For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-April 2017 .
Patterns and best practices
Design Better Data Tables Memo Andrew Coyle to work with complex tables. It clearly lists a lot of useful patterns of navigation, sorting and filtering. Translation .
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Sliders, Knobs, and Matrices - Balancing Exploration and Precision Page Laubheimer examines the use of sliders, shift knobs and two-dimensional matrices in interfaces. For what tasks they are relevant, how to ensure comfortable work with them with different input devices.
Interactive Email Design Elements, Interactive Email Marketing An excellent catalog of patterns of modern interactive techniques in mailing lists. True, there is very little information about how supported this is by postal services and customers, and this is the main problem in the implementation of all these beautiful ideas. Continuing the theme:
Hollywood Goodbyes and Focused Content An interesting approach to simplifying the existing interface screens from Dave Riensche. It identifies the key tasks of the page, and then writes out its current elements and deletes those that are not relevant to the task. After that, ranks them by value and reassembles the screen without unnecessary and with the necessary accents.
A Year of Google Maps & Apple Maps Justin O'Beirne continued his comparison of Google and Apple maps. During the year, he collected screenshots of updates of several pieces of sought-after territory.
Design principle: IKEA effect Anton Nikolov describes the IKEA interface principle - how to involve users through simple steps to set up or fill in personal data.
Anchors OK?Re-Assessing In-Page Links Memo Amy Schade of the Nielsen / Norman Group on the use of anchor links within the page. They have many potential problems and the article tells how to avoid them.
Design systems and guidelines
Microsoft Fluent Design System At the Build conference, Microsoft showed the next generation of Windows design. They called it the Fluent design system - it develops the current visual language in order to integrate not only screen interfaces, but also augmented / virtual reality . If Material Design showed at one time a way to unify everything that has a display, then this is the next step in the development of visual languages.
At the beginning of the year, screenshots of its earlier version, codenamed Project Neon , flowed away . They showed the return of the translucency effect from Windows Vista and the addition of typographic accents. A video demonstration confirms this direction. In addition, the already successful work with interface animation, which Microsoft rethought in 2010 and had a great influence on the market, has become even more cheerful. And also the principle of scale , which is important for augmented and virtual reality.
At one time, metro-design changed the interfaces with a more modern and organic for the digital environment approach and identified several key principles that picked up Google and Apple - focus on content instead of decor, the special role of animation. True, mobile Windows could not fight with the leaders, and the desktop simplified the interface approaches in Windows 10. In the new generation, Microsoft added good ideas to Material Design, so the new generation of the visual language should become even more interesting. Moreover, with the new update cycle every six months, this will not remain an empty projector, as has often happened before.
The main technical changes, the interface concerns everything that has already been announced before (finally, indicators of updates appeared on the application icons , new emoji (not better than old ones), contextual tips for working with the clipboard , improving the notification area). Now a simplified version of Tensor Flow is built into the platform, solving machine learning tasks, the next acceleration of work and reducing the load on the battery, a new powerful engine for 3D graphics . The best part is that many standard animations have been added to the standard libraries. You can put the beta version of Android O.
Interestingly, Google is experimenting in the background with a non-Linux version of Android. It is called Fuchsia and recently leaked its interface screens . There are no plans and deadlines for it, so the pictures are more likely to be in the know.
Design system of Russia The initiative group "Design of State Systems" showed the first parts of the design system, which should unify the websites of state organizations.
Illustrating a more human brand, part 2 A continuation of the epic article by the Dropbox design team about the evolution of their style of illustrations. The second part describes the birth of the current approach.
The Path to Design System Maturity Christian Beck describes his vision of the maturity levels of the design system: unification at the level of layouts, unification of all product communication, code unification.
Style Guide Guide by Brad Frost Brad Frost made a blank template to describe a simple design system. It offers a generic structure for describing variables, elements, and components.
Understanding the user
The Illusion A chic analysis of UX measurement limits from Alan Klement. Despite the fact that popular measurements based on the Likert scale are expressed in numbers, these are qualitative, not quantitative data, and should be used for calculations with caution.
Creating Personas - A guide, not a template An interesting format for character description from Ben Ralph, which takes into account quite a lot of details. True, few of these articles solve the problem of using characters after they are created.
Information architecture, conceptual design, content strategy
The 5 Steps of Successful Customer Journey Mapping Explanatory step-by-step instruction Kate Kaplan to compile a customer journey map. These are five steps to collect the initiative group, conduct research and create the card itself.
Design and design of interface screens
Framer design Framer rethought the tool and added their sketch there. Now it is a complete product for design and prototyping with switching between these two modes. Video demonstration . Other tool news:
Sketch 44 In the new version, it became possible to more accurately define the behavior of elements with adaptability — to which edges it sticks, as it stretches vertically and horizontally. This works for both objects and artboards (which have the ability to quickly switch size). Perhaps this will make Auto Layout unnecessary, because it often knocks down the dimensions and indents between elements. Also, there was an opportunity to replace the missing fonts, comment on layouts in Sketch Cloud, updated templates for iOS. Translation .
Fresh plugins and instructions:
Michael Spiegel shows how you can color a set of icons by overriding the parameters of a copy of a character.
Mirr is another plugin that allows you to build a simple interactive prototype right in Sketch.
Ludus Browser graphic editor. An interesting feature is that you can import materials from third-party services — for example, Framer prototypes or CodePen scripts.
Storyframes before wireframes - Starting designs in the text editor Fabricio Teixeira describes the method of designing storyframing pages. Instead of creating familiar wireframes, a promotional website or a similar page is described with a brief narrative text that includes the main messages that the company wants to convey to the user.
Craft: The ability to create interactive prototypes is finally out of beta. The connections between the screens are created in Sketch, then everything is exported to InVision.
Group Notetaking for User Research An excellent training manual on group note taking during the usability testing sessions that the entire product team goes to - in this format, the effectiveness of the knowledge gained for changes in the product is much greater. Process description, document templates, pitfalls.
How to work with analytics, if you are a designer Natalya Babaeva from the publishing house MYTH shows how a designer can effectively interact with an analyst to improve interfaces. It shows the approximate steps of “maturing” the dialogue from getting useless numbers to productive work through hypotheses.
Ambient research Gregg Bernstein from Vox Media talks about how they make the results of user research constantly accessible and visible to the entire product team. Due to the fact that they are always in sight, their insights are used more often.
Visual programming and browser design
A Better Way to Code A crazy example of visual programming from Mike Bostock, the creator of the popular d3.js data visualization library. He launched d3.express, a development environment and analytics at the same time, which allows one to step through and visualize data — in this format, the analysis work radically changes its format.
UX strategy.Part 6 - Implementation The sixth, final article in the series about the UX-strategy in practice. It is dedicated to making changes in products and companies. This is an extended and improved version of the presentation .
It is not enough to accomplish the feat in the form of a successful redesign of an outdated service - you need to ensure the repeatability of good results. Therefore, you need to think about the restructuring of the socio-technical system, rather than just updating multiple screens. The cause of bad products is a bad machine that produces them, so you need to fix it first. The sixth part is based on the idea of ​​design management patterns and actively refers to the previous ones.
After the release of the English version, I will do two things:
A book on design management based on a series. The structure will be reworked, many examples will be added and slightly smaller issues will be revealed that did not fall into the main 6 parts.
A tool for assessing the maturity of your company and recommendations for further steps. In a series of articles emerged something like a proprietary method, I will try to formalize it.
A New UX Maturity Model Natalie Hanson offers her UX maturity model. In it, design in a company develops from not very meaningful to focus, first on visual consistency, then on the quality of user interaction, and at the end - a holistic map of interaction across all channels.
Continuing the theme:
Jeff Sauro is preparing his UX maturity model . To do this, he analyzed the existing models, compiled a questionnaire based on them and launched it on a hundred companies. Results will be published later.
How IBM Trains Design Thinking Facilitators Ann F. Novelli talks about how IBM is training facilitators to spread design thinking practices throughout the company. This has become one of the key ideas for scaling design.
UX & Agile: Dream Team or Odd Couple? The topic of integrating UX practices into a flexible development process has already been beaten, but Paul McInerney from IBM has structured the company's experience well.
Translating UX Goals into Analytics Measure Plans Aurora Harley from the Nielsen / Norman Group shows how to translate interface questions into analytics language and set up tracking of desired metrics.
Prototyping IBM Design Thinking Method Cards Eric Morrow explains how IBM made design-thinking playing cards that help with co-design sessions. They plan to decompose them into all negotiation rooms so that any teams can improve working discussions. True, the continuation of the article is watery.
Experience builder IKRA and Odnoklassniki launched a training manual, which gathered a lot of methods for solving problems and gaps in the work on digital products. These are both useful practices and simple exercises for warming up.
The 5 Principles of IoT UX Design Interface Design Principles for the Internet of Things by Jared Porcenaluk. The accents are sensibly placed - these interfaces are utilitarian and should not require too much attention.
Designing Voice Experiences An overview of the voice interface design process from Lyndon Cerejo. Tonality and scenarios, error handling and deviations from the plan, best practices.
Can Digital Products Be "Timeless?" Adam Kopec from Hodinkee talks about whether digital products can be designed in the spirit of timeless classics from the world of physical objects (for example, Porsche 911). Changes to digital products occur so quickly and often that styles and patterns of working with products are constantly changing. There are a couple of such examples - the Google home page and Facebook news feed.
Re-finding Your Individual Contributor Self Erin Malone reflects on the topic of how a design manager does not forget the work with his hands and does not break away from real food business. She tries to regain her skills and shares her experience.
People and companies in the industry
AMA: 2GIS Interview with 2GIS design team based on AMA. The Novosibirsk cartographic service is successful in the product plan and devotes a lot of time to developing the design of the main product, as well as making multiple experimental applications. A few years ago, they set an example of how you can get your own font using relatively simple means. In addition, they are organizing a CodeFest conference in Novosibirsk and supporting Set Silver, dedicated to typography.
The slash workers A survey of 300 freelancers on the features of their work and career vision from the company And Co. However, as usual not a fact that is relevant for our market - 70% of respondents from the United States.
Freelance.tv Dann Petty is preparing a film about freelance designers. To do this, he traveled to America in a minibus and recorded a bunch of interviews with famous freelancers.
IA, Rosenfeld Media, and EUX - An Interview with Louis Rosenfeld An interview with Louis Rosenfeld, in which he talks about the transition from project work to the development of the profession as a whole - they expand Rosenfeld Media’s publishing activities and announce new conferences.
Interface lovers The site publishes interviews with product designers.
Conference proceedings
Agile UX Virtual Summit UXPin and Rosenfeld Media hold a free online conference on June 13-16. Again, a rather powerful lineup of speakers: John Zeratsky, Indi Young, Peter Merholz, Carol Smith, Josh Seiden and others.
Design ops summit Rosenfeld Media's Design Management and UX Strategy Conference, to be held in New York on November 6-8.
UXSTRAT USA 2016 Review of the three presentations from the American part of the UXSTRAT 2016 conference from Krispian Emert - it was held on September 14-16 in Providence, USA.