelines . They did not quite fit the tasks of the product, so I had to move away from them in some places. It is interesting how Google easily does it on its own, and at the same time hacks such similar occurrences upon admission to Google Play.
Android O The final version of Android O has been released. It gradually comes to Google Pixel and the latest Nexus models.
Bootstrap 4 Beta Two years later, the Bootstrap 4 beta was released. It has a decent amount of architectural changes.
UX Research Findings Designing Marketing Email and Newsletters Interesting conclusions from the new study of Nielsen / Norman Group about how users relate to mailing lists. For example, the concept of "spam" has changed - now they are increasingly called letters from services to which the user has subscribed.
The other side of empathy Holly May Mahoney from Stanford d.School on how user researchers maintain psychological comfort and avoid burnout when they often have to delve into other people's problems.
Information architecture, conceptual design, content strategy
Canvas collection - Andi Roberts Andi Roberts has assembled a large collection of conceptual map templates and models for describing products and users.
User journey mapping: The workshop David Travis’s sensible step-by-step guide on creating a customer journey map. It shows a simple example of the analysis of activities, which gradually turns into an automated script. Continuing the theme:
Studio New tool for prototyping and design of interfaces. Unlike most analogs (read Balsamiq clones), it does not rely on ancient patterns, but offers its own unique solutions.
Sketch 46 Improved work with text (vertical alignment, distance calculations from the baseline), Sketch Cloud is developing (it is easier to share layouts), many small improvements.
PSD to Sketch Design Converter The creators of Avocode have launched in experimental mode a converter for Photoshop to Sketch. They also prepare converters for Adobe XD. Announcement .
Cleaning Data From Surveys & Online Research Jeff Sauro talks about ways to reject user research results if the respondent was dishonest or his survey results were fragmentary. He gives several criteria by which combinations one can catch poor-quality data.
Does the Fidelity of a Prototype Affect Results? Jeff Sauro has collected scientific publications over the past 20 years on how the development of the prototype affects the results of its testing with users.
Are app reviews worth reading? John Saito from Dropbox spent a decent amount of time studying reviews in the app store and gives tips on how to draw conclusions about interface problems.
How do you set metrics? Julie Zhuo's tips on choosing product metrics for designers. An interesting example of how Facebook was able to express its current strategy about connecting people more closely through the community, which was expressed in the functionality of the groups, and after that - already started thinking about specific indicators of success.
UX strategy and management
To be a design-led company Ashleigh Axios talks about how Automattic, the creators of Wordpress, change the design of the company. An interesting look at the UX-strategy, different from the banal "ladders": they divide it into a tactical level, system innovations, and an engine of transformations.
Life inside the design asylum Arin Bhowmick’s rather detailed story about how the process works in one of the IBM design teams. Useful schedule of work on a standard project.
The Pop-Up Employer - Build a Team, Do the Job, Say Goodbye Noam Scheiber describes the increasingly popular format of "temporary teams" that are built for a specific project. They solve the problem within a few weeks or months and then go about their business. So you can collect super-stars, which otherwise would hardly have lingered for a long time.
Design Critiques, Part I - A Culture of Effective Feedback Gerren Lamson from Creative Market describes the standardized design criticism process that is used in the company. Rather meticulous description, which will be continued in the second part.
Methodologies, procedures, standards
How I Stopped Worrying and Learned to Love Design Thinking Like many experienced interface designers, Christina Wodtke is skeptical about hyip around “design thinking” - in many ways, this is just a good design process that has been around for a long time. But if you accept the fact that people from other professions use the term at random, there are several important additions to the standard process: co-design, hand thinking and iterative modeling of the ideal result. Vlad Golovach recently wrote on the same topic .
Cases
Uber - Perfecting the Pickup The most elegant detailed story by Simon Pan about the redesign of the taxi call process in Uber. A lot of details about how and why decisions were made, a bunch of introductory information about the actual use of passenger functionality and behavior, and smart interface decisions.
(Re) writing our bot for advertisers Emily Konouchi from Facebook talks about creating a bot for promotional products. It is interesting how the correct formulation of the phrases and the adjustment of the script increased the involvement and increased the profit.
Usability Testing of Spoken Conversational Systems Susan L. Hura talks about the nuances and challenges of usability testing of voice interfaces. Very useful thoughts on the subject - for example, what to do in a situation where the input method and the output method are the same as in the case of speech.
It's Time to Design Emotionally Intelligent Machines Sophie Kleber reflects on how to develop emotional intelligence in computers. The topic came up in 1995 with the term "affective computing", and now there are many technological opportunities for this.
Windows 10 will soon include built-in eye tracking Windows 10 will be able to control the view with a separate eye tracker. It is aimed at people with disabilities, but it also opens up interesting opportunities for experimentation. Continuing the theme:
DesignBetter.Co - Discover the world's best design practices InVision launched an educational resource that publishes online books. Now there are three: product design, design thinking and design management. Aarron Walter talks about why the site is running . InVision's mission is to help design teams be more productive and educational materials also work on this. They are also planning a series of podcasts and, apparently, a conference.
100 Questions Designers Always Ask An excellent list of important things about the product and its design by Jon Moore. Well suited as a checklist for yourself and your team.
Cultivating a design career beyond job titles IBM's Lehel Babos describes his vision of a product designer. It includes specific skills, knowledge of the subject area, an approach to problem solving and empathy.
Especially for Habr: interview with Alan Kay Habr's users have asked Alan Kay questions, a Xerox PARC laboratory legend. Many questions concern the history and future of the interfaces.
Leading Design 2017 The Leading Design Digital Product Design Management Conference will be held October 25-27 in London. The topic is hotter than ever - this year already 5 conferences.
Future London Academy 2017 course on UX and product design The story about the course of Future London Academy on UX and product design 2017. This time I included almost all the notes that I usually do in the course of lectures - I got the longest of the reports. Notes from visits to Moving Brands, Microsoft Lift, Territory, Deliveroo, Moo, Made by Many, NomNom, Monese, Analog Folk, Firedrop, and Andrea Picchi.
To sum up the main impressions of this year, I would highlight this:
Making complicated is simple is not an easy task, but you can choose a clear segment of users and their problem, which will help launch a simple version of the product. This was told by the creators of Microsoft Paint 3D (hard filter functionality, simplifying interaction with the interface) and Firedrop (focus on one-page promotional sites).
A “hybrid” designer combining several related skills is important not only in product companies: UX-agencies (Made by Many), less familiar design studios (Territory), and experimental products (Microsoft) came to this point.
Interesting offices: Microsoft Lift Studios (a mixture of the usual working space and a loft), Made by Many (a chic look and an unusual re-equipment of an industrial facility), Analog Folk (several interesting floors), Moo (they managed to create a huge hangar and improve it).
Design sprints call any variation on the subject of this methodology, which does not necessarily fall into the five-day format. However, in this case it is just a modern design process of working on a digital product that does not need to be branded.
Successful brand binding to the interface often involves close co-design with business representatives. This is evident both in the elegant result of Monese, and in the approach with the working sessions of Moving Brands.