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The digest of interesting materials for the Mobile Developer # 175 (October 10-16)

In the new digest, the story of dislike for iOS, research of search queries on the App Store, dancing with Tango, spending $ 2 million in the game and the subsequent disappointment in it, IoT security and many other interesting materials.







Why I, as a developer, hate iOS

From the user's point of view, iOS is an outstanding platform. Perhaps somewhat monotonous and tough, but attractive and reliable (mostly). From the position of the developer, things are quite different. Working with iOS (and in fact, in general, with Apple) is like trying to talk to a paranoid robot acting as a famous Soviet border guard from Kafka’s novel.

Kremlin girls

No need to laugh, I came up with a cool game. I think you will like it too. Why am I writing here about the game? Copyright, brothers, copyright. I hate copyrights and everything mine is yours. But sometimes it's a good idea to stake out an idea in order to boast of past achievements in front of the girls in the brasserie. Or any bore on Habré suddenly starts to doubt your genius.

How I did the Brick Game on Unity3D for Android and got a lock from Google

I will talk about how (and why) I created the Brick Game simulator on Unity3D for Android with Tetris, snake, races, tanks and other games, about the monetization experiment, and also about what Google Play can block such an application and how then unlock.

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Now the digest is available in the form of distribution. You can subscribe here .



iOS





Android





Development





Analytics, marketing and monetization





Devices and IoT





Previous Digest . If you have other interesting materials or you have found a mistake, please send it to the post office.

Source: https://habr.com/ru/post/312794/



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