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Bagel, pixelart, space. “Wow, another planet!”

This is a post about game development.
Her genre is an ordinary bagel with the mechanics of the study of caves, dungeon crawler. However, I tried to crank a couple of experiments with the gameplay.

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First, I refused the melee attack . You should know if you have played roguelike before: take a step on the enemy and attack it. But I always thought this type of fight was boring. By and large, when you are close to the enemy - nothing interesting happens. Your character is beating, and the enemy is beating. Where is the gameplay? To look at the decreasing strip of health?
')
Instead, I tried to do this: the player can put mines . And the situation has changed. Now, instead of getting closer - you need to run away from the enemy. His melee attack is quite a left. And I will say that in my opinion, it is more interesting to flee as a whole than to go for rapprochement.

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The second feature is the construction and defense of the base. There is nothing too special here, but the construction is rarely combined with the study of caves and the search for resources like dungeon crawl. And even more rarely there is a real danger of the destruction of the base-built enemies.

I recently flooded the game in Greenlight. If you like the idea and graphics - your voices are necessary for it to pass.
Greenlight Link:
Search by name: “Oh, thats a new planet!”

Source: https://habr.com/ru/post/277301/


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