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The digest of interesting materials for the mobile developer # 126 (October 19-25)

Last week there was a lot of interesting things - the choice between Unity and Unreal, the release of iOS 9.1 and Xcode 7.1, the history of AudioBrain, the review of two platforms for testing, the “discovery” of the localization solution for Evernote. Welcome to the next digest!



Unreal vs. Unity: what is the best way to develop mobile games?

According to the study, we liked a lot in both engines. In addition, we found many areas where these tools can be improved to make it easier for the programmer to work. None of the engines had a significant advantage over the other, given how quickly their capabilities and support are changing.

Charles: an indispensable tool in the arsenal of a QA-engineer

To test mobile applications that work with remote servers, QA-engineer has to keep on hand a lot of different test accounts, logs, requests and responses. The reality is that it is not always possible to agree on providing the necessary test data on time. Most often, server developers will be strangers to you on the other side of Skype. In such situations, you have to substitute the server response with your own hands before sending it to the application.

iOS

Android

Windows (Phone)

Development

Analytics, marketing and monetization

Devices and IoT

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Digest last week . If you have other interesting materials or you have found a mistake, please send it to the post office.

Source: https://habr.com/ru/post/269487/


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