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Product Design Digest June 2017

For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-May 2017 .

Product Design Digest June 2017

Patterns and best practices


All Thumbs Up, Why Reach Navigation Should Replace the Navbar in iOS Design
Brad Ellis examines ways of abandoning the top navigation bar in mobile - modern phones are not easy to work with.

All Thumbs Up, Why Reach Navigation Should Replace the Navbar in iOS Design
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Dashboards - Making Charts and Graphs Easier to Understand
An excellent overview of the complexity of the perception of ways of presenting information on dashboards from Page Laubheimer from Nielsen / Norman Group.

Dashboards - Making Charts and Graphs Easier to Understand

Best Practices For Hero Images
Nikolay Babich gives advice on the use of large images in the header of the site.

Baymard Institute Studies

Wizards - Definition and Design Recommendations
Raluca Bidiu from the Nielsen / Norman Group describes best practices using step-by-step helpers.

Usability-rating of iOS-applications of banks, 2017
Rating of mobile applications of Russian banks for iOS from USABILITYLAB. Five leaders: Tinkoff Bank, Bank VTB 24, Sberbank, Alfa-Bank, Promsvyazbank.



Design systems and guidelines


iOS 11
IOS 11 was announced. At the WWDC presentation itself, there were few details about the mobile OS update, but in the beta version, the style of the Apple Music application becomes the basis of the platform’s visual language:


iOS 11

It's great that after the faceless iOS 7, which copied the problems of Windows Phone and its thousands of identical apps, the platform has a bright face.

iPad continues to try to develop in the direction of replacing the computer (drag & drop between two open side by side applications, taskbar a la doc in MacOS, file system, extended pen work ( yet ), although the constant drop in sales in recent years shows that it is developing not really there. The only thing that shows glimpses of a bright future is the appearance of an almost full-fledged analogue of Affinity Photo .

Of other interesting points: the standard camera learned to read QR codes (which should make them more popular), the development of machine learning opportunities , the late appearance of the possibilities of working with augmented reality , the “do not disturb” mode while driving , the infinitely ugly quick settings panel . Materials for designers:


Apple Watch

In the future, design principles
Elegant analysis of the principles of design of large companies from Jerome de Lafargue. He singled out the most popular (they are the same among many organizations) and noted that good principles should not be just an abstract manifesto of design team values, but give clear values ​​related to business and user values.

In the future, design principles won’t be about design

Continuing the theme:


Microsoft Mixed Reality Design Guidelines
Microsoft published design guidelines for mixed reality interface design. Announcement .

Alla Kholmatova - Design Systems
In September, Smashing Magazine released the book “Design Systems” by Alla Kholmatova. It can be pre-ordered and read the first half now, plus Chapter 2 is available for free .

Alla Kholmatova - Design Systems

Other design systems news:


Building great user experiences on Slack
Slack guidelines for designing applications and bots for messenger.

Understanding the user


Cognitive bias cheat sheet
The coolest cognitive biases classification model from Buster Benson. He decomposed them into 4 categories - too much information, not enough sense, you need to quickly make a decision, selective memory. Translation .

Cognitive bias cheat sheet

Increase funnel conversion with Psych
Dropbox's Darius Contractor suggested an unusual approach to assessing the cognitive load of an interface — it evaluates all interface elements using the “psych” conditional unit. If the number is greater than zero, the interface is good. This is somewhat similar to the model of "3 cans" from Google. Translation .

Who plays mobile games?
The Google Play team and SKIM Analytics conducted a study of the behavior of people playing on mobile. They identified 5 segments, depending on involvement and sociality.

Jobs To Be Done Approach
An excellent summary of the methodology for determining the needs of users Jobs to Be Done by Anna Buldakova.

Information architecture, conceptual design, content strategy


Blind Spot - Illuminating the Hidden Value of Business
Last year, Rosenfeld Media released the book Steve Diller, Nathan Shedroff and Sean Sauber " Blind Spot: Illuminating the Hidden Value of Business ." UXmatters publishes an excerpt from it dedicated to the modern product design process.

UX Writing - How to do it like Google with this powerful checklist
Summary of Google I / O 2017 sessions on writing interface texts. In the second half, a good approach to the formation of the tonality of the brand.

Provoking Difficult Design Conversations
Dan Brown shares the experience of solving complex project situations when it is difficult to interpret the customer's edits unequivocally. He suggests an approach in which part of the changes are made in order to start a more substantive conversation.

Using UX design to reduce risk of innovation failure
Nomensa's “triple diamond” entertaining model - they added another step at the beginning, responsible for finding value for users and business.

Design principle: Organizing information
Anton Nikolov lists five approaches to organizing information: by location, alphabet, time, categories, and hierarchy. Translation .

Design and design of interface screens


Sound Kit for Prototypes
A library of interface sounds from the Facebook design team. The license allows you to use them only in prototypes. Tips for working with sound in the interface of Will Littlejohn .

Facebook Sound Kit for Prototypes

Adobe XD

June Adobe XD Update

InVision Craft

Sketch 45
Improved work with plug-ins (for auto-update does not need third-party utilities) and a lot of interface tuning ( translation ).

Sketch 45

Plugins and useful articles:


Framer

Gravit


User research and testing, analytics


How To Turn UX Research Into Results
Memo Cindy McCracken for user researchers on how to properly convey the results to the product team and participate in the design process, which makes corrections based on the findings. Continuing the theme:


Lab Testing Beyond Usability - Challenges and Recommendations for Assessing User Experiences
A lot is said that laboratory usability testing has its limitations and is not suitable for all situations, but the analysis of specific problems happens less frequently. Carine Lallemand and Vincent Koenig conducted a series of tests and in some detail described specific problems in interpreting user behavior.

7 Questions About User-Research Panels
Caroline Jarrett and Naintara Land describe the pros, cons and pitfalls of creating their own panel of respondents. A good reminder for those who are ready.

Why is the SUPR-Q?
Jeff Sauro believes that the combined SUPR-Q metric is better suited for site evaluation than SUS - it is simpler, gives a final assessment of the necessary factors, and the results can be compared with similar products.

Visual programming and browser design


Master React - Unleash Your Design Superpower
Online course on React for designers.

Master React - Unleash Your Design Superpower

A day without javascript
Sonnie Sledge checked what is happening with well-known sites when JavaScript is turned off - many become complicated to use.

Handling Long and Unexpected Content in CSS
Ahman Shaheed shows how to handle edge situations in interface elements when real content breaks their structure.

New scripts

Web typography

Flexbox and CSS Grid


Metrics and ROI


UX & NPS Benchmarks for Consumer Software (2017)
Jeff Sauro has published the results of the NPS study for 17 popular professional programs and web services. The study says that SUS is responsible for about a third of the users recommending product ratings.

UX & amp; NPS Benchmarks for Consumer Software (2017)

UX strategy and management


Humanizing the Enterprise
Pabini Gabriel-Petit writes about how to increase the involvement of the product team with a matrix of social needs. The concept is based on the book by Paul Herr "Primal Management".

Crafting an Effective Working Group
Jessica Harllee talks about the format of situational working groups for solving complex design problems in Etsy. We use a similar approach and he showed himself well.

Crafting an Effective Working Group

More about the structure of design teams:


Wake

Kit Oliynyk - The Colors of Design Cultures
Speech by Cyril Oleynikaz Capital One on SXSW about their approach to determining the strengths and weaknesses of the designer.



Product management and analytics


The Potential of Agile
Scott Sehlhorst made an excellent analysis of the goals of work on agile and the benefits to the product from this. How exactly he helps to check product insights.

Methodologies, procedures, standards


Game Thinking
Methodology Game Thinking involves the use of experience working on games to create more familiar digital products. A review of methodology from Amy Jo Kim .

Game Thinking

Design sprints


Cases


Designing Facebook Spaces
Christophe Tauziet talks in detail about working on Facebook Spaces, trying to create a social network in virtual reality. Of particular interest is the last part, where experiments with different interface approaches are shown.

Designing Facebook Spaces

Transforming Data to Insights
Anwesha Samanta from Salesforce explains how they designed the analytical service and made it easier for users to search for insights among raw data.

Redesigning a remote
Simple and cute case work on a mobile application from Eli Rousso.

Uninvited Redesigns


Story


Web Design Museum
Collection of old sites from 1996 to 2005. Accumulated 800 examples.

Web Design Museum

Across the Computer Divide, The Nerds Face the Dummies
The 1993 New York Times article, which raises problems in the use of computers, talks about usability and initiatives from Microsoft and other companies.

Trends


KBCP Internet Trends 2017 Report by Mary Meeker
The annual forecast of Internet trends from Mary Meeker from KPCB ( selected ). Slide No. 188 is dedicated to the growing number of designers in large companies - a good indicator of the maturity of the industry.



KBCP Internet Trends 2017 Report by Mary Meeker

The State Of Advanced Website Builders
Drew Thomas is pondering on whether the site designers will replace the design studio. He looks at their strengths and weaknesses and offers new formats of work for agencies that will allow them to remain necessary.

How Logos Inch Business Most
Fortune's interesting look at the history of branding - they write about how the digital product and the interface eventually became decisive for it.

How Logos Inch Business Most

What On Earth Is A Brutalist Website? 5 Things Today's Designers Can Learn From Brutalism
Andrew Wilshere parses websites in the spirit of brutalism regarding the principles embodied in such an architecture. Just deliberately rough or grunge design is mixed under this concept, although the initial idea of ​​brutalism was in the simplicity and maximum openness of the structure.

What On Earth Is A Brutalist Website? 5 Things Today's Designers Can Learn From Brutalism

Algorithm designs seven million different jars of Nutella
The Italian division of Ogilvy & Mather made algorithmic packaging for Nutella. They generated 7 million label patterns, the circulation was scattered in a month.



Other materials on algorithmic design:





Design in the Era of the Algorithm
The development of the article by Josh Clark on the ethics of modern products, relying on algorithms and machine learning.

Designing experiences for Virtual Reality - Lessons from the physical world
Principles of design of virtual reality interfaces from Yisela Alvarez Trentini.

For general and professional development


As I read all the editions of the grocery digest
Kirill Ulitin made the coolest analysis of the digest of product design for 7 years - the main topics, keywords, people and companies mentioned, etc. Together with the title (initially everything was called “Review of new materials on interface design”, later it moved to a broader “Product Design Digest”), the rubrics changed (it became more extensive), the degree of filtering (fewer publications on very basic topics), the approach to preparation (collaboration with vc.ru motivated to regularity, and she motivated to simplify preparation), the list was added. The UX Buzzwords website has an interactive version. I always wanted to analyze the archive of issues, but I didn’t have enough time and skills.

As I read all the editions of the grocery digest

Last week, the number of subscribers struck 15,000 - a new bar for domestic design groups on Facebook (with the exception of job search).

A Turn Of Phrase - The Politics Of UX Language
Carol J. Smith writes about how a UX specialist can speak a language that the client understands. She does not consider it shameful not to be killed about what someone calls usability testing as a “focus group” - it is often better to start work and only then explain the difference.

Reddit users have suggested the most ridiculous options for sound adjustment interface
Flash mob on Reddit, in which the community offered the most flawed approaches to the volume control interface.

Book Review: Practical UX Design
Review of Scott Faranello's book Practical UX Design , published last year by Packt Publishing.

No no no
Julie Zhuo teaches designers to say "no" at the right time and in the right way.

20 TED lectures for designers
Tilda's blog has collected some good design-related TED appearances.

20 TED lectures for designers

People and companies in the industry


Google design
Updated Google Design site.

Conference proceedings


UXSTRAT 2017
In 2017, there will be two parts of the UXSTRAT 2017 conference: June 15-16 in Amsterdam and September 18-20 in Boulder, USA . It is dedicated to the design strategy and gathers a powerful composition of thematic speakers. Presentations from the European part of the conference . The most interesting presentations:














Enterprise UX 2017
The Enterprise UX 2017 conference was held June 7-9 in San Francisco, USA. Natalie Hanson made a chic, detailed summary of speeches:


LX Conference 2017
The conference LX Conference 2017 was held April 24-25 in San Francisco, USA. It is devoted to design management and UX-strategy ( video presentations ). Reviews:




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Source: https://habr.com/ru/post/332124/


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