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Puzzle puzzle for a social network

I want to present my puzzle game “ Broken roads” to the community and share the results and conclusions 3 weeks after launch.



This short article is a logical continuation of the review-motivating article " How I have not abandoned the development of my second game many times ."

Placement in the New Applications block


As it turned out, a week after being placed in the “New Applications” block, the game does not disappear, but simply continues to move away with newer applications. Accordingly, the number of installations from this block continues to decrease:

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The target audience


The launch of the game opened my eyes to a very simple fact: most of the people in social networks play in order to relax and get quick moral satisfaction. Apparently the puzzles are not very well suited for these purposes, since to pass the levels it is necessary to analyze the pieces of the puzzle, i.e. strain, and, accordingly, spend more time and effort on the passage of the same level. Having discussed this situation with several people, I concluded that such a game would be more suitable for the target audience of mobile games.

Name of the game


It is believed that the name "Broken roads" has a negative meaning, which reduces the number of people opening the game. But since the AB-test was not conducted, it is difficult to say how true this is.

What has been done since launch


Fixed bugs


In the script, launched every hour to send notifications to players, 2 (!) Silly typos were corrected, due to which notifications were not sent.

Fixed the name of one renamed method in one of the rarely used files.
Fixed bug with periodic inconsistent execution of tasks in gulpfile.js.

Added new functionality


After the levels, whose number ends at 5, chests with in-game currency appeared.
Added description about the reward for invited friends.

Optimization


Optimized code that works with the database in order to minimize the number of UPDATE per server access.
Some methods have been refactored.

Earnings


At the time of writing the previous article (12/01/2015): 109 votes.
Now (12/09/2015): 119 votes.

Conclusion


When creating the game, a set of design was obtained, with which you can try to test close game mechanics, and most importantly - a versatile experience:
- the creation of TK, both for the game itself, and for ordering graphics;
- studied various new front-end development;
- search and interaction with artists and composers;
- management of the whole process in general;
- analytics of the data.

Source: https://habr.com/ru/post/272761/


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