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Minimalism in game design: examples, tips and ideas. Part two

We, game developers, are always busy solving some problem. Of course, the shortest path between two points is a straight line. And minimalism often plays the role of this straight when creating a game. If the task is too complex, start with a simple solution and use it as a starting point. So you allow yourself to focus on more important aspects of the gameplay.

When the game uses a minimum of graphics, sound and mechanics, you can allow yourself to gradually add more elements while maintaining the original balance.



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The first part of the material - the link.

Decoration


It is clear that the visual style of your game is very important. Most likely, a potential player will judge it by a single screenshot. Therefore, it is very important to make the essence of the game clear at first glance. And in this case, minimalism, by virtue of its abstractness, can both help and harm, so be careful.

Below are some ideas for thinking about how to use minimalism in the design of your game:




System design


Try to reduce the interaction of players with your game to a minimum. An overly complex management system will disappoint and scare them away. The learning curve should not be steep, always strive for simplicity and elegance. Game mechanics should also be clear at first glance. Here are some tips for gameplay design:




Narrative design


You, as a narrative designer, have to direct and control the development of the storyline of the game. Depending on the type of plot, minimalism may or may not be useful technique for you. Minimalistic narrative design implies that a significant part of the narration is implicit: at the expense of the gameplay mechanic, graphic design, level design and other methods that are in the possession of the scriptwriter. Narrative designers are responsible for ensuring that all elements of the game look like part of one picture, one story. This requires them to have a deep understanding of many aspects of the game development process.

So, a few recommendations in terms of narrative design:




Conclusion


Minimalism in game design is a very deep, complex and ever-expanding theme. The next time you play a game, think about how you would make it more or less difficult. Examine the graphics and layout and think about how to simplify individual elements while maintaining their original form. Pay attention to the spaces and empty areas. Listen to the silence between the important moments of the game. Do not focus on the obvious; look at things that have been minimized.

Games are very complex in nature, and sometimes you want to plunge into the depths of some of them in search of the right solution. But, as in life, sometimes the right decisions can be very simple.

Source: https://habr.com/ru/post/322842/


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