As you remember, the
Tehnostrim channel hosts online broadcasts with the participation of our employees, where you can not only listen to an interesting report, but also ask a real-time question and chat with the speaker. This time, our education and research department invited colleagues from game projects to tell about game development. And since we are mostly watched by programmers and sympathizers, we will try to touch on all the important topics, but we will not go into technical details. Thus, the topic will be of interest to anyone who wants to learn more about the gaming industry.
Under the cut, see the schedule of interviews with our colleagues. Meetings will be held live on YouTube, so if you have not yet decided to ask our colleagues about the games, you can do it online. The first broadcast will be today! The start time is 19:00.
October 18 - Alexander Kuzmenko, Games.Mail.Ru project manager. Let's talk about the history of the games market, what and what they play now.
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October 24 - Ivan Fedyanin, head of the studio Fast Forward. Let us tell you about the choice of genre and niche when creating a mobile game.
October 27 - Alexander Pomosov and Sergey Rybalkin, developers at Allods Studio. Let's discuss the engines, the game mechanics and testing device.
November 1 - Maxim Samoylenko, Head of Project Marketing at Mail.Ru Group. Consider the promotion of games of various genres.
November 7 - Alexander Pankov, creative director at Allods studio, and Alexander Mishulin, creative director of the Mail.Ru Games project. We learn that the game balance in the usual sense does not exist!
November 11 - Olga Schubert, UX- and game designer in the IT Territory. We will see how the user interaction with the game interface has changed and how it looks now.
November 15 - Maxim Pestun, senior programmer at VR Invaders. Let's dream about the future of gaming platforms and discuss the VR of our day.
Waiting for you! If we have ideas or wishes for new streams - share them in the comments.