The digest of interesting materials for the mobile developer # 169 (August 29 - September 4)
We are waiting for an Apple event on Wednesday to discuss the beauty of Unity, the best projects on Swift, earnings on Pokemon Go (or rather, an attempt to earn money), the use of extensions in the Yandex browser and the large “Happiness” button.
September 2015. A volunteer who was going to take me to the concert “15 years of the film Brother 2: Live Soundtrack” asked me to think of something so that she could steer and talk to me. Yes, yes, with the words TYZHPROGRAMMIST. I made a simple application on Cordova with input'om full screen.
“Working in Unity is so pleasant and convenient: there are many opportunities for self-realization,” they told me, but it turned out to be not so simple. This article will not be sung laudatory odes Unity. This article is about the harsh realities, limitations, and difficulties that our small indie development team faced when creating their first, but rather large, game Death Point. ')
Now the digest is available in the form of distribution.You can subscribe here .