Video: indie developers about failure, success and monetization
In May, DevGAMM was held in Moscow - one of the largest Russian-language events in the field of game development.We caught indie developers with completely different experience in the industry - and asked a few important questions about monetization, difficulties and stories of creating their projects. Studio One Dream from Yaroslavl in May of this year received a grant of $ 20,000 from Epic Games . Lead developer Mikhail Vaksman told how the team managed to create their own Zelda - Be: Brave - with blackjack and the transition from Unity 3D to Unreal Engine after launching the game.
The young developer Yura Sanachev made a simple but stylish Hop arcade - and successfully monetizes it. ')
Mikhail Farlenkov, creator of the third-person Hardcode VR-shooter: do these games have a future and why do we need a similar VR? Answers - in the video.
And for dessert - cool insights from Vitaly Kozlov, the creator of children's games based on popular cartoons ( KB Production ).
Very soon we will publish a video with experts on video blogs, application analytics, game artists and game design - stay in touch!