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The digest of interesting materials for the mobile # 164 developer (July 25-31)

In the new release, materials about caching, polygonal atlases, reactive programming and changes in Google Play, again about Pokemon and the work of programmers "from dawn to dusk."



Efficient caching. From theory to practice

As a rule, articles about caching begin for health, and end with LRU cache. Let's try to reverse this trend? To begin with, what LRU is bad, and finish for health. I hope.

How to optimize the game using polygonal atlases

As everyone knows, the life of a mobile gaming developer is not easy. He must find his way on a very narrow path. On the one hand, the requirements of game designers, confidently rushing to infinity. More functionality, more beautiful graphics, more effects, more animations, more sounds. On the other hand, limited resources of the mobile device. And first of all, as a rule, RAM ends.
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iOS

Android

Development

Analytics, marketing and monetization

Devices and IoT


Previous Digest . If you have other interesting materials or you have found a mistake, please send it to the post office.

Source: https://habr.com/ru/post/306802/


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