The digest of interesting materials for the mobile developer # 190 (February 5-12)
In the new release of the App Store and Google Play, the release of Android Wear 2.0, Tinder one comedian, the pursuit of Snapchat, several materials about React Native, for and against Viper, alternatives to a hamburger and many other tasty materials.
This is not an article, this is a facebook. What you read under the cut is squeezing our ridiculous techno-misses for all 5 years of work on the flagship product - iFunny. Perhaps our faylovaya history will help you avoid mistakes, and perhaps cause laughter. Which is good too. To make people laugh - FunCorp has been calling for 13 years.
I found out that the work of an in-house designer in a company that makes its own product is very different from the work of a designer in a studio or an agency. I tried to describe the main differences and illustrate with my own experience. The article will be useful for designers "on both sides of the barricades" to expand their horizons and help in overcoming internal barriers.
What would you do differently if you had not only touchscreens from 2007, but unlimited batteries, high-speed Internet access, high-resolution screens, processors, 100 times more powerful than personal computers in 1994, and a lot of high-quality cameras? ')
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