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Successful project - user oriented project

Focusing the project on the user's goals, you can create new, convenient and popular services. Moreover, it is possible to create social communications around goods, and this is successfully monetized! That's just ... What will help to take into account the goals of your users? Marketing? Unfortunately, the “frontal” transfer to the Internet of the practice of ordinary marketing does not give a result.

The text of the report of Pavel Konoplitsky at the conference SocialExperience 2008

Different users - different needs

vicious belief that a resource must be created for all

The success of market leaders and the lack of user information, attempts to use the offline experience of creating a new product or service on the web often turn into a vicious belief that in order for a project to succeed, it must meet the interests of the maximum number of people.

Yes, a mass product is popular and often has loyal admirers, but individuality and individual approach are always highly valued. It would seem that social networks, having so much information about the user and his behavior, are able to provide such an individual approach, but according to the results of the research conducted by Prospectiv , most users claim that irrelevant advertising is shown to them.
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car that nobody needs

Here is an example of what would happen if a car manufacturer decided to create a mass product that meets the needs of all consumer groups.

consumer groups and the product they need

Meanwhile, it is only necessary to focus on the needs and on the representative of the consumer group - and it immediately becomes clear what product he needs.

2 Buddhist monks, a 14-year-old crane operator and a diver

All people are different. Everyone has their own needs, preferences, habits. Everyone has their own way of life and behavior. When creating a project, it is better to immediately realize as clearly as possible the needs and motivation of the audience for which your project is designed.

Do followers have a chance?

When a company has captured a market niche, first offering demanded functionality, there is little point in rushing to enter the market with an equivalent product. You have already lost in time to market, and no speed will change that. However, there is a real opportunity, if not to take away the leadership from the pioneer, then certainly - to fight for the user's attention. This is a better design. Design makes your product desirable, and users strive to own the most desirable products.

This approach is applicable and works not only for the web. A very illustrative example is the iPhone from Apple. The company, which had not previously manufactured telephones, was able to create the desired product for many in one of the most competitive markets. That is the power of quality design!

a long tail

For projects leading the so-called. "a long tail". For success it is not necessary for everyone to like the project. It is enough to satisfy for 100% the needs of a specific group.

Such long tails, if you look closely, are visible in almost every large project. Personally, I see such a tail on the seemingly long-standing market of dating sites. Now both leaders, Mamba and Loveplanet , combine elements of the so-called. “Light” (flirting) and “heavy” dating (acquaintance with the purpose of creating a family). The huge difference between the goals of these two different acquaintances is clear. A partner for creating a family is not searched by eye color, height or weight. Standard characteristics are clearly not enough, and there can be several pages of relevant results, because people are looking for a single life partner. In turn, those who seek a relationship without commitment can do the standard characteristics describing the appearance and results of a few pages exactly what you need. But with relevance again problems, because the results mix the participants of the first category (those who intend to start a family). People with polar interests are kept on the same site and are taught to play by the same rules.

How to know your users?

"Segmentation ... Marketing ... I know about this!" - you might say. Indeed, marketing research, like surveys and focus groups, can be a valuable source of general information about users. However, do not rely on offline marketing experience. In a non-internet business, marketers often come up with fictitious needs for their customers to support product sales, and then supposedly solve these “problems” by purchasing goods.

Will women learn to love vodka?
Will women learn to love vodka?

Detergent, eliminating the 'water stone' that does not exist in nature
Detergent, eliminating the "water stone" that does not exist in nature

Marketers are usually willing to connect to the process of creating characters (a tool to focus on the user's goals, which will be discussed further), because it is very similar to what they do at the market definition stage. However, there is an important difference between the characters of marketing and the characters of designing: the first are created on the basis of demography and sales channels, and the latter are based only on the user.

These are not the same characters, although they serve the same purpose. Marketing characters shed light on the sales process, while design characters shed light on the development process.

Spherical horses in vacuum

"Spherical horses in a vacuum" - one of the extremes of the concept of users. These are people who do not make mistakes (fill in all the fields of the form correctly, enter data in full, etc.), use all services, act in accordance with the logic built into the system.

project participants 'sculpt' their user image'gutta-percha' user
If there is no design stage in the development process, all project participants (developers, customer, managers) “mold” their user image. In one place of the system, they insert complex operations designed for an experienced user, in the other - they create a master for an agreeable beginner. Such a “gutta-percha” user silently tolerates everything that is attributed to him. “The user will need to print!”, “He wants to set it up - you need to make the settings!”, Etc. Real users are not like that. They act (and often make mistakes) according to their logic.

Who are the characters and why are they needed?

Becky Broadmore - character

In the design process, there is no place for the “user of the product” - you should talk about a very specific person - about the character.

Characters are not real people, but they represent real people in the design process. These are hypothetical archetypes of real users. Being synthetic, they are nevertheless determined rigidly and precisely. In practice, the process of creating characters is rather not “inventing”, but the result of analytical work on user research, usage contexts and other information.

The main categories of users are defined, profiles are created for them, goals and tasks that these people solve to achieve the goal are worked out. Based on the tasks, the visual representations of key objects (interface solutions) and the way of interaction with the user are determined. And only after that the creation of the product begins. (You can learn more about the characters from the sources at the end of the article).

Goals ≠ tasks

At the conceptual design stage, clearly consider the goals that the user sets himself and the tasks that he will solve with the help of your product. What are his motives? Why should he choose your product? Here, it is worth remembering the goals and objectives:

Source: https://habr.com/ru/post/29713/


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