On the first Saturday of February, the first informal game meeting Game Design meetup took place. And today we want to share the materials of speeches, under the cut you are waiting for the presentation and video of four reports. - “Motivated player: engaging through medium and long-range goals” Alexander Pankov, Creative Director, Allods Team, Mail.Ru Group
Attracting a gamer to a project is an expensive and nontrivial process. Having learned about the game, becoming interested in it, having reached through the registration, installation and first launch, the user already feels emotional fatigue and a “sense of accomplishment.” And game design has not started yet. How to keep the player until the moment when he is really ready to make a decision “is the game suitable for him” and evaluate its full-fledged gameplay (as well as the difficulties and unobvious obstacles along the way) and will be discussed in the report. ')
- “Events in games - Pixonic case” Maxim Kozhnov, Head of Analytics, Pixonic
Attitudes to shares may be different, but it is worth focusing solely on results. What to measure in the shares on the example of the experience of integrating the latest events in War Robots, will tell Maxim Kozhnov.
- “Modern basic principles of UX-design in games” Olga Schubert, Lead Game Designer and UX Specialist, Juggernaut Wars, Mail.Ru Group
Today, interface design and usability is the most dynamic, global and valuable area of ​​development, the results of which determine how the product will appear to the end user - how informative, understandable, useful, convenient, simple it will be.
The report will consider popular approaches to solving usability problems, which have proven themselves in top products.
- “Features of the design of VR games” Dmitry Trubitsin, Senior Game Designer, VR / AR Products Department, Mail.Ru Group
What things do PC developers or consoles do not think about, but which should be considered? What opportunities are opening up that are nowhere else? What are the prospects for the direction of VR-games? Dmitry will consider these questions in his report.