📜 ⬆️ ⬇️

HoloLens, Xbox One Dev Mode and developer opportunities from the conference // Build

Hello dear readers!

This year, at the Microsoft // Build conference, not only many technological announcements and innovations were presented, but also quite a few interesting opportunities at the event itself.


HoloLens and Holographic Academy, Xbox One Developer Mode and the details of interesting technology projects from the final of the Imagine Cup USA - I want to tell you about this in this article.

')

HoloLens and NASA


Microsoft, together with NASA, presented a joint project to explore Mars through the use of a HoloLens device called: “Destination: MARS”.

The conference was attended by a large stand with a demonstration of a landing on Mars, where every visitor who received a ticket for the demo could feel himself in the guise of a Mars explorer.

A bit of background
With its roots, the project goes far back to 2012, when the Curiosity rover successfully landed on Mars and began researching the “red planet”.


Several years have passed, and NASA has a lot of different data, images, analyzes of the surface and atmosphere of Mars.
All material obtained from curiosity and its predecessors was used to recreate the exact surface of Mars. It is on her that you get during the demonstration of “Destination: MARS”.

At NASA itself, all the capabilities and tools of HoloLens are used to study Mars and plan the route and activities of Curiosity on the “red planet”. These are the same development tools that each developer can now install on his computer and start working in the emulator to create holograms.




Getting into the room about 25 square meters. m., all participants are located around the room and, after a short introduction, fall on the 3d model of the surface of Mars. The demonstration makes you feel, and what is on the "red planet" when you stand on its land.

You can walk, examine all the objects around, see the Curiosity rover itself.



Parallel to this, there appear 3d models of NASA employees, who explain and tell what is happening around and the entire history of the project as a whole.

Due to the powerful processor for HoloLens, you can use models of any degree of quality, the model will be displayed in the helmet exactly the way it was created.

Technical characteristics of HoloLens
  • 2 processors: Microsoft Holographic Processing Unit (HPU) and Intel 32 bit processor
  • RAM: 2 gb
  • Flash-memory: 64 gb
  • Support bluetooth (included Bluetooth Clicker ), Micro USB connector
  • Inertial measurement unit (inertial measurement unit), ambient light sensor and 4 matched cameras. Depth measurement camera (for HoloLens perception of space).
  • 2 megapixel HD camera for recording video and taking photos.
  • 4 microphones inside the device, allowing you to record voice commands user.
  • Weight: not more than 579 g
  • Battery life: 2-3 hours of active use, 2 weeks standby

The site contains a more detailed picture of the visualization of all the parts that make up HoloLens.


Holographic Academy - the evolution of hologram development training


Last year, the // Build 2015 was first introduced to the Academy of Development under HoloLens - Holographic Academy. This is 4.5 hours of interesting learning how to create holograms for Microsoft HoloLens from scratch.

For all 3 days of all visitors in 2015 only ~ 180 people could get on it, and luck also smiled at me.
At the academy, step by step, they were taught how to design holograms, and the experience of using “personal holograms” was explored: each person develops his personal hologram and interacts with it, which can in no way affect the hologram of another person.

Before the start of the academy, everyone was asked to sign a permission to use photo and video materials, since on the academy there were cameras in every corner. We handed over all the devices to the safes and passed through the metal detector frame to additionally scan whether there was something left in the pockets.


Then there is an important process - the measurement of the distance between the eyes and the visual range, because Each HoloLens device is programmed individually for a person.

The Academy included the following stages:


After each stage, we were given “achievement” for the work done, which brought even more positive to the development training process.

One video from the academy:


During the academy, each participant (with his consent) was interviewed, asked about feelings, which projects I would like to develop for HoloLens and many other questions. And you could subscribe to participate in further research on HoloLens.

At the end of the academy, all participants receive the status of “Holographic Developer”.

What is this year?


Holographic Academy was also held on // Build 2016, but only for the press and those who pre-ordered the HoloLens Development Edition . So far, the pre-order program is available only to developers from the USA and Canada, the cost of the device itself is $ 3000.



If last year the main topic was “personal holograms”, this time - “general holograms”, i.e. available for interaction simultaneously to all participants. Everyone sees a single hologram and interacts with it.
Here, step by step, Microsoft taught participants how to create holograms and interact with them for ~ 4 hours.

In the end, it was a game in which all the participants, being in a single world, destroy enemies through fireballs, all interact with the same hologram and with each other.


Like last time, this is not only another unique experience, but also useful research for Microsoft.

In conclusion of the Holographic Academy theme, I highly recommend you to configure everything, try to create your own holograms and watch them on the emulator. And also go through some similar way of the academy at this link .

Xbox one developer mode


As you know, Microsoft finally introduced the Xbox One Developer Mode, which allows you to test UWP applications / games on the Xbox One.

This feature is in the Preview stage. To install, you need to download a special application Dev Mode Activation.


At the conference // Build 2016 there was a whole booth of The Garage, on which it was possible to try out consoles, which were converted to DevKit in this way.


What the Developer Preview provides:

At the same time, you get full-fledged capabilities for developing and testing your UWP applications / games on Xbox One. But there is one feature: in order to release the game on Xbox One or use all the power of the console, you will still need to register with the ID @ Xbox program.

How to activate Dev Mode


Before activation, you first need to make sure that you have a console in Retail mode. Unfortunately, you cannot participate in two preview programs at the same time.
If you are in the Xbox One Preview program, then through the Xbox Preview Dashboard -> Registration application you need to exit the Preview program.
This process can be delayed, because The preview update should go to the Release stage, after that you will be switched to the Retail mode.

Now let's get into Dev Mode :

After entering the code, your Xbox One will start the activation process and after that the console will start installing the necessary software.



It remains to click on "Switch and Restart".

On the PC, you need to install:


Final Imagine Cup United States


This year the American finals of the Imagine Cup technology competition for students were held at the conference . Prior to that, regional finals were held in the cities of the United States, from which selected projects went into the American finals.

The participants had a very rich program, starting with a greeting at a rented restaurant on the evening of April 29, a meeting with Satya Nandella and cool speakers master classes on other days; ending with a show of projects in the very “heart” // Build, pitches and award ceremony.

I managed to study several Imagine Cup projects during their exhibition at the conference.

Category “Games”:




“ ”:




“”:





The entire last day was a presentation of projects before the judges - representatives of the industry. At the end of the day there was an award ceremony, in which not only the winners were named, but the winners once again spoke fully about their project and showed it in action.


Winners
CategoryTeamProject
Social projectsBolovrBEST Police Training simulator
GamesMild Beast GamesSundown
InnovationHealthxHealthx

With HealthX, technology is a complete solution for ophthalmology clinics and their patients aimed at diagnosing and treating amblyopia, commonly known as the “lazy eye.” Amblyopia is the most common cause of vision loss among children.

Each winning team received as a prize $ 4,000 and passed to the international semifinal, where one project from each country will be determined, which will go to the international final of the Imagine Cup.

It should be noted that the Russian final of the Imagine Cup will be held on April 23 in Moscow in Digital October.

Thanks for attention!
If you have any questions or want to know something in more detail, be sure to write, always answer. See you again!

Source: https://habr.com/ru/post/281539/


All Articles