For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-February 2017 .
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I want better Release Notes Rob Gill's helpful checklist for writing useful messages about updating an application. What to include there and how to make out the text itself.
3 Strategies for Handling Accidental 'Taps' on Touch Devices Baymard Institute write about the problem of random clicks in the mobile web and offer three ways to solve it - to score, ask for confirmation and give an opportunity to the problem. The third looks the most convenient from the point of view of the interface, but often requires serious technological investments. At the end of the article is a good reminder of how to choose an approach for a specific task.
10 Steps for better Onboarding Experience A simple but rather capacious reminder of Grzegorz Oksiuta on the principles of meeting a new user. It describes both onboarding product tasks and specific patterns — most articles on the topic are limited to the latter.
The magic of microcopy Dropbox copywriter Josh Saito gives tips on writing catchy texts in interfaces - how to make them both useful and emotional.
Screenshot?Ugh, you're doing it wrong! Jason Zimdars from Basecamp offers an interesting way to handle the creation of screenshots on mobile. The user is more likely to want to share it, so some applications offer a more convenient way to do this.
No Share This One Weird Case Josh Clark advises to abandon the "share" buttons in the mobile versions of the site - according to him, users mostly use the built-in platform functions. But for those who came to the link from the social network, he leaves them and puts the button where the person came from, the first and largest.
Design systems and guidelines
Yandex Depot At the end of last year, Anton Shein spoke about the environment for creating Yandex Depot component frameworks (you need to create the components yourself). Last week he began to publish screencasts showing work with him: overview , features , template engine ( Beast ). So far there is not very much information, but the guys gradually fill up documentation and publish new videos.
React Sketch.app Jon Gold has moved to Airbnb and is working on tools for designers. One of his experiments is a plugin for Sketch, which allows you to associate layouts with components on React. Flexbox-based adaptability, the use of real data is an extremely interesting approach, which Protein had promised before, but it never started.
Practical Design Discovery An excerpt from Chapter 3 of the book of the same name by Dan Brown, devoted to the description of the principles of design. He describes well the benefits of them and gives sensible advice on creating your own.
Design for Fingers, Touch, and People, Part 1 Steven Hoober decided to update his research on how users hold smartphones. He started from afar - about the technology of touch screens themselves, how they affect the accuracy of recognition of pressing and gestures and how the human hand works.
Scanning Patterns for the Current Task Kara Pernice from Nielsen / Norman Group has collected a smart analysis of how usability testing using eye tracking depends on the problem statement. The article has very illustrative illustrations of how the movement of gaze changes for different scenarios.
The Theory of User Delight - The Foundation for Delightful Experiences Good thoughts Therese Fessenden from the Nielsen / Norman Group on how to better invest in creating a delight. She distinguishes between superficial (pineworks in the interface) and deep (achieved by successfully solving user problems) and says that it is better to focus on the second. Ironically, Mailchimp, who talked a lot about emotional design and delight, did the first to the detriment of the second.
On Loser Experience Design Matt LeMay says that most of the interfaces push the user to success, getting to the top of the rating and other positive aspects of Achievera’s life, but forget that many do not achieve these results and feel like losers. It is important to consider these aspects.
Innovation: it's about more than bean bags David Travis from UserFocus writes about the limitations of iterative design. It is good for optimizing an existing product, but it does not help to make breakthroughs leading to new product ideas and innovations.
Information architecture, conceptual design, content strategy
Kite compositor A fresh tool for interface animation and interactive prototypes. Very promising opportunities to work on interfaces iOS, Android, Apple Watch, MacOS and the web. There is a JavaScript code editing mode, inserting ready-made pieces of code into the product. Works on Mac ( video ).
Do you know where your icons are? Dropbox's Bobby Grace tells how the design team set up the system work with icons. From a single layout in Sketch, they fall into the development repository.
Website developer Wix acquires art community DeviantArt for $ 36M Wix website builder buys the DeviantArt design community. It was the last independent player (previously Adobe bought Behance, and Tiny - Dribbble). DeviantArt users will be able to build cases on the basis of the designer, and Wix users will be able to use community graphics when creating websites. The news was slightly delayed, but still important.
Sketch vs Figma - The Showdown Christian Krammer compares in detail the capabilities and interface of Sketch and Figma in several dozens of parameters.
Sketch
In version 43 there will be a new file format with which creators of plug-ins and add-ons will find it easier to work. This will be a ZIP archive with images and JSON, so that the layout can be changed even from a text editor.
Sketchpacks Plugin Manager is an alternative to the Sketch Toolbox for finding, installing plugins. There are categories "new" and "popular"; it checks and updates installed ones.
Picnic plugin tries to implement collaboration with the layout a la Figma. Video work .
Tumult hype 3.6 Version 3.6 of the Hype Interface Animation Tool has been released. Improved export of animation (including the ability to write scripts for this), isolated mode for working with characters and many other minor improvements. Video review of the changes .
Omni Group has announced a major OmniGraffle update for iOS . The interface has been noticeably reworked and a decent set of templates has been added for interface design.
Gridprint A set of grids for paper prototyping of interfaces. In addition to standard devices, there are smart watches and isometric templates for prototyping gaming applications.
Aytreking in UX research Natalia Sprogis wrote a great overview article about eytreking in UX-research: why you need it, what are the pros and cons.
Filling Up Your Tank Victor Yocco examines in detail the approaches to determining the optimal set of respondents for qualitative research. It offers a formula for calculating the number of participants in a user study.
The Two Sides of Research Shopify's Dylan Blanchard writes about the paradox of the role of a user explorer. On the one hand, he needs to be closely involved in the work of the food team, so that the conclusions from the research do not gather dust on the shelf, but take root into real life. On the other hand, too much attachment to the team does not allow looking at it from the outside to find high-level problems.
Using Social Media For User Research Dave Ellender shares the experience of conducting a survey of user opinions and feedback on the product in social networks. How to set up tools and keywords for analysis, how to work with the results.
Animista The coolest online tool Animista allows you to experiment with any ideas of CSS-animation and the output to get the finished piece of code.
Keyshape New tool for interface animation. It helps to prepare it for use in the web - you can get SVG-code.
React Studio The new tool allows you to prototype adaptive web services that are built on the basis of the React framework. It looks hard - this is work with knot points in the Origami spirit. But the idea is interesting and you can import layers from Sketch . The authors maintain a blog in which they published a detailed guide to creating a simple interface .
Inclusive Components Heydon Pickering has launched a website that talks about making basic interface elements accessible. In the first part, he parses the tumblers .
UX & NPS Benchmarks for Retail Websites Jeff Sauro ranked 10 online stores on a combined usability metric covering product attitudes, task metrics, and user interaction quality. He also identified 19 key factors for such sites, a high score which affects the overall score.
UX strategy and management
The Colors of Design Cultures The most powerful article by Kirill Oleinik from Capital One about their approach to determining the strengths and weaknesses of the designer. They smashed 34 characteristics on 5 topics (humanity, ingenuity, goal setting, enthusiasm, processes) and got an interesting way to balance the team. They refer to the Gallup StrengthFinder approach, something similar to PAEI's Yitzhak Adizes.
UX Maturity Models - A Collection Natalie Hanson is trying to find the perfect UX / CX maturity model that will help bring the importance of good design to top managers. She examines a dozen models and promises to describe her - the existing ones solve her problem worse.
Poor Management = Mediocre UX Design Nielsen / Norman Group conducted a survey of UX-specialists on how organizational processes and structures affect the quality of product design. Kara Pernice draws conclusions from statistics - what factors lead to success. The sample, however, is not very clear - often such surveys are limited to the US market, which differs from most other countries.
Steps to building a design culture Kara Kane from the British state design team describes the notes on the construction of a design culture based on the performances of their internal mitap. It turns out a small checklist of basic values ​​and practices.
How to get a Design Job at Airbnb Tobias van Schneider interviewed Katie Dill, Airbnb Design Manager. She is very detailed and sensible about how the process of hiring and developing designers in the company.
Methodologies, procedures, standards
The Three-Hour Brand Sprint The Google Ventures team has added a new type of sprint to work on the brand in addition to the usual and research. True, everything is very basic - a fairly standard process of determining what the brand should be.
Scientific Thinking for Better Design Jeff Sauro describes the approach of scientific thinking to the creation of interfaces. It is based on close work with analytics and research, formulation and testing of hypotheses.
The Elements of UX & UI Visualized Bankai Studio has made an interesting infographic of the main methods, tools, patterns and other key professional concepts and terms.
Cases
Designing Microsoft Flow Nitish Meena talks about optimizing the interface for Microsoft Flow, an IFTTT counterpart. As with the help of analytics and research, they reduced the scenario of creating new integrations.
MIT Technology Review Design Studio Upstatement talks about the redesign of the site of the magazine MIT Technology Review. A good example of how to describe the work of a design studio is the correctness of the problems and the course of the decision, the effect on business is shown.
Meet The Next Smashing Magazine Smashing Magazine is preparing a site redesign and launching heaps of new activities, including a paper magazine and a subscription to courses and webinars. The article describes the tasks and technology redesign. A beta version is already available .
Design principles - your feature Intercom's Brendan Fagan tells how the team has increased the use of one of the product features by revising the new user training approach.
Uber Navigation Cady Wachsman talks about card redesign in the Uber mobile app.
Designing Facebook for Mobile VR Gabriel Valdivia talks about creating a Facebook app for the Samsung GearVR virtual reality helmet. Interesting calculations about using depth as a way to represent an interface hierarchy.
Some European Contributions to Information Science Overview of European scientists and thinkers who put forward important concepts and theories in computer science, which are now the basis of many interface approaches and practices.
Design in Tech Report 2017 The latest release of the John Maeda report on trends in the interface design industry for 2017. In many respects, it is based on last year’s content, which was so far the most interesting. Of the interesting things: about the new venture funds from designers (page 25) and the organizational structure of design (page 30). By the way, he launched a separate website for these reports (now they are not branded with KPCB).
Systems Smart Enough To Know When They're Not Smart Enough Josh Clark describes the ethical problems that arise when using the first generation of smart assistants with voice control like Amazon Alexa. The issuance of search engines may not always contain accurate or even false information, and they simply read out the first result of it.
Why chatbots fail uxdesign.cc collected the main reasons why bots are useless. In addition to this, they collected a selection of articles of the publication devoted to their creation. True, a bunch of bad news came about some collapsing trend:
Take It Around Andrew Kemendo describes the ergonomic, technological and interface requirements for augmented reality gadgets that will allow them to become popular. Continuing the theme:
Algorithm-Driven Design Launched a collection site dedicated to algorithmic design. Here are all the examples and materials from the article and the presentation , plus what remained in the notes OneNote. It will be replenished regularly (it has already overtaken publications by the number of links), so it can be used as a reference book.
Some of the fresh materials are:
Website Designer Firedrop continues the work of The Grid CMS and is preparing to release Sasha, an algorithmic designer assistant. You drive in content, and then it helps to choose the style and layout in the course of communication with the bot. The founder of the service Marc Crouch talks about the features of the creation of such a product and undeserved criticism, which was subjected to The Grid.
Fast Co Design talks about the Pescado service, which optimizes the text of advertising messages for a specific user. They are trying to transfer these developments and work on the interfaces.
Site Designer Huu.la has implemented an experimental Typesetter feature. They analyzed about 5,000 sites and can now advise you to tweak the font sizes on the site so that they look more harmonious.
On Design Tools and Processes Viljami Salminen writes that modern design tools are not particularly advanced with regard to working with a sheet of paper. This is still a static rectangle, which the designer shows in various ways in a dynamic way. It is more a designation of the problem, not its solution, but thoughts on the matter.
Magazine "Ergonomist" â„– 48, March 2017 The latest issue of the Ergonomist newsletter. Information about the Ergo 2016 conference held in the summer of 2016, the works of which are publicly available on the association's website, as well as an essay on the history of Russian ergonomics, which was sounded in an interview with A.N. String.
Abstract series in Russian Studio Atvinta began translating the recently released series on designers in Russian. While the first series is ready, the rest are on the way.
Interaction 17 Interaction 17 conference report by Josh Clark. It took place on February 3-8 in New York, USA.
O'Reilly Design Conference 2016 Report on the conference O'Reilly Design Conference 2016, which was held January 20-22 in San Francisco, USA.
UXSTRAT USA 2016 Review of the first day of the American conference on UX-strategy, which was held September 14-16 in Providence, USA.
Humanity.ai February 28 in San Francisco hosted a conference Humanity.ai , dedicated to bots and artificial intelligence. Design team Capital ONE talks about the themes of speeches. Also available videos ( part 2 and 3 ).
Design is [...] Google launched a series of motivational lectures by famous designers on what design is. The blog describes what it is and why, and video recordings will appear in a separate channel on the Medium.
Google Conversions 2017 In early 2017, the fifth Google Conversions conference was held in Dublin, Ireland. Luke Wroblewski made traditional notes of the most interesting speeches: