For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-March 2017 .
Patterns and best practices
WPO Stats The site is a collection of stories about how optimizing the performance of the site has had a positive effect on business.
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Notification System Design (99+) Designer Quora Henry Modisett gives sensible thoughts about how the notification system should work in the product. He examines different categories of users and situations in which they work, plus gives advice on metrics for evaluating the effectiveness of notifications.
Designing accessible products A good set of specific interface tricks to ensure the availability of interfaces when working with a keyboard from Adhithya Kumar. At the beginning of a fairly standard review, with the second half are patterns.
On-boarding for Any Situation An abstract of Krystal Higgins strong performance on the topic of meeting a new user. Like Samuel Hiluck, she considers this process to be wider than the training screens when it is first launched - it is important for both new and old users and ends only when the user has begun to work actively with the product. Continuing the theme:
Writing Digital Copy for Domain Experts Hoa Loranger and Kate Meyer give tips on writing texts for subject matter experts. They also scan information, like regular users, but expect to see certain things in publications.
Design systems and guidelines
Experience of Design The chic chronology of books, publications and libraries dedicated to patterns from Erin Malone, which had a hand in the legendary Yahoo! UI Patterns. By the way, since the beginning of the year I have read most of them and made a list of recommendations .
Shopify Polaris In the list of the best design systems a new leader. There is everything here - general principles, nicely described rules for texts, a visual language, components with the ability to get code for React and pure HTML, templates in Sketch. Very good feed structure, a minimum of garbage, a lot of useful things.
Atlassian updated their guidelines . Unfortunately, there are screenshots of elements and components of the interface, and not a live guide, but there are interesting sections about marketing.
React Sketch.app Airbnb brought to mind and published their experimental solution for the export of components from the design system on React to Sketch. The story of the team about how and why did this library .
This very correct idea that the product itself is the best documentation of the working product came up from different angles and the decision to download the component from the live guide to use in the design tool was found in some design systems of the companies. Yes, and Protein promised something similar. But now there is a more or less universal solution on this topic that you can try yourself (in many ways, this was helped by the new file format in Sketch 43).
Designing a Systems Team Nathan Curtis describes the organizational models of teams working on a design system. It shows an ideal variant and shows examples from the experience (with a mention of problems of everyone).
Design Systems: Pilots & Scorecards When starting work on a design system, there is always the question of “where to start” - abstract guidelines or a real product. Dan Mall describes its approach to choosing a pilot project for the implementation of a design system - this is a matrix in which potential candidates are ranked by several parameters.
The Most Exciting Design Systems Are Boring Josh Clark says that the most powerful design systems focus on solving the most dull tasks - they help automate and unify frequency simplest things like buttons. Therefore, the correct approach is to go from making the common components and parameters of those things that are already used in real products. Continuing the theme:
Illustrating a more human brand, part 1 Golden article by Michael Jeter, in which he describes in detail the history of the development of the style of illustrations in Dropbox. He tells how and what tasks each of the approaches solved at specific stages of the company's life cycle. Continuing the theme:
Foundation 6 Building Blocks Zurb added a huge component library to Foundation — typical forms, complex menus, article views, and so on. Announcement . Managing Technology-Agnostic Design Systems Brad Frost writes that a modern design system should not be limited to a specific implementation technology. In large companies, as a rule, their historical heritage and different products are created in different programming languages ​​or frameworks - this harsh reality cannot be changed, you can only adapt to it. 8-Point Grid - Borders and Layouts Elliot Dahl examines one of the main questions that arise when using a step to measure the size of elements and the indents between them - how to count borders and delimiters? True, it does not concern the most difficult - grids.
The Batch Create Symbols plugin helps to create several characters from selected objects at once. A good option if you need to transfer the library of icons in the characters.
The Zeroheight plugin helps to collaborate with common characters. You can also collect pseudo-live guide.
Lists Typical content for design layouts and prototypes: names, movies, addresses and a lot of everything else.
Material Design Color Tool A tool for selecting a color palette in Android applications from the material design team. You can see how it looks on the conditional screen and check the colors for availability.
Figma
Announced a paid subscription . You can work on small projects for free.
March Beta Update released . Simplified copying of elements from Photoshop and Illustrator, improved work with comments like with todo, many small interface improvements.
April beta update released . Added basic functions to work with objects and continues to synchronize versions for Windows and Mac.
Hopper - Automating the design donkey work Tim Davey talks about how the Deliveroo design team has automated its work using scripts to facilitate the creation of a new project (folder structure and templates).
Module Framework Great Simple Studio promotes their templates to a new level and launched a site builder based on it.
Gravit 3.0 The third version of Gravit has been released. The article reveals future plans, including symbols, animation, etc.
Paste by FiftyThree FiftyThree plugin for Slack, which helps to discuss layouts.
Sizzy The service allows you to check the state of adaptability of the site at various popular screen sizes.
PURE - Practical Usability Rating by Experts Jeff Sauro and Christian Rohrer created the PURE Integrity Assessment Method. It works well for finding and ranking the most obvious problems in those products where usability testing is difficult. It's great that it is tied to specific scenarios, which helps to better assess their criticality. Article by Jeff Sauro .
How to conduct UX-research for the development of IT-products in the West The Pavlova Dog Company studied 26 cases of using qualitative research at product launch. They are grouped by 6 tasks: unfamiliar audience or market, accounting for different segments of the audience, internal services and others.
Framer 3 The third version of the tool with a redesigned interface has been released. The main change is that there is no longer a standard screen with two areas, the preview of the prototype takes place in a separate window.
UX-strategy in practice, part 5: Design with exhaust Designers defend the rights of the user, but appeal to things that are incomprehensible to managers - best practices, guidelines, someone else's experience, or simply “first, it’s beautiful”. They can not always shift them to their product. It is better to translate the pain of users into the language of business, rather than continue to argue - then everyone will be happy.
We often complain that we are not attracted to work on the definition of a product. Requirements come from managers and we just draw pictures. Somewhere this is due to the immaturity of the company and management, somewhere - the weakness and short-sightedness of the designers themselves.
If, throughout the entire product creation chain, designers always remember why a company solves specific problems and how these decisions affect the business, the focus shifts from project artifacts and methods to product work. And finally, we will not only solve development problems, but will influence key business indicators and, perhaps, even introduce innovative ideas. This transformation of the role of designers consists of three stages:
Assistance in finding and solving business and user problems.
Evaluation of maximum exhaust when solving problems.
The transition from problem solving to innovation.
UX-strategy in practice, part 6: Implementation The final part of the series describes a step-by-step plan for the implementation of the UX-strategy. It is not enough to accomplish the feat in the form of a successful redesign of an outdated service - you need to ensure the repeatability of good results. Therefore, you need to think about the restructuring of the socio-technical system, rather than just updating multiple screens. The cause of bad products is a bad machine that produces them, so you need to fix it first.
The sixth part is based on the idea of ​​design management patterns and actively refers to the previous ones. For those who have not read them, it will be more difficult to understand, but this is, in fact, a draft for a future mini-site built around these patterns. To some, it will seem a rebuilt version of the first part, and this is partly true. It was important for me to start fixing patterns, after publishing an article based on this presentation, I’ll do a reassembly of the entire series.
Designing at leverage points Adam Saint from Shopify has a great system view on building any design processes through building multi-layer systems, where each next level is based on the previous one. Nirvana for those who love more complex models of process descriptions than just a sequence of steps.
Shaping Our Design Principles Creative Market Design Team Leader Gerren Lamson describes the design principles that they created for the products and the team itself. There are details of the creation process itself. Continued .
Shopify's Virginia Start talks about the " content clinic " - a series of quick master classes for all company employees who want to solve a specific problem with the texts in their task and improve these skills.
Designed to Work Studio Mule Design intelligently describes their values ​​when working with clients. Why you need to focus not on friendly relationships, but on critical ones.
Product management and analytics
NomNom - Power to product teams The service helps to work with feedback from users. It collects inquiries and feedback across multiple channels (official support channels, social networks, Intercom, etc.), and then aggregates related offers to understand their value to the product. The main message is very close to the legendary Mailchimp knowledge base .
The MVP is dead.Long live the RAT SkyScanner’s Rik Higham raises the question that the MVP concept has lost its original meaning - instead of quickly testing the product hypothesis, teams are increasingly trying to brush the early version. He suggests using the approach and the term RAT (Riskiest Assumption Tests), which returns the original meaning.
Kano Model IBM's Cary-Anne Olsen-Landis tells how one of the product teams uses the Kano model to select the most valuable product improvements to the user. Continuing the theme:
Design sprint kit Google launched a separate site for the Design Sprints methodology. He describes in detail the process, publishes templates and success stories. Announcement .
Influencing redesign Dropbox's Ed Chao talks about how the team convinced management to redesign the product.
We've published the task list pattern The case of work on a common pattern of a complex form of submission of documents from the GOV.uk team is well described.
Behind Vox.com's homepage refresh The story of the Vox.com design team about how they translated the main page into a single style and layout.
Yeah, redesign, part 1 Explicitly described goals for the Sing service design! Karaoke from Jingxi Li.
Story
A Brief History of Design at Microsoft Juliette Weiss has uncovered a history of key milestones in the history of Microsoft design. In the article the names of important people, thanks to whom the design of products changed and who influenced the industry as a whole.
Your Traffic Went Mobile;Why Hasn't Your Design Process? Josh Clark raises the question of the discrepancy between the share of mobile traffic and the profits that it gives. He reflects on why site owners spend less time optimizing the mobile web and losing money. Continuing the theme:
Josh Clark is analyzing the history of mobile web technologies , which have gone from separate versions to a single responsive site, but are now being separated again because of technologies like AMP. He reflects on how bad it is for the UX.
Experimental Google AutoDraw service, which makes a neat pictogram from a quick sketch. About six months ago, they launched a pilot project on this topic, through which the algorithm was pumped through machine learning. The Sympli team quickly made a plugin for Sketch based on it.
No Such Thing as Offline Justin Barber from Google reflects on interfaces for a generation of people who have grown up with modern technology. They often violate the canons of a good and clear interface, but are completely understandable for digital natives.
How to Meet User Expectations for Artificial Intelligence Kathy Baxter from Salesforce brought together with her colleagues the principles of user-friendly interfaces using artificial intelligence technologies. This is a set of recommendations based on the classic literature on the subject. Continuing the theme:
Is Usability a Science? A very interesting discussion by Todd Zazelenchuk, David Travis and Philip Hodgson of Userfocus on whether usability is a science. Both yes and no - on the one hand, UX research follows the principles of scientific methods; on the other hand, they are rarely expressed in the form of theories or contribute to the general professional knowledge base.
Ethics for Designers Ethics website for designers. He collects tools and articles, and also describes important skills.
UX interviews (and ultimately my dream job) Allison Milchling has compiled a list of frequently asked questions by employers about their experience and principles. It helped her to find a job.
Ideation Is for Chumps April Fools' article by Aurora Harley from the Nielsen / Norman Group that throwing out the conceptual design stage can save a lot of time. Other jokes about designers: