For five years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-September 2015 .
10,000 followers in Facebook's Product Design Digest The group has crossed the landmark threshold of 10 thousand subscribers at a brisk pace! Apart from employee search teams, this is now the largest design community on Facebook. Thanks to everyone who helps with the collection of fresh materials, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky and Yevgeny Sokolov. And for those who read all this many publications. ')
Facebook Design Resources The design team launched a site that contains useful materials, templates and tools. The UI Kit from Teehan + Lax also moved here. More from the interesting:
Interesting experiments Victor Baro with 3D touch . He is trying to go beyond Apple's proposed gestures and tries three experimental approaches: the reaction of buttons to pressing, scaling, and animation control.
Intimate And Interruptive - Designing For The Power Of Apple Watch Paul Irish and Paul Lewis from the Android team at Google offer a RAIL model (Response, Animation, Idle, Load) for assessing the speed of the interface and meaningful optimization for specific problem areas.
Study: People An interesting study that the placebo effect works in interfaces. If you tell the user that there are many new products in the product, he will often treat him better, even if these are just words. A little more about the study .
Device inertia and momentum behavior make users seem lazy Kara Pernice gives three reasons why users do not understand or use interfaces inefficiently. These are inertia in relation to the current device, inertness of behavior and selective attention.
A Language of Critique for Information Architecture Explanatory material on how to properly criticize the information architecture. The author refers to the John Van Gigch M3 model (Meta-Modeling Methodology) (specific solutions, theories and models, paradigms) that can be applied to interfaces.
Design and design of interface screens
Adobe Project Comet - User experience, prototyping and design app The race of tools for design and prototyping is heating up - Adobe is releasing another product for design and animation in its lineup. Judging by the video, this is the development of the Design Space interface in Photoshop, where the ability to link transition screens to create an interactive prototype with animation has been added. The ability to view prototypes on the device, interaction with developers, a bunch of Photoshop and Illustrator, very interesting work with content and duplicate elements.
Impressions Khoi Vinh and a bit of detail about his involvement in the product . He came to Adobe in August, when work was already in full swing, but communicating with the team. The article has a small demo of working with the tool. The beta version will appear at the beginning of next year, the release - during 2016. More:
Sketch 3.4 Sketch 3.4 is released - by reference there is a large list of innovations and fixes. True, the version was buggy and Bohemian Coding had to immediately release update 3.4.1 . Yap Kwang Yik made a review of the most interesting improvements . And some new plugins:
Prototyping App Marvel Acquires Design Tool Plexi The product did not have time to go to the full version, and it was already bought by Marvel. It was announced as another new tool for designers in the Colm Tuite browser and was available as an alpha version.
Axure from the field Axure finally woke up and decided to respond to InVision content marketers. They also launched a series of interviews with product designers.
Floid There are no many tools for mobile prototyping - Floid, fresh. Import from Photoshop and Sketch was announced, a bunch of templates for different devices and a preview of them, export to GIF and HTML. Quite a cool site with a bunch of examples of implementation. Worth $ 69. An application for Mac is already running, it will soon be for Windows.
Stitching a Journey Together in a Prototype Nathan Curtis on how to assemble a single prototype of a product, if individual teams work on its different parts. He cites the example of cooperation with Marriott International, where this problem was solved.
BoxBox - A modern design tool Interface designer Kevin Lynagh and industrial Ryan Lucas make a new tool for BoxBox designers. There is nothing to touch, but the site has many clever articles on the topic of screenshots of the product.
Adobe Faces, another MAX 2015 conference tool . Tablet application for working with parametric fonts - based on the main pattern of letters, you can make any variations on the heap of parameters. Easy upload to a font, SVG or image.
Fuse The beta came out a tool for creating interactive prototypes and translating them into code for Android and iOS - it took almost a year to launch the beta. Unlike most recently appeared tools, Fuse Tools was originally designed for a close connection between a designer and programmer. The interactive prototype that you make with the tool is, in essence, a well-written application in native platform code.
Guide To Using WebP Images Today (A Case Study) Adrian James and Matt Shull talk about the benefits of the WebP image format for optimizing graphics. It is supported only in modern browsers, but it provides significant savings. Other materials on optimizing work with graphics on sites:
What is the involvement of readers and how to fight for it? My colleagues from the Mail.Ru Group media project team have put together a posh website about increasing the engagement of content site readers. General information about these really useful metrics, a bunch of materials on the topic and several video lectures.
Retention rate - How to create products that form habits? Oleg Yakubenkov from GoPractice describes the user habits model that Nir Eyal suggested in his book Hooked: How to Build Habit-Forming Products. These are five steps: external trigger → action → reward → investment → internal trigger.
UX strategy and management
Team Models for Scaling a Design System The coolest article by Nathan Curtis on how to build a team to work on the platform. He discusses three options: single keeper, centralized command, and distributed format. The latter is naturally the best. By the way, SalesForce uses its model .
His company EightShapes somehow fell out of my radar when the role of project artifacts was greatly reduced (and they were among the best in terms of templates and plug-ins). But here is the strongest level of thinking on the subject. And one more material in the same topic .
This Project Rocked!That Project Sucked! Nathan Curtis's chic stuff about how EightShapes has built a system for evaluating the work of designers and interaction with customers, which allows us to systematically improve the microclimate in a team and overall quality of work.
Which UX Deliverables Are Most Commonly Created and Shared? An interesting study of the Nielsen / Norman Group about the demand for different types of documentation by different team members (managers, developers, clients). The winner is an interactive prototype.
Circling Ourselves: The Story Behind Asana's Rebrand Solid case about the recent redesign of Asana, with which the company was able to well knit the brand with the interface. Many useful details for those who are trying to solve the problem is also good. Translation .
Getting Started in User Experience Leban Hyde's good UX review material for beginners. Definition of profession, skills, books, tips, etc.
Product design digest in presentation format For an online conference, UX-Marathon tried to make a digest in presentation format. Gathered the most interesting news over the past couple of months. I don’t know if there is a sense and demand in this, but I ticked off the “try presentation” myself :) By the way, since last year Sergey Andronov has made his digest in this format.
People and companies in the industry
From product design to virtual reality In April of this year, Jean-Marc Denis, the creator of Sparrow and Inbox, joined the Google Cardboard team. He talks about why he is interested in this new direction and what he had to learn. In addition, Jean-Marc offers safe areas for physical exertion, similar to comfortable zones for smartphones and tablets.
Fresh links can also be tracked in the Facebook group of the same name.Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky and Yevgeny Sokolov.More and more materials in reviews appear thanks to them.