For six years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-June 2016 .
Andrei Sundiyev - Design Systems: From the UI Kit to Live Guides My colleague Andrei Sundiyev described a piece of the current state of the Mail.Ru Group design system. The presentation is very well described work with variables, the current developments on live guidelines and other key aspects of unification. By the next spring there will be material for the next version of a detailed story about our design system.
Building a New Style for Shopify Shopify's Meg Robichaud tells how the company created and implemented a new single style of illustrations and icons. Very good practical case.
Pattern Lab 2.0 The second version of the framework has been released. In the article on Smashing Magazine creators talk in detail about the updates . There are many interesting solutions, although the integration with the main product code is still not very smooth. Demo build .
Building Personas at Optimizely An excellent example of character creation from the Optimizely team, based on qualitative and quantitative research, and used in real work.
Vox Product Accessibility Guidelines A great checklist of general accessibility guidelines for people with disabilities from Vox Media. They want to make it open, so everyone can add on.
The UX Secret That Will Ruin Apps For You Fast Co.Design collected examples of products where the deliberate slowing down of the interface creates a sense of calm for users. Too fast processing of requests raises concerns that the system simply did not work.
Content-First Prototyping Translation of the article by Andy Fitzgerald about an interesting approach to content prototyping. He set up a bunch of Excel and Jekyll static site generator with a couple of technology layers, so that he can quickly get an interactive prototype with real content and update it very easily.
Design and design of interface screens
Adobe XD
In the July beta version, you can copy elements from Sketch, PowerPoint, and InDesign, as well as export to PDF. There are more opportunities in the scenarios of prototyping and scaling. Translation .
MockupEditor.com - The online mockup scene creator Unusual service for effective presentation of design. It allows you to collect the whole scene from typical objects in which your product will be displayed on devices.
Proto.io 6 The sixth generation of the tool is out. Work with animation was simplified, many interaction patterns appeared, a bunch of tools appeared with remote usability testing, the ability to view screens in the form of a specification.
IBM Design Research IBM published a user research manual. As well as in other design reference books from the company, there is a lot of useful information on the approach, principles, cases. True, the description of specific methods refers to a third-party reference.
How Many Test Users? The number of respondents is determined by expectations from the accuracy of the study. There is a minimum, there is a reasonable optimum.
The Barba.js library allows you to make animated transitions between the pages of the site, which makes navigation more smooth. Luigi De Rosa tells how it works .
Designing Credible Studies - A Research Framework Meena Kothandaraman and Zarla Ludin's excellent approach to planning user research and "selling" their value to the business. Their model offers four stages of work on the product, each of which has its own value for the product manager and specific methods.
Great Products Don't Happen By Accident Jon Lax has published an article based on his presentation in which he offers an interesting approach to systematizing the working methods of designers. He cites the example of coaches of American football, who always have a set of game games for any situation. It fits perfectly and the process of working on the product.
Discovery Kanban at Optimizely How the Optimizely product team works in an iterative format. They divided the process into two parts (problem study and production), so design and research fit well into agile development.
An Interview with Leah Buley Interview with Leah Buley about her work at Forrester. She recently left there and again works as a private consultant.
Five Best Practices for the Becoming a Data-Driven Design Organization, part 3 Michelle Bacigalupi describes the implementation of a systematic approach to working with user research and analytics in a certain well-known, but not called, conference communication service. The third part of the article devoted to the process and employment.
Product management and analytics
Minimum Valuable Problem Scott Sehlhorst suggests thinking in terms of the Minimum Valuable Problem instead of the Minimum Viable Product. A well-described minimal solution to a problem is already a minimally sufficient product, while an early version of the product that only solves the problem in half has limited utility.
Great Apps Timeline Site Great Apps Timeline collects different versions of the design of famous mobile applications.
Trends
Machine learning for designers A cool free report / mini-book on machine learning for designers from O'Reilly. This year the topic has become particularly hot and it is important for designers to understand the principles of the operation of these technologies.
DesignX - Complex Sociotechnical Systems Detailed article by Donald Norman and Pieter Jan Stappers on DesignX. Their understanding of the term and essence of similar tasks has deepened over the past year. At the end of the article there is an interesting discussion with the participants of the seminar on this topic, which took place in December 2015 in China. Continuing the theme:
Web Design in 4 minutes Excellent simple design tutorial by Jeremy Thomas. As you move along key messages, the page turns from bare text to neatly designed.
Why So Many UX Analogies? Recently, there are more and more controversial articles in the spirit of "what UX can learn from the Game of Thrones." Jim Ross talks about whether they are good and why people love them so much.
Peek Inside a Facebook Design Critique Facebook's design team publishes a transcript of one of the criticism sessions as part of an initiative to provide feedback to third-party projects.
Intensive product design from the Mail.Ru Group team in the British A detailed report on the intensity of grocery design in the British, which was supervised by the designers Mail.Ru Group. Here are all the presentations that were read by our team and the educational projects that were made by students.
Fresh links can also be tracked in the Facebook group of the same name or received once a month by mail .Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky, Evgeny Sokolov and Anton Oleinik.More and more materials in reviews appear thanks to them.