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Instructions for publishing iOS applications on the App Store

Once, the managers of Live Tiping thought: “It would be nice to have a checklist instruction so that you don’t forget anything before publishing the application to the site. With it, you can stop wearing everything in your head and not explain to the newly arrived managers what's what, but just throw off the gugldok. ” Thought and wrote - for myself. But then they realized that it was not good to hide useful information from the public. Therefore, we hope that the instruction will help the managers of all the other studios as it helps us.

The topic of this note is app publishing on the App Store. A little later, we describe the procedure for publication on Google Play.

What PM should do during the publication:
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  1. create an account in the App Store for the customer, if the customer does not have one, or suggest
  2. publish the application from our account;
  3. prepare marketing materials (icon, screenshots, text, video for previewing the application);
  4. attach a digital signature certificate to the assembly;
  5. set up payment for using the application;
  6. Send assembly to the App Store.

We go under the cut and disassemble in order.



Account creation


To publish an app in the App Store, you need an Apple ID. It is created by this link . Then, using your Apple ID, log into the iOS Dev Center website. After filling in all the required fields, the procedure of registering you as a developer will begin. It costs $ 99. Waiting for confirmation account will take two weeks.

Preparation of marketing materials


Requirements for marketing materials:


For urgent releases or MVP checks, it is allowed to make marketing materials that meet the requirements of the store. In other projects it is necessary to ensure that marketing materials are the maximum contribution to the success of the project.

Text


Application name is limited to 50 characters. If the application has localization, you must check the length of the name in each language.

Text requirements:




Coordination of the text with the client


Before the meeting, PM makes various versions of the texts and discusses them with the client during the meeting.
This article on Apptractor will help you write good text for the App Store and Google Play.

Screenshots


Decide on the advertising concept with which you will move on -
depends on this format of the presentation of visual content.

Feed formats:


The main purpose of the screenshots is to give the user an understanding of what your application is about. Therefore, the first screenshot should be as informative and attractive as possible. The remaining screenshots show the various functionalities of the application.

Sign screenshots - this directly affects the number of installations of your application. The design of the inscriptions on the screenshots can be very diverse.
There are no restrictions on the location of the text.

Number and size of screenshots


Up to five screenshots for each screen resolution can be uploaded to the App Store, at least one for each location.

If the application looks the same for all resolutions and localizations, you can use a screenshot of the maximum resolution for each type of device (that is, one for all iPhones or one for all iPads). If not:



Other App Store Requirements:



All App Store requirements for screenshots are available here .

Video for preview application


This is an optional marketing material, but if you want to show the application to the client from the maximum advantageous side, and we have a budget for this, then it is better to do it.

Video limit


You can post only one video.

Video requirements for video:



Video creation tips:



Icon


Store requirements for the icon


A large icon identifies the app in the App Store and will be used in the case of a feature.

App Store Requirements:


A small icon (57 x 57 pixels - for iPhone and iPod touch, 50 x 50 and 72 x 72 pixels - for iPad) is used on the device screen.

Ensuring the assembly has a digital signature certificate


A digital signature is necessary for the App Store to identify the developer. In the future, only this developer will be able to update and modify the application.

This item of the instruction refers to the technical side of the development and is performed by the developer. The task of the manager is to make sure that the application has a signature. If the build does not have a valid signature, you can get a reject from the side of the store. Reducing this risk is the task of PM `a: ask the developer if the signature is correct for the build.

What you need to specify when sending assembly



Paid app and in-app purchases


Domestic purchases (in-app purchase, or IAP) are of four types:


Specify the correct type of your IAP. For example, non-consumable for movies or additional features, subscriptions for recurring payments.

Automatically updated subscriptions independently charge money from the user's card. They can only be used for:


Applications can use content (magazines, music, movies) purchased outside the application, if you do not give a link to the external purchase mechanism.

Read the full paper on how to make domestic purchases .

The more expensive an app or purchase, the more attentively Apple checks it. See the document in the section “What can cause an application to be rejected”.

What can cause the application to reject



Learn more about the reasons for rejection: Common App Rejections .

In the comments, we will be glad to know about the order in which you publish applications in your studios. Use the instruction, complete and clarify its content.

Source: https://habr.com/ru/post/324958/


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