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Tips for working with Steam GreenLight or how not to get bogged down in a swamp

For many of us, the green light for our own Steam GreenLight game is a goal that people are ready to go for months or even years. It is the day when the game is ready and the time has come to lay it out for everyone to see. Where to start and how not to make a mistake? This will be discussed in this article.

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PS The author went through everything described below personally, in order to fill as many cones as possible.

About the platform


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English around the head


The first and most important feature, which the author neglected in his time, is that most users speak English.

Download data in different countries

Conclusion # 1. English should be basic

Any game that has a description only in Russian / it is earlier than the English translation is doomed to negative reviews.
UPD. Thanks to Darthman for the clarification. Steam has the ability to write a different description for different languages.
How to do it
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Conclusion # 2. Some negatively relate to Russian loners.

This conclusion is not obvious, but still this truth. The first comments that my project received were extremely negative against the Russians. And it has its roots. Recently, a substantial part of the projects in GreenLight are from Russian-speaking developers, and their quality is clearly lower than the quality of projects that set the tone.

Time is working against you


Until the moment your game goes out of sight in the general list, you will have from 1.5 to 2 days. Further hopes for a natural interest in your project is not necessary.

Tested on personal experience:

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A catchy video costs more than providing a prototype


The game, which was laid out on the court, was attached a stripped-down version of the game on Google Play. So here. For one and a half days of natural interest growth, no one downloaded the prototype. Another plus in the fact that your game has only a video and description to please people!

Project statistics on Google Play:

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Screenshots - help in quick selection


They say that an experienced recruiter looks at your resume on average 11 seconds. This also applies to Steam GreenLight.
In some cases, the video will not be watched to the end or will cost only screenshots. From here the following conclusion - choose the most vivid / memorable / pictorial / most fully screenshots describing your project. From 4 to 10 (set the platform itself for you).

How do games get the green light?


In waves. Usually, every few months, a lot of games are played at once by GreenLight. In other words: even if an active interest in your game has passed, even after several weeks, it does not mean that you have no chance.

Thanks n3td0g for reminding you of the missed.

What to do with all this?


So how to get into the hundreds of developers whose applications pass through the GreenLight threshold?
First you need to understand that for the passage is not required to enter exactly one hundred best projects.

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Whether or not you pass will be decided by the Valve employee eventually. And he makes a decision based on votes, activity and other criteria that are hazy for us. Therefore, all that can be done is to make your game as presentable as possible!

Conclusions from the above and what may come in handy



Good luck to you! And so help you who you believe in!

Source: https://habr.com/ru/post/309078/


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