Hello gentlemen. Today we will tell you a secret how to become a real indie developer! Not what they call indie there now, with a budget of several million dollars, but the most real poor, hungry, unwashed indie developer who eats noodles and makes games at night when all normal game developers sleep in their warm beds from IKEA.
Let's start with the formula itself, take a look:
As you can see, it is completely simple. Let's break it down step by step.
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1. Bath
In the process of working on your ingenious game to minimize extraneous interference in the creative process of a family that loves you, we offer the first step to become a modern Diogen. To do this, we take one bath, preferably an old, dusty, with skis and a stuffed deer. We hang a skull of a goat at the entrance to scare away evil spirits and attract the financial flow, and name it Bagel. We build ourselves a simple table of Cibit and a piece of DSP. We drag on an old, Soviet wooden chair, time-tested, and voila - the workplace is ready.

Oh yeah, in order to provide yourself with a means to fight sleep, we dig up an electric samovar in a pile of old skates and proudly plug it into a 15-meter extension cord stretched out of the house. And we are completing the preparatory stage by solving the issue of lighting (it is impossible to look at the monitor, ah-ai-ai in the dark) suspended from a wire with a light bulb, which, in combination with the brick partition of the waiting room, creates an atmosphere of pain and suffering that we need. And no Internet, nothing should distract us from the cherished goal. Only the soundtrack from Nebyvalshchiny adorn our path.
2. Children's laptop
It is the turn of the next stage. It's time to get yourself the main tool for our existential experiments. Well, that is, we need a working comp, it’s not a masterpiece to sculpt on the bark. Then the thought comes: “Shouldn't I transfer my home letter to the bathhouse?” Don't even think about it! Bringing your computer out of the house means passing your outpost to the mercy of the hungry to the place of the household who strive to fill the precious voids in space with their useful trash. Come home like this, after a grueling night of creative torture, sit in your own soft wheelchair and click on the rollers in YouTube, and there - a BIKE TRAINER! Sit down and go - useful for the figure.
Not! We will go another way. He is cruel, cunning and perfect. We are waiting for the children to go to school, and tyrim their cheap, braked laptop. Muah ha ha ha. Our problem is solved.
- What about the children?
- Children will learn better.
- A weak comp?
- The brakes in Photoshop will make us stronger. What did you think? This is a true indie bro.
3. Duck
Well, here, we got to the final stage of our glittering formula for the success of this indie guru. It's time to do the din of our dreams. No ideas? Then we make a game about a duck, since ducks are ridiculous, and you can even draw them with your foot.

Suppose she quacks, and eats worms with spiders, and let her cruelly burst with a pump, and the explosion generates colored eggs on parachutes. Yes! We will equip it with an inferiority complex causing acute bouts of shopaholism and narcissism! After all, there must be a logic explaining our design delights and the constant desire of the duck to take it easy. Oh yeah, and immortality does not hurt her at all. And the currency will be soap bubbles. This will give a touch of allegorical and mysterious to our game. No time for concept art? The school is full of children, let them draw! In order to get an Oscar for sure, we will attach three frames of static animation to each cap. And do not think to write dizdok. Dizdok - for wimps, the main thing that was beautiful! Just a year of imprisonment - and your game, promising you untold wealth, is ready for a jump into the hands of starving fans. Congratulations, you have become a real indimen.

Does this sound like nonsense? Absolutely! But, this is exactly how the game
“It's a Duck” was created for all sorts of androids and epics (someday) by the forces of two simple guys in their free time.
If you do not suffer from Anatidafobiya, or even love ducks, look for and support us on Vkontakte, well, or else where.
Read the sequel: Fairy, Evil Corporation and Duck. How games are really made. Part 2. Programmer