The digest of interesting materials for the mobile developer # 143 (February 29 - March 8)
Last week there were several interesting development stories, Google updated its section with rules for developers, several contests started, App Annie released a new “mobile deck” of 52 top publishers, several purchases happened at the mobile advertising market. In general, with the holiday of Spring of all!
Many people know the feeling when they feel the energy from the very idea that will allow them to move mountains and develop a complete application, and not to replenish the cemetery of workover works. I kindly envy those people who know how to soberly count their strength, and not tie them into the quagmire under the oppression of a routine. I had enough strength not to start something new for myself ... But of course, the development of large and long hobby projects “because to quit” pity pulls juices, but does not bring joy. This publication is about how I deliberately gave up the slack in order to lighten my mood by developing a simple game in three days. And he made it a week, spending ten muffins, but getting a lot of experience and good mood.
In the article I will tell about the difficulties that had to be faced and how they managed to be solved. If the topic is interesting, ask in the comments, I can tell you more about the technical part.
Sometimes the process of developing a mobile game can be compared with a treasure hunt. You work hard, day after day, month after month, make plans and your expectations are based on them. Dreaming. Of course. You dream a lot that one day the very day will come when your search will end and all your dreams will come true. It can be money, fame or respect from millions. But dreams for romantics, but in real life everything goes on. Search. Development. ')
iOS