The digest of interesting materials for the mobile # 125 developer (October 12-18)
The weekly collection includes the Half-Life story for Android Wear, ABBYY Cloud OCR SDK and air tickets, iPad usability research, new SDKs and APIs, interface design and game design principles.
A couple of months ago, on Hiktaimes, the news of the running Half-Life on Android Wear slipped. The article did not say a word about the developers, and then one of the habrovs asked in the comments why none of them would write here?
Of course, scanning documents is, as they say now on the Internet, wow-service and not all use it, but in the first 4 months after the appearance of the auto-fill feature, more than 10 thousand travelers used it - not so little. For the user, filling out a form with a large number of fields is usually not a very pleasant experience. And when there is an opportunity to simply take a picture, and the data will be filled in itself, it is tempting to add your data to the application.
If you have ever happened to intercept an iPad from one hand to another to press a button in an application, you already know why we started a study in our usability laboratory. We decided to analyze the interface of the iPad application from the point of view of physiology. How convenient is it for users to use the iPad in typical postures - pushing the buttons down, flipping photos while sitting, swiping, typing? As a result, we found a number of problems of a purely physiological nature. ')
iOS