Recently I wrote that the company
AMD introduced its new concept of "interactive cinema" called Cinema 2.0, designed to turn the idea of users about video games. Details about the concept, however, AMD has not reported. Now the company has “reformed” by telling developers and journalists about Cinema 2.0.
Technically, Cinema 2.0 is a real-time calculation tool for ray-tracing on a GPU. The tool (or rather tools) for this - two programs OTOY and LightScape - developed by
JulesWorld . They use API DirectX 9 and, in addition, they can boast their own algorithms for full-screen anti-aliasing and tessellation (breaking an arbitrary polygon into regular (convex) polygons or triangles).
The technology was demonstrated by the example of a series of scenes from the movie “Transformers”: the Radeon 4870 card coped well with drawing the image at a resolution of 720p and a frequency of 60 frames per second. With full-screen anti-aliasing. In real time.
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Interestingly, Intel is also planning to use ray tracing technology in its
Larrabee , which is to be implemented in 2009. There is a suspicion that AMD has every chance to outrun a competitor, since Cinema 2.0 can be integrated into finished products before the end of this year.
via
IXBT