
Over the past year, 9,000,000,000 bugs were created in the world, 100,000,000,000 lines of code were written and 1 product was released without a single bug. I will open the section with a story about what the community lived in the first year of its existence, and what plans we have for the next year.
Olga Nazina from Testbase.ru will tell you how to masterfully solve a problem that each of us meets regularly: how to “sell” a bug to a developer and does he need to sell something?
Andrey Satarin ( Yandex ) will tell about the challenges that the development of distributed systems throws to testers, the existing limitations and their impact on functionality.


Errors are not only developers, but also testers. Anna Bandura , Vitaly Roshchupkin , Anton Rychkov , Dmitry Yakin from SKB Kontur will share combat stories about how they mowed themselves, while they were looking for shoals of others.
And after that, Masha Glukhova ( Targem Games ) will open the veil of secrecy over Gamedev and compare the testing of games and software. And even show how to check the bugs on the example of the space MMO-action Star Conflict.

We will end the section with three stories from Maxim Zakharov , Elena Zyryanova and Hilaria Tarasova about how to achieve the same goal differently and how to turn routine into growth. How testing proceeds smoothly into analytics, design and development.Source: https://habr.com/ru/post/325516/
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