The setting is an idea, and the idea is worth nothing. Something worth implementing the setting within a specific product. Develop the setting that you can implement.
Choose and rate AUDIENCE . Anyway, appreciate! Yes, it is clear that you will do for yourself and your inner circle. Nothing, when sales begin, you will regret that you are not a forty-year-old housewife and not a five-year-old child.
When started recording
Remember, there is only one setting about everything and it took at least thirteen billion years to develop. Therefore, find the FOCUS , the assembly point of the setting. What is its main idea, what is it about. About good and evil? About death and love? About friendship and understanding? Focus is the tuning fork with which you will check every element of the setting.
Feel the Limits. What exactly will not be in your setting? Of magic? Aliens? Vampires? Make sure that it does not accidentally crawl.
Ponder ALLOWANCES , deal with REALISM . The game is a simulation of reality with a level of confidence comfortable for the player. The settings are all the same. Like the bees.
Looks like now you can already name the GENR of the future setting. This is bad - good settings should be suitable for any genre. Remember - the genre is not only a marketing device that defines the shelf on which the product will be delivered, but also the principle of problem solving.
Arrange the DECORATION . Burn them. The scenery dictates, so a good setting remains good even when the scenery changes. Look at the Angry Birds.
Think of a conflict , preferably a dozen. Conflicts give rise to PLOTS , and this will make life easier for those unfortunate people who will take your setting into a real product. Remember, the plot - this is when the events fit with scissors.
Determine the importance and depth of development of the setting elements by the needs of the developers of the final product and the interests of the audience, and not by your own preferences.