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Game development digest

To create the game you need: idea, fantasy, perseverance, patience and useful materials from our digest.



Making games

Enemies and ammunition : reduction, reuse, recycling.
We program artificial intelligence to perform complex tasks simultaneously in The Sims 4.
Level system for Armored Engines.
How to make a step by step RPG using Phaser (Part 3).
How to use Pathfinding in Phaser.
How to use the state machines to control the behavior and animation in the Phaser.
Eco's game developer blog : property, transportation, landscape, foliage!
We create an interactive story in the game: part 1 , part 2 , part 3 , part 4 , part 5 , part 6 .
Variants of ethnicity in the creation of characters: races in games , skin and hair , faces and bodies .
Draw a female face.
Stylization of rendering "painted" world.
Amazon Lumberyard is a free CRYENGINE spin-off.
Brutalism in game architecture.
How to use Bitmasking Tile to automatically create layouts of levels.
CopperCube Engine Release 5.4.
Alternatives to the Game Over screen.
Release Godot Engine 2.0.
New features Blend4Web 16.02.
Announcement of the release of the open engine Tombstone.
Dialog editor for games.
The release of NeoAxis 3D Engine 3.4 and the announcement of 4.0.
Design episodic games.
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Audio

Can music and sound in games deal with VR “diseases” .
Sometimes fireball is just fireball: the search for creativity in sound design.
Active surrounding music and vivid silence in video games.
Category GRAMMY for gaming composer .
Music and audio technologies for VR: new developments .
Announced the nominees of the Game Audio Network Guild Awards 2016.
Creating the main theme music for the game Guns of Icarus.
Blizzard sound design and sound recording.

It is interesting

As our habits in games change with age.
Kids as game developers .
Street Fighter 5 Review .
Fighting lose popularity ?
Wasteland : an open-world RPG development in 1988.
How to improve your Dual Shock 4 with parts of the Xbox One controller.
Postmorthem game Race the Sun from Flippfly.
As the creators of Subnautica, plunged deeper into the rendering of realistic water.
6 ways to make your speedrunner game more attractive.
Parse Clash Royale.
The Legend of Zelda is 30: remember the 5 things she brought to the console games.
Gameboy Autopsy : What's Inside a Nintendo Classic Portable Game Console.
Online game engines : why you should use them.
Guide on the best controllers for the PC.
Unravel Review .
Gravity Rush Remastered Review .
Interview with Peter Molinho : "Retirement was tempting ...".
The ups and downs in the creation of Angry Birds.
How has mobile HTML5 changed in 16 months?
The 5 biggest challenges for Lumberyard.
How developers create artificial intelligence that plays like a human.
10 easy steps to become an indie developer.
About rambling game design.
As Superhot (and 6 more games) from prototypes turned into commercially successful projects .
Video : art design principles for Hearthstone.
Far Cry Primal review : a primal action in the open world with mammoths, cave bears and man-eater neighbors.
5 misconceptions about eSports.
Impressions of the beta Homefront: The Revolution.
The history of the Atomic Game Engine and the road map for 2016.
5 reasons not to miss Dragon's Dogma on the PC.
Review on XCOM 2.
What is Metagame?
The results of the White Nights conference in Helsinki.
How to "break" time and not screw it up. What are the authors of Max Payne and Quantum Break doing now?
Theory and practice of Street Fighter: the martial arts of the world , as reflected in the game.
Superhot review .
Island of unfulfilled hopes: a review of The Witness .
What happens to Xbox One exclusives? How did Microsoft suddenly decide to release Quantum Break for PC, and what did the players respond to ?
The most flexible game studio : how Blizzard manages to create quality games for 25 years.
The basics of game balance : probability and chance in complete disarray.
How to play XCOM 2: Tricks and tips .
Star Wars performance analysis : Battlefront.
Customize graphics in Rise of the Tomb Raider.
Basics of game balance: situational balance .
Principles of game balance : development, promotion and pace of passage.
What is the ideal analytics system for a game project?
Creating a game event "Alien vs. Predator": the experience of cooperation Plarium and 20th Century Fox.
Andrei Fadeev : “In the first social game, we earned more than all my online stores in a month.”
Promotion of online games - the experience of the creators of Life is Feudal.
Creating an environment in the game "The Witcher 3: Wild Hunt."
Just Cause 3 Graphic Setup Guide .
Gaming motivation : the older the player, the less desire to compete.

Podcasts

Violence in video games.
Sergey Galyonkin 's podcast about news and events in the gaming industry.
Sergey Galyonkin podcast: attracting users to the game, their retention and analytics.
Podcast about testing in Android from AppTractor.
The 28th podcast of “Disgusting Men”: George Dobrodeyev, Victor Zuev and Peter Salnikov discuss not very fresh news, raise very pressing issues and recommend very good games.
The 29th Podcast "Disgusting Men", devoted mainly to XCOM 2.

Source: https://habr.com/ru/post/279789/


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