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Product Design Digest February 2016

For six years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-December 2015 .







Patterns and Best Practices



User Onboarding Isn't a Feature

Madly cool article by Samuel Hiluck that meeting a new user is not a feature that is launched separately, but a crucial part of the product. The article has many sensible recommendations on how to measure the effectiveness of the interface in this regard.



User Onboarding Isn't a Feature

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More about meeting new user:





User Intent Affects Filter Design

Katie Sherwin from NN / g gives recommendations on the operation of automatically applied filters to the search results of online stores. The article considers two things - how to quickly apply the filter to the issue and whether or not to scroll the list of results to the top.



User Intent Affects Filter Design



Improving Reviews And Testimonials Using Science-Based Design

Interesting material Lauren Ventura on the psychology of ratings and reviews. As the formulation of such a request to the user, as well as the time and format of his writing affect the tonality and emotionality.



Improving Reviews And Testimonials Using Science-Based Design



Mailing letters





Baymard Institute Studies





The Price Of Not Using Ux Patterns

Shay Ben-Barak conducted an interesting experiment in order to understand how much the separation from standard patterns worsens the UX. He took the standard phone dialing layout and made an alternative to it. With a non-standard solution, users coped with the task worse. This, of course, is a rather extreme example, because most of the decisions on which disputes take place have less obvious gaps. But in any case, a useful example.



Why Circular Profile Pictures Accentuate Faces

Anthony T on why round avatars are ideal for facial images and are not very suitable for ordinary subject and landscape photos.



Mobile online shopping





Hybrid applications





Guidelines for platforms and companies



Design Principles





Apple tvOS





Material design





Frontify





Social Media Guidelines





iPhone 6





Understanding the user



How to Build an Experience Map

A good and simple tutorial for creating an experience map from Niall O'Connor from CXPartners.



How to build an experience map



More on experience mapping:





More Chinese Mobile UI Trends

Dan Grover has released a continuation of his epic article about the features of Chinese mobile applications. New interesting patterns, sometimes very specific - for example, comments to the video, flying over the video when it is played.



More Chinese Mobile UI Trends



Accessibility





Information architecture, conceptual design, content strategy



Theory of restrictions in interfaces (who killed the old graph?)

The most powerful article with the methodology of high-iterative applications navigation system.



The story of restrictions in interfaces (who killed the old graph?)



Beyond Utility: Re-Discovering Product Discovery

Dan Brown from EightShapes is writing a book about the research phase of design projects. In a recent article, he describes the overall vision of the process.



Design and design of interface screens



Invision

The company went on the warpath - in addition to the recently acquired Macaw, they also bought Relay , which allows us to discuss the design in Slack. This team (they were called Waybury) also made Iconic's promising service for system work with SVG icons. Judging by the statement of the guys, this is more of a acquihire. Not to mention the riot of content marketing initiatives. I wonder if the company has a global plan - to compete with Photoshop and Sketch or to beat a hundred small tools?



Invision labs



In addition, they launched Labs , an experimental team to work on things besides the main product. Their first release of Craft is a Sketch and Photoshop plugin that makes it easy to use real data in layouts. From a file, cloud storage, photo or any web page. In addition, he can clone Comet-like patterns. Overview of its capabilities ( in Russian and some more ). About other Craft features and InVision initiatives:





Use of real data in prototypes





Adobe Animate CC (Flash Pro)

Adobe released Animate CC as a replacement for Edge Animate and Flash Professional, combining the tasks of both tools. Vector animation, whose output is not the deceased flash, and HTML5-code. A little about him .



Adobe Animate CC



Principle





Adobe comet









Figma





Koncept





Sketch





Adobe After Effects





Photoshop





Marvel





User research and testing, analytics



Analytics without numbers. We look at the product through the eyes of users

Oleg Yakubenkov describes a method for studying user behavior using the analysis of statistics on their work in a product. In a relatively short time, behavioral patterns of 50-100 people can be studied. Some of the problems described are usability testing or calculating metrics, but not all.



Analytics without numbers.  We look at the product



High-Impact, Minimal-Effort Cross-Browser Testing

A chic reminder of Chris Ashton on testing sites in the zoo browsers. He suggests doing it in three rounds - first catch the most noticeable implementation shoals in the most popular browser, then take up a couple of the poorest, and at the end once again walk into several popular ones.



High-Impact, Minimal-Effort Cross-Browser Testing



Tomer Sharon - Validating Product Ideas Tomer Sharon - Validating Product Ideas

In January, Rosenfeld Media released the book Tomer Sharon "Validating Product Ideas Through Lean User Research". UXMatters publishes Chapter 5 of it ( A List Apart too ). How to check whether users want to use the product. Book site .







The Art Of The Intercept - Moving Beyond "Would You Like To Take A Survey?"

Victor Yocco describes the user research approach when a team of researchers pulls users out of their natural surroundings (for example, buyers of certain goods right in the store, people at an ATM, or visitors to a zoo). The process, features, pitfalls.



The Demise of User Research?

Good thoughts Nalini Kotamraju from Salesforce about some internal crisis of the classic understanding of the role of the UX-researcher. The growth of analytics and quantitative experiments, simplified access to users through remote research, flexible development - all this greatly changes the usual course of work of user researchers.



The Demise of User Research?



Selection of respondents





Expert review





Noah's Transition To Mobile Usability Testing

The Smashing Magazine experiment, in which the case of mobile usability testing was built in the genre of a mini-story. True, it’s not very convenient to consume raw information - regular articles structure the main ideas well, so you can easily scan and find the most important thing, and here you have to read the whole chain without the certainty that there is something new there.



Visual programming and browser design



Optimizely oui

Optimizely launched their design system OUI. A component library is available on GitHub, and there is a live guideline . Tom Genoni and Daniel O'Connor talk about the creation of the platform.



Optimizely oui



More about live guidelines and component systems:





From concept on dribbble to script





Turn Your AMP Up To 11: Google's Accelerated Mobile Pages

Christian Cantrell talks in detail about how the AMP initiative from Google works on presenting news sites on mobile. He also compares its individual moments with similar solutions of Facebook (Instant Articles) and Apple (News).



Web typography





New scripts







Layer Modes





CSS grid





Framer





Origami

Mike Matas from Facebook gathered something like a simple neural network at Origami .





Adaptive design





UX strategy and management



In progress

The Wake service launched the blog In Progress, in which there are very sensible interviews with the leaders of famous design teams. Little water, many interesting insights.



In progress



Some of these and other articles on the construction of design teams and design culture:





Software Development Methods Explained With Cars (Infographic)

A funny comic showing software development methodologies in the form of various car repair shops.



Software Development Explained as Cars



Design sprints





The Field Guide to UX Strategy Robert Hoekman Jr. - UX Strategy Field Guide

The free UX strategy book by Robert Hoekman Jr., published by UXPin. Minor squeeze for Fast Co Design .







Five Best Practices for Becoming a Data-Driven Design Organization, part 1

Michelle Bacigalupi describes the implementation of a systematic approach to working with user research and analytics in a certain well-known, but not called, conference communication service.



The User Experience: It's not about Design - Not Just Design

Wharton's sensible article on data-based design. It also includes a powerful table of possible contexts for using the product.



Efficient Responsive Design Process

Smashing Magazine publishes the chapter Bell Callahan from the book Smashing Book 5 about its process of working on adaptive design. There is also a lot about working with the client as a whole.



Efficient Responsive Design Process



Zeplin





Avocode





Product management and analytics



Difference between product manager and UX designer





Methodologies, procedures, standards



When It Is Still A Competitive Advantage?

Tim Brown from IDEO that as design thinking spreads, it ceases to be a competitive advantage for companies.



Cases



Modern editorial CMS





Redesign Cases





And what about the Medusa guns?

How Medusa synchronizes push notifications in the desktop browser and application, and also selects what to notify the user about.



Story



UX Timeline, back to the past!

Site UX Timeline collects different versions of the design of well-known products. At the start there are Deezer, AirBnB, Uber, Spotify, Dropbox, Vimeo, Mailchimp, Shazam.



Ux timeline



How cybernetics connects computing, counterculture, and design

The most powerful historical information about the emergence of cybernetics as a science from Hugh Dubberly and Paul Pangaro. The article is very long and looks for roots in the early 20th century, linking key names in the history of computer development. In the second half, there are many interesting things about the connection between cybernetics and design, and the appearance of interaction design in general. Getting through the text is not easy, but it is definitely worth those who are interested in the history of the profession.



Paul Otlet





Trends



The Industrialization of Design (or why Silicon Valley UX designers no longer hires)

Andy Budd about why UX-designers as a separate role did not take root in Silicon Valley. Largely due to ready-made design systems and guidelines for mobile platforms, where everything is already thought out of the box.



Trends 2016





X Design Trends Bundle



mass media





Messengers





Design patents





Internet of things





Auto





The virtual reality









For general and professional development



Skill for UX Professionals

Baruch Sachs lists five professional qualities of a good designer. Ability to adapt, communication, work with conflicts, argumentation and negotiation and authority.



100 layouts in 100 days





Muzli Design Inspiration

The second version of Muzli, a plugin for Chrome, has been released, which replaces the blank tab page with a ribbon of designer sites and communities. What is new .



Panda gets a facelift with Night Mode and Sub sources

Now in the Panda plugin, extended filtering options are available for all services by category, and social networks like Dribbble and Behance can be viewed in a single tape.



Selections of educational materials





Jokes about designers for 400





32 myths to be dispelled

32 posters about the myths of UX appeared on the author's site.



People and companies in the industry



UX-Wednesday AMA with vc.ru: Golden Krishna

Golden Krishna, who worked at Cooper, Samsung and Zappos, answers questions about his sensational and very relevant concept of "The Best Interface is No Interface" and the eponymous book, and in December went to work at Google, where he will be engaged in Android.



UX-Wednesday AMA: Golden Krishna



The graphical user interface has changed the command line and now dominates - we see screens at work, at home and in the urban environment, develop products for them, so in fact we think of them. But such an interface is often an obstacle to more quickly and efficiently solving user problems with a product. At the same time, taking into account the current context, the use of sensors or accumulated information about the user can minimize the number of interfaces, and thus simplify the work with the product.



UX-Wednesday AMA with vc.ru: Alpha Lab

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UX-Environment AMA: Alpha Lab



IDEO, Silicon Valley's Most Influental Design Firm, Sells a Minority Stake

IDEO kyu collective, . . IDEO 1996 , . .



IDEO, Silicon Valley's Most Influental Design Firm, Sells a Minority Stake



- :





Sessions AMA





Microsoft











Facebook Design





Fresh links can also be tracked in the Facebook group of the same name or received once a month by mail . Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky and Yevgeny Sokolov. More and more materials in reviews appear thanks to them.



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Source: https://habr.com/ru/post/278913/



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