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Welcome to the Unreal Engine Meetup May 24



The second official meeting on the Unreal Engine 4 game engine will take place on May 24 at the Mail.Ru Group Moscow office. We continue our communication on topical issues for the community and raise critical development issues: how best to create games on UE4, what tools to use and what pay attention when the project is almost ready.

This time the reports will be built on the principle of case studies - short stories on a specific topic with increased time for Q & A. Mitap is first of all communication! The program of the event four reports, read the details under the cut.

- “Unreal Engine as a game design tool”
Philip Derbenev, technical designer studio Pushkin, Mail.Ru Group
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How to work with the engine, if you are not a C ++ programmer, but want to make games? Are blueprints a vermilion curse or a step forward to organize development? What is scary way from prototype to release build? The speaker will talk about this and other ways of game design in Anrile.

- “Project Optimization at UE4”
Alexander Blintsov, UEngine.Ru

It will focus on the basics and principles of optimization that need to be considered throughout the development of the project. The author will focus on the optimization of models and textures, scene optimization and lighting. Separately, it will show the effective use of the profiler to track down the weak points of the project under development at UE4.

- “UE4 for Unity-developers: creating 2D-games”
Alexander Churikov, programmer at Pushkin studio, Mail.Ru Group

Traditionally, the author will provide an impartial comparison of UE4 tools with similar tools in Unity and review methods and components for creating 2D games on the Unreal Engine 4. The report will consider the implementation of the character controller, the creation of sprite atlases and the integration of Spine for two-dimensional skeletal animation.

- “As we did Redeemer”
Dmitry Kachkov, Sobaka Studio

A story about the feat that a team of just five people could accomplish working with the Unreal Engine 4. The speaker will tell you what difficult problems and unobvious moments had to be overcome on the way to release, and also reveal the secrets of organizing a combat system for a top-down project while being far away not a simple boevka and correct fatality.

Collection of participants and registration: 18:00.
Beginning of reports: 18:30.

Address: Mail.Ru Group office, Leningradsky Avenue, 39, p. 79.

To participate you must register . For those who can not attend in person, a video broadcast will be organized.

Source: https://habr.com/ru/post/329084/


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