In the new digest, the story of dislike for iOS, research of search queries on the App Store, dancing with Tango, spending $ 2 million in the game and the subsequent disappointment in it, IoT security and many other interesting materials.
From the user's point of view, iOS is an outstanding platform. Perhaps somewhat monotonous and tough, but attractive and reliable (mostly). From the position of the developer, things are quite different. Working with iOS (and in fact, in general, with Apple) is like trying to talk to a paranoid robot acting as a famous Soviet border guard from Kafka’s novel.
No need to laugh, I came up with a cool game. I think you will like it too. Why am I writing here about the game? Copyright, brothers, copyright. I hate copyrights and everything mine is yours. But sometimes it's a good idea to stake out an idea in order to boast of past achievements in front of the girls in the brasserie. Or any bore on Habré suddenly starts to doubt your genius.
I will talk about how (and why) I created the Brick Game simulator on Unity3D for Android with Tetris, snake, races, tanks and other games, about the monetization experiment, and also about what Google Play can block such an application and how then unlock.
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Now the digest is available in the form of distribution. You can subscribe here .
iOS
Android
Development
Analytics, marketing and monetization
Devices and IoT
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