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Read more about Cinema 2.0

Recently I wrote that the company AMD introduced its new concept of "interactive cinema" called Cinema 2.0, designed to turn the idea of ​​users about video games. Details about the concept, however, AMD has not reported. Now the company has “reformed” by telling developers and journalists about Cinema 2.0.

Technically, Cinema 2.0 is a real-time calculation tool for ray-tracing on a GPU. The tool (or rather tools) for this - two programs OTOY and LightScape - developed by JulesWorld . They use API DirectX 9 and, in addition, they can boast their own algorithms for full-screen anti-aliasing and tessellation (breaking an arbitrary polygon into regular (convex) polygons or triangles).

The technology was demonstrated by the example of a series of scenes from the movie “Transformers”: the Radeon 4870 card coped well with drawing the image at a resolution of 720p and a frequency of 60 frames per second. With full-screen anti-aliasing. In real time.
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Interestingly, Intel is also planning to use ray tracing technology in its Larrabee , which is to be implemented in 2009. There is a suspicion that AMD has every chance to outrun a competitor, since Cinema 2.0 can be integrated into finished products before the end of this year.

via IXBT

Source: https://habr.com/ru/post/28243/


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