The tricks and texturing tips from Jonathan Fletcher, for and against procedural generation, creating a parallax effect in a 2D game, and other interesting materials can be found in our digest.
Making games
Creating a heads-up display for peripheral viewing.
Video : how NetherRealm created a cinematic, like Mortal Kombat, built into the gameplay.

Jakub Dvorsky
talks about creating the detailed world of Samorost 3.
Video : Witcher developers about translating their ideas into the game.

Phaser procedural dungeon generation:
part 1 ,
part 2 .
How to create a heads-up display plugin in the Phaser.
Using ropes in the game Contraption Maker.

Combining projection and orthographic cameras
to create a parallax effect in a 2D game.
Creating natural paths on the mountain landscape with pathfinding.
On the other side of the State Machine : create a framework for artificial intelligence in games.
Selection of materials about various features of the development of roguelike-games.
What is Strands and why you should use them.
The release of the open game engine CryEngine 5.

Spraylight GmbH
presented the 1.00.6320
assembly of its Murl Engine 3D game engine.

Houdini Engine
became free for indie developers.
Update of the 3D Imperial Game Engine and full C ++ source code.
Release of the framework Starling Framework v2.0 beta.

Atomic open source code
was released on GitHub under the MIT license.
Tricks and texturing
tips from Jonathan Fletcher.

Toonz, used by Ghibli,
will be free .
Photogrammetry using Agisoft Photoscan.
Creating art and animation for the game Crashing Season - the winner of the nomination "Best Art" at the ceremony Indie Games Cup.
Update for Lumberyard - mobile devices and deeper integration with Twitch.

King
free to release the game engine Defold.
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Audio
Review of Rhythm Core Alpha 2 to create music.
9 tips on localizing audio.

On creating the
perfect soundtrack .

Past, present and future of
music and audio in virtual reality .

Voice of Darkest Dungeon
gives advice on the selection of actors dubbing.

From Total War to Assassin's Creed:
music for mobile games .
Selection of articles about audio for mobile games.
It is interesting
Video : creating characters with a complex character.
Pros and cons of procedural generation.
How to create an artificial intelligence that will resemble a human storyteller.
Video : how Double Fine made a remastering of the Day of the Tentacle game.

4 presentations with GDC
on psychology and video games .

Why do people play games and how causes
change over time .
Making of games Ms. Pac-Man.
10 ways to make your game more diverse.

What was possible and what did not: the
study of 155 post-amytems of games on the resource Gamasutra.
Learning helplessness with Halo 5.
Review of the game Dirt Rally.
Video : creating artificial intelligence for Hearthstone.
Comparison of the characteristics of Nintendo 3DS and New 3DS.
Review of the game Hitman.
Review of the game Day of the Tentacle Remastered.

Motion Design - the
future of UI .
On artificial intelligence in Assassin's Creed IV: Black Flag and Far Cry 4 games.
Adaptation of games on Sega Saturn for color blind.

The history of the creation of Diablo and the
concepts of 1994 from David Brevik.
All video reports from the 9th White Nights conference.

Crytek released a
video of Indie Dev Stories , which tells about three indie studios using CryEngine 5.
Webinar recording by Vasily Sabirov and Alexander Shtachenko “Activation of users”.
Review of the annual forum InnoTech Ukraine: investors about gaming startups.

Croatian studio Croteam
released the sources of its Serious Engine in version 1.10.

What they do, where they work and what the developers love: the 2016
Stack Overflow study .

Geoffrey Hinton, neural network researcher and AI expert: “Computer skills can be compared to human ones
in 5 years .”
ARPU and ARPPU : one letter and fundamental differences.
Overview of programming languages.

10 very special and useful
tricks in Sketch .
A collection of the best designer tools.
The man who created the worst video game of all time.

Basics of game balance:
quantitative indicators and statistics .

Why are replaced by real-time strategy
came MOBA-games .

Leading designer of the game studio ustwo: “When creating new projects, we try to
forget about the success of Monument Valley ”.
Ketchapp success : how one of the largest mobile gaming publishers works.

Rihanna Pratchett spoke about her
vision for the scenarios .
Podcasts

Stress, gaming and
recovery .
Podcast with GDC : talking about everything - from interactive fiction to leaving PlayStation.
Android Dev Podcast : Android N Review and 33 Developer Tips.

Sergey Galenkin
's podcast
about the development of full-fledged games on the Construct 2 engine.

A podcast about an indie developer who almost single-handedly
made a multiplayer role-playing game .

Podcast with developers who
make their first project , including for jam.
Podcast with the creators of mods for other games.

A podcast with game developers who have
gone overseas .