For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-May 2017 .
iOS 11 IOS 11 was announced. At the WWDC presentation itself, there were few details about the mobile OS update, but in the beta version, the style of the Apple Music application becomes the basis of the platform’s visual language:
Large screen headers and a general departure from thin fonts.
Flooded icons instead of contour: finally, it will be possible to unify Android and iOS applications. They became flooded and circles around the numbers when dialing a number (and also rounded in the calculator).
Orchestration of animation in the spirit of Material Design: for example, a large header turns into a back button when going deeper into navigation, and switching to information about an application in a store is just like Google does.
Juicy images are being used more and more often: the updated AppStore is now similar in layout to screens on Google Play (although the application screen is terribly overloaded).
All pop-up layers are built on the principle of notifications and menus: for example, writing a letter in a standard mail client.
Full-fledged work with screenshots, including editing, will greatly simplify the lives of those who work on products.
It's great that after the faceless iOS 7, which copied the problems of Windows Phone and its thousands of identical apps, the platform has a bright face.
iPad continues to try to develop in the direction of replacing the computer (drag & drop between two open side by side applications, taskbar a la doc in MacOS, file system, extended pen work ( yet ), although the constant drop in sales in recent years shows that it is developing not really there. The only thing that shows glimpses of a bright future is the appearance of an almost full-fledged analogue of Affinity Photo .
WatchOS 4 released . From relatively explicit interface changes - the list of running and recent applications has turned into a vertical tape.
In the future, design principles Elegant analysis of the principles of design of large companies from Jerome de Lafargue. He singled out the most popular (they are the same among many organizations) and noted that good principles should not be just an abstract manifesto of design team values, but give clear values ​​related to business and user values.
Audrey Hacq offers an interesting metaphor for modular design systems - it compares them to music , where you can build chords and melodies from basic notes, which also differ in rhythm and mood.
Cognitive bias cheat sheet The coolest cognitive biases classification model from Buster Benson. He decomposed them into 4 categories - too much information, not enough sense, you need to quickly make a decision, selective memory. Translation .
Increase funnel conversion with Psych Dropbox's Darius Contractor suggested an unusual approach to assessing the cognitive load of an interface — it evaluates all interface elements using the “psych” conditional unit. If the number is greater than zero, the interface is good. This is somewhat similar to the model of "3 cans" from Google. Translation .
Who plays mobile games? The Google Play team and SKIM Analytics conducted a study of the behavior of people playing on mobile. They identified 5 segments, depending on involvement and sociality.
Jobs To Be Done Approach An excellent summary of the methodology for determining the needs of users Jobs to Be Done by Anna Buldakova.
Information architecture, conceptual design, content strategy
Provoking Difficult Design Conversations Dan Brown shares the experience of solving complex project situations when it is difficult to interpret the customer's edits unequivocally. He suggests an approach in which part of the changes are made in order to start a more substantive conversation.
How To Turn UX Research Into Results Memo Cindy McCracken for user researchers on how to properly convey the results to the product team and participate in the design process, which makes corrections based on the findings. Continuing the theme:
Lab Testing Beyond Usability - Challenges and Recommendations for Assessing User Experiences A lot is said that laboratory usability testing has its limitations and is not suitable for all situations, but the analysis of specific problems happens less frequently. Carine Lallemand and Vincent Koenig conducted a series of tests and in some detail described specific problems in interpreting user behavior.
7 Questions About User-Research Panels Caroline Jarrett and Naintara Land describe the pros, cons and pitfalls of creating their own panel of respondents. A good reminder for those who are ready.
Why is the SUPR-Q? Jeff Sauro believes that the combined SUPR-Q metric is better suited for site evaluation than SUS - it is simpler, gives a final assessment of the necessary factors, and the results can be compared with similar products.
UX & NPS Benchmarks for Consumer Software (2017) Jeff Sauro has published the results of the NPS study for 17 popular professional programs and web services. The study says that SUS is responsible for about a third of the users recommending product ratings.
UX strategy and management
Humanizing the Enterprise Pabini Gabriel-Petit writes about how to increase the involvement of the product team with a matrix of social needs. The concept is based on the book by Paul Herr "Primal Management".
Crafting an Effective Working Group Jessica Harllee talks about the format of situational working groups for solving complex design problems in Etsy. We use a similar approach and he showed himself well.
Alecsandru Grigoriu talks about how his team uses weekly design meetings with benefits . In general, a fairly typical approach, but an interesting pattern to record the results of the meeting.
The Potential of Agile Scott Sehlhorst made an excellent analysis of the goals of work on agile and the benefits to the product from this. How exactly he helps to check product insights.
Transforming Data to Insights Anwesha Samanta from Salesforce explains how they designed the analytical service and made it easier for users to search for insights among raw data.
Redesigning a remote Simple and cute case work on a mobile application from Eli Rousso.
The State Of Advanced Website Builders Drew Thomas is pondering on whether the site designers will replace the design studio. He looks at their strengths and weaknesses and offers new formats of work for agencies that will allow them to remain necessary.
How Logos Inch Business Most Fortune's interesting look at the history of branding - they write about how the digital product and the interface eventually became decisive for it.
What On Earth Is A Brutalist Website?5 Things Today's Designers Can Learn From Brutalism Andrew Wilshere parses websites in the spirit of brutalism regarding the principles embodied in such an architecture. Just deliberately rough or grunge design is mixed under this concept, although the initial idea of ​​brutalism was in the simplicity and maximum openness of the structure.
Sketchplore's experimental tool helps you work with layout composition.
Design in the Era of the Algorithm The development of the article by Josh Clark on the ethics of modern products, relying on algorithms and machine learning.
As I read all the editions of the grocery digest Kirill Ulitin made the coolest analysis of the digest of product design for 7 years - the main topics, keywords, people and companies mentioned, etc. Together with the title (initially everything was called “Review of new materials on interface design”, later it moved to a broader “Product Design Digest”), the rubrics changed (it became more extensive), the degree of filtering (fewer publications on very basic topics), the approach to preparation (collaboration with vc.ru motivated to regularity, and she motivated to simplify preparation), the list was added. The UX Buzzwords website has an interactive version. I always wanted to analyze the archive of issues, but I didn’t have enough time and skills.
A Turn Of Phrase - The Politics Of UX Language Carol J. Smith writes about how a UX specialist can speak a language that the client understands. She does not consider it shameful not to be killed about what someone calls usability testing as a “focus group” - it is often better to start work and only then explain the difference.
The presentation of Andrea Picchi from Sony Mobile , one of the best in the European part. Very sensible and practically useful UX-strategy framework, which allows you to compare specific changes in products and organizations with the exhaust that they give. I lead my series on UX-strategy to something similar model.
David Ruiz presentation on the launch of Orange Bank . The most elegant detailed case with a description of the key stages in the chronology of the project and binding to the overall UX-strategy. One of the best presentations I've ever seen.
The presentation of Martin Kulessa from BMW about the launch of the NOW car-sharing service and the UX-strategy that was followed when working on the product. It turned out quite a suitable model of maturity.
Enterprise UX 2017 The Enterprise UX 2017 conference was held June 7-9 in San Francisco, USA. Natalie Hanson made a chic, detailed summary of speeches:
LX Conference 2017 The conference LX Conference 2017 was held April 24-25 in San Francisco, USA. It is devoted to design management and UX-strategy ( video presentations ). Reviews: