Examples of excellent game physics, a lesson on creating FlowGraph in C ++, the psychology of correct VR game design, tutorials, research and much more can be found in our monthly digest.
Making games
Fresh
tutorials for users of CRYENGINE V.
A lesson on creating FlowGraph in C ++.

Basic physics in a 2D platformer:
part 1 ,
part 2 ,
part 3 ,
part 4 .
Introducing Intel RealSense and a
tutorial on creating a 3D model of your own head with Blender and RealSense Camera.
Use Phaser.Signal to save game statistics.

Behavior Trees - a
relic of the past?
Introduction to inventory-oriented pathfinding.

Lumberyard Beta 1.2
expands support for mobile platforms and simplifies the process of developing multiplayer games.

Efficient
implementation of dynamic resources in Direct3D 12.
Creating lighting in a 2D game using the Signed Distance Fields method.
Experiment with procedural character generation.
Procedural generation of chess pieces.
Work with the design of puzzle games using state space visualization.
Buildbox 2.0 release from 8Cell, INC.
Release Blend4Web 16.03 : a library of materials, the source of the game "The Tale of Pyatigor", a multi-threaded logic editor.
Update Defold engine to version 1.2.78 with support for 64-bit Linux system.
Assembler inserts in the GCC compiler.
Qubicle Voxel Editor was released on Steam.
The release of the 3D game engine WorldSim3d 0.9.7.

The first
stable beta version of DevelNext , the designer of games and programs.

Silicon Studio
released the beta version 1.6.0 of its open-source 3D game engine Xenko.

The company GarageGames has
prepared for release the Torque 2D 3.3 game engine.

3 types of narrative structures as
an alternative to branching .
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Audio
About composer Jessica Curry : a musical journey through Everybody's Gone to the Rapture.
Video : backstage creating music and sounds for the game Hohokum.
Comedy sounds in the work of the gaming composer.

The study of leitmotifs and their use for the formation of the story in the game UNDERTALE:
part 1 ,
part 2 .

Free music and
its use in the gaming industry.
Interactive music in the game composer.
It is interesting
4 presentations on the subject of psychology and video games with GDC 2015.
Analysis of the job duties of the gaming producer.
Video : What you need to know about the human brain to create games for VR.
Video : Tom Hall and John Romero talk about the creation of Doom.
Video : Chris Crawford will teach you how to program Atari 8-bit computers.
Video : Artificial intelligence developers give tips on how to create great non-player characters.
The developers answer : the best comments that were left in the code.
7 examples of artificial intelligence that each developer must learn.
Video : the luminaries of the gaming industry are discussing how the creation of games has changed over the past 30 years.
Game engines : past, present and future.

Why is the video game lore
so terrible ?

How will the PlayStation Neo and the original PS4
coexist ?

10 real women whose appearance was
used in famous video games .
Application promotion in the USA and Europe: the main stages and an example of a marketing plan.
Video : how the world of No Man's Sky was created.

Godus and Dungeon Keeper developer Peter Molyneux is about his career, industry growth and
player rudeness .
Monetization of applications for virtual reality: the experience of the Russian company FIBRUM.
Basics of game balance : intransitive mechanics on the example of the game "Stone, scissors, paper."

Oculus Rift and HTC Vive: which virtual reality helmet
to choose ?

Minecraft generation: how a computer game
has become a new Lego for children of all ages.
Math Clash Royale : review of popular game mechanics algorithms.
Which virtual reality glasses to choose?

OpenAI Gym is a tool that
allows you to train bots using games.
Sergey Galenkin : "I like to count the return on investment before getting involved in any commercial event."

Need For Speed:
performance analysis .

Hybrid hard drive - the
best solution for the PlayStation 4.
Calculation of payback game projects.
Sundar Pichai (Google) : "We will move from mobile first to AI first world."

Game Engine Gems 3, a book about various aspects
of 3D game engine programming, went on sale on Amazon.
Alex St. John : “Making games is not a roll of bags, so don't complain about crunches.”

In Flappy Bird, you can play
on the charging for electronic cigarettes .

The average webpage
weighs in like the first version of Doom .
Examples of excellent gaming physics.
Video : the story of the localization of Homefront: The Revolution.

Titan is a project that
Blizzard stopped developing.

The authors of the role-playing game Bravely Second: End Layer are
thinking of continuing .
Realistic interiors based on CRYENGINE 5 engine.
Podcasts
Why do people play video games?

Sergey Galenkin and his guests discuss the Defold engine from the King company, scold Unity and talk
about the rapid development of 2D games .
3D art : tools, workflow and outsourcing.

On the promotional art, the differences between illustrations from concept art, working with customers on outsourcing, features of Western and domestic approaches
and other interesting things .

HR and
interviews in game dev .
Android Dev Podcast : NDK. When you need to use the native code, and how to deal with pitfalls.
Podcast from "Disgusting Men" about Quantum Break, Tom Clancy's The Division, heavy music, new cool movies and food.

"Disgusting men" about
Dark Souls 3 and tank wars .