Hello!
In April-May, we conduct a series of lectures on the basics of creating games within the framework of the project “University opened to the city: lectures of young HSE scientists at the ZIL Cultural Center”.
Attending lectures is free , moreover, students who attend all 4 lectures from the cycle receive a certificate.
More information about the content and speakers, the time and place of the meeting, as well as how to sign up for lectures, can be found further in the article.
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Lectures will be delivered by the teachers of the educational program for professional retraining "
Management of online gaming projects ", which is now spring recruitment.
Lectures will be interesting as
novice developers who want to understand how to start making their own gaming product and how to run it, as well as
current employees of gaming studios aimed at systematizing their own knowledge of game development and exploring new approaches to the methodology of developing, monetizing, promoting and operating their games. And of course, people interested in games and considering the opportunity
to start working in the gaming industry . By the way, many of our students are successfully employed in gaming companies right during their studies.
Lecture cycle schedule
On April 6, there will be a lecture on “The Basics of Game Design” , where, using examples from the practice of the RJ Games game studio, I will tell you what the game development team is, what the game designer does, why his work is so important for the game company, how much the game designers earn and how they become. We will also discuss the basic principles of game design - game development methodology, game design documents on the basis of which games are created, the basic technical fundamentals of game development.
Actually I will be giving a lecture, Konstantin Sakhnov, Research Director of the “Game Management Internet Projects” program, director of the game design department of the RJ Games game studio.
Beginning at 19:30. The duration of the event with questions is 2 hours. Admission is free, but space is limited.
It is necessary to pass the electronic registration .
Address: Moscow, st. East, 4, Bldg. 1, Art. m. "Avtozavodskaya", Lecture Hall of the Cultural Center ZIL .
April 20 will be the second lecture of the cycle - "Work in the gaming industry: operating online games .
" Operation refers to the launch of a game on the market and support for its successful operation, and this can be either a licensed game from external developers or a product of its own design. The lecturer will tell you what a game operator team is, what employees of different departments of a game company do, how much game studios and individual games in the gaming industry earn, and what salaries people who want to go to work for these companies can expect. And of course about how to become a valuable personnel in the industry, work in a team and get not only money, but also pleasure. The whole thing is based on examples from real practice and the experience of the lecturer.

Lecturer - Vyacheslav Utochkin, director and teacher of educational programs in the gaming industry at the Higher School of Business Informatics, HSE, general producer of 101XP. Vyacheslav also worked at Mail.Ru Group, where he launched the multiplayer tank action Armored Warfare, operated on the popular Russian-language client MMORPG Perfect World, browser-based shooter Bumz and other games.
Beginning at 19:30. Admission is free, but the number of places is again limited.
It is necessary to pass the electronic registration . I draw your attention that
each lecture has its own registration .
Address: Moscow, st. East, 4, Bldg. 1, Art. m. "Avtozavodskaya", Lecture Hall of the Cultural Center ZIL .
On May 11, there will be a lecture “Marketing a game project with a minimum budget” , where we will talk about how to start a project from scratch, promote with minimal investment, what tools to use and how not to be disappointed when faced with typical problems of a game startup.
Lecturer - Oleg Dobroshtan, Lecturer at the Higher School of Business Informatics, HSE, Director of Special Projects at 101XP, marketing expert with 15 years of experience. Participated in the preparation and launch of Call of Duty, Half-Life 2, Allods Online, Granado Espada, Fear, Guild Wars, League of Angels, Perfect World, Demon Slayer, Company of Heroes, etc.
Beginning at 19:30. Admission is free, but space is again limited.
It is necessary to pass the electronic registration . Once again I draw your attention that each lecture has its own registration.
Address: Moscow, st. East, 4, Bldg. 1, Art. m. "Avtozavodskaya", Lecture Hall of the Cultural Center ZIL .
May 25 will be the final lecture of the cycle. The theme "Monetization of online games: from simple to complex .
" The lecturer will talk about how to make money on games in general, what makes money in games, and what creates only problems and costs, what are the principles of monetization of game projects, why some games are profitable and others are not, what are the most common mistakes of monetization when designing games, etc. .
Lecturer - Alexey Filatov, Lecturer at the Higher School of Business Informatics, National Research University Higher School of Economics, independent expert, ex-head of the monetization and billing department of Mail.Ru Games. Participated in launching and operating on the territory of Russia and the CIS multiplayer online games of Perfect World, CrossFire, Warface, BUMZ, Dragon Nest, Jade Dynasty, ArcheAge, etc.
Beginning is also at 19:30. And again need a separate registration.
Register here .
Address: Moscow, st. East, 4, Bldg. 1, Art. m. "Avtozavodskaya", Lecture Hall of the Cultural Center ZILIf you have any questions about the event, then ask in the comments. I will be glad to answer.