
My strategy to understand any topic is to read Habr for a couple of hours. I decided to save some time, just like me, and made a small selection of useful and interesting materials on the topic of UX. I'll warn you right away that getting a professional level up with the help of them will not work (there are
offline courses for this), but it’s easy to go into the topic and get insights. And yes, if there is, share links to materials that were most useful to you at the time.

A good user interface has a high conversion rate and is easy to use. In other words, it is good both for business and for people who use it. Below are a number of practical ideas that you can try to apply.
Nice pictures, practical advice. In short, in the case and everything is clear.

A small checklist, useful for self-checking and for checking someone else's design. With extensive discussion in the comments.
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By the way, there are practical tips to improve the usability of Habr's voting system.

, some of which were later implemented.

Why Twitter speedometer, or how to open the car door in 13 actions instead of three. Reflection of the author about how the abundance of interfaces hampers our life and how to get rid of it.

Yes, yes, it is the Denis Kortunov, from whom
Google "bought a new logo .
" His presentation of 2012, allows you to begin to navigate the UX.

UICloud is a base of free user interfaces with a search engine, rating and cataloger in which everything from PSD sources is collected, to ready-made solutions for HTML, CSS or jQuery: forms, sliders, buttons, calendars, elements and full-fledged interfaces for mobile and web applications. In the project now you can find almost everything you need to facilitate the development process for designers and developers.
At the moment, there are
23586 46608 elements in the database and almost a thousand UI-sets that include ready-made solutions in the same style. The project was created by the British studio Double-J Design project goal is to create the most extensive UI database.
In the comments to the article a lot of useful
I'll just say that article has 884,000 views.

[Sarcasm] Zero advice - take care of the storage of pictures in advance.
I believe that a programmer can make a very decent interface. In this post, I would like to collect some tips that will help the programmer more or less successfully dive into the irrational world of users and design good interfaces.
I will make a reservation that these tips are more suitable for programmers who are forced to develop a user interface. That is, for some reason, the company has no designer, regular usability testing, interface design process, etc.
147 useful comments.

The purpose of the article is to stretch your brains a little.
I even have the name of the brains warmed up. Respect the author, be sure to read. 288 comments.

The question from the series is why the rails are of exactly that width Traditions.

In this article, the UI was researched not only empirically (clicked or not clicked), but also included psychological theories (for example,
McClelland is very good, I know him for a long time, I recommend everyone to read).
Here is another psychological research on the
types of personality according to MBTI: I would be interested to see the
effect on the perception of advertising on socionics / MBTI.
Still
Milfgard is a man-mazigra, and also a researcher of
faceted glasses of interfaces in every sense of the word. Common sense in his articles rolls over, so read them no more than one per day.
What I learned about interfaces in the real world in ChinaInterfaces in the real worldInterfaces in the real world (more examples)When the game interface itself becomes part of the plot and the worldPS
By the way, for all the participants of Habrakhabr, the guys from #tceh offer a discount on attending a UX course for 30,000 rubles for a promotional code— #tceh_edu_habrahabr.