In this material we have collected useful articles about game development, creating voice acting and art. The most interesting is in our digest.
Making games

Create the first game with
Game Maker: Studio.

Code simple
game state.

How to write a
shader smoke?

Beginner's guide to
creating levels in the game.

What you need
to create the first mobile game.

Writing a game engine from scratch:
graphic libraries.

A collapsing tiger, a hidden canyon -
make the characters dissolve in the air .

An introduction to
Intel RealSense technology
for game developers.

Quick tip:
how to render to texture in Three.js.

Model of
water interaction
with boats in video games (part 2).

Design of episodic games (
part 1 ,
part 2 ).

List of actions: simple, flexible,
expandable artificial intelligence.

How to make a step by step RPG using Phaser
(Part 2).

Control the behavior of the
characters in the game over time.

Educational 60-second videos:
web design, photo and video, design and illustration, code.

Super Mario World Method:
Understanding Character Skills.

Basics of
application architecture.

How to use tile bit masking
to automatically create layouts of levels.

Video:
game design
with endless gameplay.

Basics of game balance:
chance and probability of the onset of various events.

The developers of Crytek made a small
update to the CryEngine 3D game engine to version 3.8.6.

What's new
in Ungine SDK 2.1.1.

Options for the use of
procedural generation.
Xenko Game Engine update
released.

RAPTOR Game Engine has
been updated to version 0.5.

The second
alpha version of the DevelNext environment has been released.
CryEngine update plan
for 2016.

Release
Blend4Web 16.01.

New fundamental
books for developers of 3D engines.

Plans for developers
Blend4Web for 2016.

Release stable
build Construct 2 r221.
')
Audio

Audio decoding for XAudio2
using Microsoft Media Foundation.

The relationship of gaming
music and live performance.

Adaptive
music in WWISE and FMOD.

VR for gaming composer -
skill and workflow.

Creating sound and
music in the games of the genre of horror.

The influence of music
on the perception of complexity.

The minimalistic
sound design of The Witness.

Why you shouldn't save
on the audio of your game - the producer's view.
It is interesting

Fundamentals of analytics and
market research
for indie developers.

Jonathan Blow about
The Witness game design
and the state of the indie games market.

The release of indie games on three
consoles at the same time and financial failure .

What is
pixel art?

Review of
Resident Evil Zero.

Lead programmer: less code,
more work with people.

Effect Kuleshov:
Batman is hungry?

7 procedural generation applications
that all developers should explore.

Review of the game
The Witness.

Storytelling in cinematics
Middle-earth: Shadow of Mordor.

Video: creating a mobile and
strong animation for the game Skullgirls.
Two important reports from SuperDataResearch and Sensortower on the revenue of the top games in 2015.

Game audit, or
How to pull on a mountain "bike with square wheels."

Pixel Indie Battle
between Dropsy and Superbrothers: Sword & Sworcery EP.

Vladimir Tortsov, manager of the Riot Games cyber sporting direction: “The income of the CIS cybersport team in the League of Legends in the super successful season
will exceed 90 million rubles”.
“Three years of development paid off for the first 49 hours of sales, ” said Vladimir Piskunov, founder of Bitbox, which created Life is Feudal’s popular Steam project: Your Own.

Study the process of
preparing to exit on Steam.
How much do the gaming industry employees in Russia, Ukraine and Belarus
earn - a survey from blogger Sergei Galenkin.

Gaming without a video card
is still delayed.

60 Facts About
Metal Gear Solid V: The Phantom Pain.
Returning to the classics: how to create the game Half-Life 2.

Revenues of the gaming industry will
reach $ 115 billion by 2020.

The history of the project Punch Club: from the joking concept
to the top sales in Steam.

7 signs of a successful gaming studio
from the design director of Zynga Mikhail Katkoff.

Reality show
on game development.

Results and forecasts in the gaming industry
from Sergey Galenkin.

Interview: Alex Nichiporchik, publisher of the game Punch Club, which
earned more than $ 1 million in 10 days.

How and why
is the eSports industry growing.

10 of the strangest
collector consoles with reddit.com.

Leonid Sirotin:
"Game designers do not exist."

Review of the new game from Supercell: MOBA-elements,
monetization and retention of users in Clash Royale.

Google Play goes to China, sales of
consoles fall
and pre-order mobile games.

Review of the Punch Club
from "Disgusting men."

Why Fallout 4 could be the
game of the year, but did not.
Podcasts

Video games and
our health.

Sergey Galyonkin's podcast with the creators of the Punch Club
about the way of the game from the idea and prototype to the successful release.

Sergey Galenkin
about project management.