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Development kit from analytics to outsourced artists

As promised in the previous issue (with tips from the developers), we are publishing a new series of video interviews with the largest Russian-language conference DevGAMM .

Vladimir Kovtun, the lead game designer at Alawar , told how to make the most boring game, and also what games are in trend.



Vasily Sabirov, devtodev's lead analyst, explains why it’s too early to shout “I do it” right after launch (and even after a good influx of users). We remember important analytical indicators.
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What vloggers eat: how to submit their game to them and how not to miss when promoting with the help of video reviews? Leonid Davydov, founder of the agency of gaming bloggers and streamers DogeMatic and FO of the game portal StopGame.ru, tells .



Samvel Aramyan from The Hired Brushes - about how the eyes are afraid, and the hands do - that is, about cooperation with artists at an outsource.

Source: https://habr.com/ru/post/331212/


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