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Game development digest

In this material we have collected useful articles about game development, creating voice acting and art. The most interesting is in our digest.







Making games



Create the first game with Game Maker: Studio.

Code simple game state.

How to write a shader smoke?

Beginner's guide to creating levels in the game.

What you need to create the first mobile game.

Writing a game engine from scratch: graphic libraries.

A collapsing tiger, a hidden canyon - make the characters dissolve in the air .

An introduction to Intel RealSense technology for game developers.

Quick tip: how to render to texture in Three.js.

Model of water interaction with boats in video games (part 2).

Design of episodic games ( part 1 , part 2 ).

List of actions: simple, flexible, expandable artificial intelligence.

How to make a step by step RPG using Phaser (Part 2).

Control the behavior of the characters in the game over time.

Educational 60-second videos: web design, photo and video, design and illustration, code.

Super Mario World Method: Understanding Character Skills.

Basics of application architecture.

How to use tile bit masking to automatically create layouts of levels.

Video: game design with endless gameplay.

Basics of game balance: chance and probability of the onset of various events.

The developers of Crytek made a small update to the CryEngine 3D game engine to version 3.8.6.

What's new in Ungine SDK 2.1.1.

Options for the use of procedural generation.

Xenko Game Engine update released.

RAPTOR Game Engine has been updated to version 0.5.

The second alpha version of the DevelNext environment has been released.

CryEngine update plan for 2016.

Release Blend4Web 16.01.

New fundamental books for developers of 3D engines.

Plans for developers Blend4Web for 2016.

Release stable build Construct 2 r221.

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Audio



Audio decoding for XAudio2 using Microsoft Media Foundation.

The relationship of gaming music and live performance.

Adaptive music in WWISE and FMOD.

VR for gaming composer - skill and workflow.

Creating sound and music in the games of the genre of horror.

The influence of music on the perception of complexity.

The minimalistic sound design of The Witness.

Why you shouldn't save on the audio of your game - the producer's view.



It is interesting



Fundamentals of analytics and market research for indie developers.

Jonathan Blow about The Witness game design and the state of the indie games market.

The release of indie games on three consoles at the same time and financial failure .

What is pixel art?

Review of Resident Evil Zero.

Lead programmer: less code, more work with people.

Effect Kuleshov: Batman is hungry?

7 procedural generation applications that all developers should explore.

Review of the game The Witness.

Storytelling in cinematics Middle-earth: Shadow of Mordor.

Video: creating a mobile and strong animation for the game Skullgirls.

Two important reports from SuperDataResearch and Sensortower on the revenue of the top games in 2015.

Game audit, or How to pull on a mountain "bike with square wheels."

Pixel Indie Battle between Dropsy and Superbrothers: Sword & Sworcery EP.

Vladimir Tortsov, manager of the Riot Games cyber sporting direction: “The income of the CIS cybersport team in the League of Legends in the super successful season will exceed 90 million rubles”.

“Three years of development paid off for the first 49 hours of sales, ” said Vladimir Piskunov, founder of Bitbox, which created Life is Feudal’s popular Steam project: Your Own.

Study the process of preparing to exit on Steam.

How much do the gaming industry employees in Russia, Ukraine and Belarus earn - a survey from blogger Sergei Galenkin.

Gaming without a video card is still delayed.

60 Facts About Metal Gear Solid V: The Phantom Pain.

Returning to the classics: how to create the game Half-Life 2.

Revenues of the gaming industry will reach $ 115 billion by 2020.

The history of the project Punch Club: from the joking concept to the top sales in Steam.

7 signs of a successful gaming studio from the design director of Zynga Mikhail Katkoff.

Reality show on game development.

Results and forecasts in the gaming industry from Sergey Galenkin.

Interview: Alex Nichiporchik, publisher of the game Punch Club, which earned more than $ 1 million in 10 days.

How and why is the eSports industry growing.

10 of the strangest collector consoles with reddit.com.

Leonid Sirotin: "Game designers do not exist."

Review of the new game from Supercell: MOBA-elements, monetization and retention of users in Clash Royale.

Google Play goes to China, sales of consoles fall and pre-order mobile games.

Review of the Punch Club from "Disgusting men."

Why Fallout 4 could be the game of the year, but did not.



Podcasts



Video games and our health.

Sergey Galyonkin's podcast with the creators of the Punch Club about the way of the game from the idea and prototype to the successful release.

Sergey Galenkin about project management.

Source: https://habr.com/ru/post/277581/



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