const TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout("CustomEditor_Layout_2") ->AddArea ( FTabManager::NewPrimaryArea() ->SetOrientation(Orient_Vertical) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.1f) ->SetHideTabWell(true) ->AddTab(GetToolbarTabId(), ETabState::OpenedTab) ) ->Split ( FTabManager::NewSplitter() ->SetOrientation(Orient_Horizontal) ->SetSizeCoefficient(0.2f) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.75f) ->SetHideTabWell(true) ->AddTab(FCustomEditorTabs::ViewportID, ETabState::OpenedTab) ) ->Split ( FTabManager::NewSplitter() ->SetOrientation(Orient_Vertical) ->SetSizeCoefficient(0.25f) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.35f) ->SetHideTabWell(true) ->AddTab(FCustomEditorTabs::DetailsID, ETabState::OpenedTab) ) ->Split ( FTabManager::NewStack() ->SetSizeCoefficient(0.65f) ->SetHideTabWell(true) ->AddTab(FCustomEditorTabs::PreviewID, ETabState::OpenedTab) ) ) ) );
TPreviewViewport = SNew(SCustomEditorViewport) .CustomEditor(SharedThis(this)) .ObjectToEdit(PropBeingEdited); class SCustomEditorViewport : public SEditorViewport//, public FGCObject { public: SLATE_BEGIN_ARGS(SCustomEditorViewport){} SLATE_ARGUMENT(TWeakPtr<FCustAssetEditor>, CustomEditor) SLATE_ARGUMENT(UMyObject*, ObjectToEdit) SLATE_END_ARGS() void Construct(const FArguments& InArgs); ~SCustomEditorViewport(); void SetParentTab(TSharedRef<SDockTab> InParentTab) { ParentTab = InParentTab; } EVisibility GetToolbarVisibility() const; FReply OnRebildScen(); FReply OnShowPropertyPreview(); void RebildScen(); protected: /** SEditorViewport interface */ virtual TSharedRef<FEditorViewportClient> MakeEditorViewportClient() override; virtual EVisibility OnGetViewportContentVisibility() const override; virtual void OnFocusViewportToSelection() override; virtual TSharedPtr<SWidget> MakeViewportToolbar() override; private: bool IsVisible() const; void DestroyActors(); FName ActorTag; TWeakPtr<FCustAssetEditor> CustomEditorPtr; UMyObject* ObjectToEdit; TWeakPtr<SDockTab> ParentTab; TSharedPtr<class FEditorViewportClient> EditorViewportClient; TSharedPtr<FPreviewScene> PreviewScene; USkyLightComponent* Skylight; UAtmosphericFogComponent* AtmosphericFog; };
World = PreviewScene->GetWorld(); World->SpawnActor<AStaticMeshActor>(AStaticMeshActor::StaticClass(), FVector(0, 0, 0), FRotator(0, 0, 0));
UCLASS() class UCustomEditorViewportProperties : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) TArray<FRoot> Roots; }; UCLASS(Blueprintable) class UICUSTOM_API UMyObject : public UObject { GENERATED_UCLASS_BODY() public: UPROPERTY(EditAnywhere, Category = "My Object Properties") FString Name; URootNode* FindRootFromType(ERootType RootType); UPROPERTY() UEdGraph* UpdateGraph; #if WITH_EDITORONLY_DATA UPROPERTY() UCustomEditorViewportProperties* PreviewViewportProperties; #endif // WITH_EDITORONLY_DATA };
void FCustAssetEditor::OnNodeDoubleClicked(class UEdGraphNode* Node) { ((UCustomNodeBase*)Node)->DoubleClicke(); } void URuleNode::DoubleClicke() { FStreamableManager AssetLoader; TArray<FString> Name; if (Rule) { Name.Add(Rule->GetPathName()); FAssetEditorManager::Get().OpenEditorsForAssets(Name); } }
Source: https://habr.com/ru/post/278491/
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