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Food Design Digest, September 2015

For five years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-August 2015 .

Food Design Digest, September 2015


Heading " Interfaces " on vc.ru


vc.ru: We announce the hunt for interface cases from Russia
In early September, Zuckerberg Ring up, now called vc.ru , was restarted . I became one of the curators of the “Interfaces” column - together with Philip Kontsarenko and Anton Frolov. Since last year my digest is published on the site, and even earlier I gave comments to some of the translations. Now cooperation will become more systematic.

Heading "Interfaces" on vc.ru
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We have made an interesting content plan, which will help to make the already demanded source of Russian-language content through interfaces one of the best. Within six months it should materialize. Among the tasks:

  1. Publish interesting domestic cases. We have created a template for them , allowing you to make an intelligent story. It’s just that studio step-by-step descriptions of layouts are not suitable, you need a description of business problems and how the redesign solved them.
  2. Write reviews of domestic and Western tools for designers ( structure ). Released the first material on its basis about the Ukrainian service Mockup.io . On the way is still a pack.
  3. Adjust the translation of all 20 articles that fall into the squeeze of the digest for vc.ru. Of course, you need to know English in order to have access to all modern journalism. But translations will make life easier for many.
  4. Question and Answer Sessions (AMA) with domestic designers. The first experience with the team of the company Tsentsiper, which made the redesign of the Russian Post, has recently ended ( article-interview based on it ). We will continue.


Recently, Vladislav Golovach launched a strong initiative to motivate Russian-speaking authors of design articles . The topic is really painful - we have a lot of interesting things going on in the market, but they don’t write much about it. So the profession looks exceptionally poor in this regard, when compared with English-language publications. How so?

In general, if you have good cases, a desire to write a memo on working with one of the new tools for designers, or a good column with your own thoughts on a non-broken topic - write to us . Template for cases and reviews of tools .

Patterns and Best Practices


Motion and interface design - Continuity and expectation
Issara Willenskomer’s good message is that the animation in the product should be consistent, to which he brings a theoretical basis to his theses.

How to fix a bad user interface
One of the best articles on the empty interface state from Scott Hurff. He divides them into five stages - no data, download, little information, error, ideal state.

The ui stack

Type Sizes for Every Device
Steven Hoober describes the optimal font sizes for different devices depending on the screen size and the position of the user. At the end of the article is a useful summary table.

Type Sizes for Every Device

How to display threaded discussions on the web
The Rian van der Merwe blog compares different approaches to displaying comments in branching discussions. Pros, cons, pitfalls.

How to display threaded discussions on the web

Product List Usability - Avoid 'Quick View' Overlays
A new study by Baymard Institute about intermediate pop-ups with product information in online stores. This is a bad practice, since users perceive them as the main product card, although there is very little information there.

Product List Usability - Avoid 'Quick View' Overlays

Form Usability - 5 Requirements for Slider Interfaces
Christian Holst from Baymard Institute describes the problem areas of the sliders. They have a lot of problems and are not always useful. The article gives recommendations for the competent implementation of this control. Continuing the theme:


Presentation of content in the form of cards


Work with notifications


Spatial interfaces
Translation into Russian of very interesting reflections of Pasquale D'Silva on how to present a map of interaction with the product in the form of multidimensional space. This space can be both simple, two-dimensional, and more complex. If there is a clear model, it will be much easier for the user to work with the application. He gives successful examples and a complete mess, which for some reason famous for music services.

The Visual Storyteller's Guide to Web UI Design
A new book from UXPin on how to convey a visual message with pictures, video, interaction, styles, examples from Tesla, FitBit, Microsoft and Squarespace.

Smart tv


Guidelines for platforms and companies


Apple iOS 9
September 9 shows the final version of iOS 9. Starting with iOS 7, I go with beta versions of the operating system on the phone. This time, the changes were small and in many ways strange - two searches (stretching down and to the left of the first screen), multitasking mode with the worst comfort for a wheelbarrow, clumsy solution with a return to the previous application in the status panel. Is that the stability of the work, sort of like, began to improve.

iOS 9

It turned out that the most interesting thing was waiting for the announcement of force touch and the taptic engine - all the main interface changes concern them. An entire solution package has been added to the OS, greatly reducing and simplifying application scenarios: quick actions from the home screen and pop-ups for displaying key information without switching to the application. This is very, very cool, makes the phone even more powerful tool and gives designers a lot of opportunities. Tomorrow in the morning we will discuss how to use it in our applications.

Another thing is that most of what has been shown for many years was called “long tap” and does not require additional technologies. Is that the context menu in the icon on the main screen (now long-tap calls the settings mode) and the challenge of multitasking with a swipe with effort from the left edge of the screen - but the affordance of this gesture is no better than the classic solution with a double tap on the "Home" button. Yes, and the long tap (aka 3D touch - Samsung didn’t manage without Samsung marketers) suffers from a lack of Affordants (iOS apologists blamed it, seeing the solution in Android and WinPhone). Well, the shown quick photo view on Instagram and completely meaningless is an additional way in the interface that does not give any value regarding switching to a separate screen. In addition, all these operations with 3D touch often require the use of both hands. Although in any case, the gesture is still unaccustomed and we must watch it live. Surely he will give a bunch of interesting features to the games.

Separately, they laughed about the operation mode of mail a la Tinder - the topic constantly surfaced in working discussions, but only in the format of banter (true, they had super- likes on the same day , so there is much to strive for ). In fact, now any application can implement this interface solution to itself. Already gone concepts on Dribbble .

Useful materials:


Apple TV Human Interface Guidelines
A new version of Apple TV is shown, the operating system of which is called tvOS. Already available guidelines for her. The interface has become modern, in the spirit of iOS and MacOS, a control panel with gestures in the spirit of Nintendo Wii and a touch-surface has been added to the control capabilities. It works without a cursor, an element on the screen is enlarged at the point of guidance with an interesting parallax effect .

Apple TV

Another interesting thing described two actions at the console - "touch" and "click . " It also gives a recommendation to skip the intro to games and videos on the user's action. Other materials:




Apple Watch


The US Digital Services Playbook
Soon the entire American state Internet will acquire a single face, as the government officially published an alpha version of the design standards. Announcement of guidelines with eyeliner on the issue .

The US Digital Services Playbook

Material design


Android Wear


iPad


Understanding the user


Designing Safer Web Animation For Motion Sensitivity
Val Head raises a fairly new problem - accessibility for interface animation. A certain percentage of people suffer from motion sickness and for them modern products, crammed with sophisticated transitions, are not very comfortable. She talks about specific problems and suggests even thinking about a single button to turn off the animation on the site.

Designing Safer Web Animation For Motion Sensitivity

Why Performance Matters - The Perception Of Time
Denis Mishunov talks about the budget performance optimization for web services. It is very interesting how he calculates the optimal load time for the service, taking into account the characteristics of perception and the state of competitors.

Why Performance Matters - The Perception Of Time

The study of the physical limitations of users when working with the tablet
My colleague Ksenia Sternina shares the results of the latest usability study. She studied the physical limitations when working with the tablet. According to the research, it was possible to create a map of comfortable areas for the iPad Air 2.



Accessibility


Microsoft Inclusive Design Toolkit
Microsoft's barrier-free design guide, including for people with disabilities. A 20-minute film about him.



Information architecture, conceptual design, content strategy


Content Strategy A Guide for UX Designers
Another book (fourth) from GatherContent about working with content, this time with a focus on designers. This is rather a set of good practices, but due to the rarity of explanatory materials on working with content, it should be interesting to many.

https://gathercontent.com/resources/content-strategy-a-guide-for-ux-designers

Chaos Method of Requirements Prioritization
Gennady Dragun describes the reverse chaos method - a simple and effective way to prioritize requirements.

http://www.slideshare.net/Hienadz.Drahun/chaos-method-of-requirements-prioritisation

Customer Journey Map



Audience-Based Navigation - 5 Reasons to Avoid It
Katie Sherwin writes about the problems of navigation, which is divided into groups of the target audience. Most implementations force users to get lost in trying to figure out which group they belong to, and also have problems with wrong expectations.

Design and design of interface screens


Axure RP 8 Beta is Now Available
In August, it was possible to post a beta version of Axure RP 8. The link provides a complete list of innovations, and the product blog itself tells in detail about each of them .

Axure RP 8 Beta

Frontify - Collaboration for Web Designers and Front-End Developers
The product has recently been reborn, now it is a powerful tool for creating guidelines. Very very cool!



Invision


Sympli
A tool for transferring design from designers to developers. Its main difference from the existing solutions is that several graphic editors (Photoshop and Sketch) are supported. And for developers, in addition to the web application, extensions are provided for the IDE (Android Studio and Xcode), which allow you to save time on dragging on the design of the application. At the moment, the project is in beta and free, after the release it will continue to remain free for a limited number of projects.

Sympli

Atomic - Interface design software for professionals
The beta is complete, the project is officially launched. From Invision / Marvel favorably with the presence of vector layers, for which you can manually prescribe CSS (hello rounded corners, aha) and more fine-tuning animation. Of the minuses - there is not even vertical scrolling, which limits the work with many mobile application layouts, plus resources need to be added independently, there is no auto parsing or plugins.

Create interactive application layouts using Mockup.io
Mockup.io is an online platform for creating and presenting prototypes of mobile applications with the ability to test on real devices (iOS and Android). Allows working with prototypes for iOS and Android devices, Apple Watch, as well as for devices with custom (customizable) screen sizes.

Vectr
To heaps of design tools: Vectr, browser vector editor. Sites, printing, etc.

Principle


Sketch


Comparison of prototyping tools


Zeplin


Readymag




User research and testing, analytics


10 Best Practices For Competitive UX Benchmarking
Jeff Sauro's pack of comparative research tips.

Polls


New Mr Tappy - A filming rig for mobile and tablet usability testing
The new version of Mr.Tappy - mounts for testing mobile devices.

Presumptive Design - Design Provocations for Innovation
An excerpt from the book Leo Frishberg and Charles Lambdin " Presumptive Design: Design Provocations for Innovation ". Part 1, definition of the term.

Visual programming and browser design


Live guidelines and component systems


Xcode and Swift for designers


Framer


New scripts


Work with SVG


Flexbox


Web typography


UX strategy and management


UX strategy


Design Culture


Metrics and ROI


A list of creative exercises for creative teams
Foursquare's Jon Steinback describes a weekly practice among designers and other company employees when they solve a nonstandard problem every Friday or try another creative experiment. He gives a pack of examples of exercises.

A list of creative exercises for creative teams

UX and CX - Maximize your User Experience Experience
Tandem Seven's blog describes approaches for bundling UX and CX initiatives. Including the intersection between these different faces of the same task.

UX and CX - Maximize your User Experience Experience

Prevent Feature Creep and Bad Product Requests
A simple one-page from Intercom for product managers and designers who learns to answer "no" to requests that break a product.

Prevent Feature Creep and Bad Product Requests

Cases


UX-Wednesday AMA: Russian Post Redesign
In September, we launched the first AMA (ask me anything) from UX-Environment and vc.ru — Ruslan Lobachev (project manager, Tsentsiper) and Sergey Surganov (art director, Medusa, answered earlier, Tsentziper "), Who worked on the new site of the Russian Post.

UX-Wednesday AMA: Russian Post Redesign

Large-scale changes are taking place in the company and the site is only the tip of the restructuring of internal processes, without which it is impossible to provide good service. You need to think about the whole ecosystem. Therefore, the experience of the guys is especially interesting.

We wanted to launch the AMA format at the end of last year, but there was not enough time, and then it appeared at Creative Russia and Roem.ru, so in simple terms it did not make sense. But the thematic format is not yet worn out, so let's try it in practice. We thank Sergey and Ruslan for the detailed answers, and our Facebook readers for interesting questions. Authors of questions: Nadezhda Shpiyakina, Sergey Aleshin, Yana Moskvin, Anatoly Batareykin, Ivan Prishvin, Denis Shumov, Olga Oreshkova, Natalia Kharzu, Vladislav Kovalev from Wonderfull.

World Map Design
Andrei Karmatsky opened his Urbica Design studio after leaving Yandex.Maps. Their first project was a redesign of maps of the Maps.me application. The article contains many interesting details of the process.

World Map Design

Games Mechanics in Apps - An Interview with Courtney Christopher of Swarm
Chatting with Courtney Christopher, Swarm lead designer, about working on a new game mechanics app. After the division of Foursquare into two products, most of the iconic chips disappeared, but recently the team completely rethought the service and turned it into a real game.

Games Mechanics in Apps - An Interview with Courtney Christopher of Swarm

The Making Of FiftyThree's Beloved Paper App For The iPhone
Explanatory case of work on the new Paper application for the iPhone. Why FiftyThree did not begin to port the well-known iPad-version, and rethought from scratch.

The Making Of FiftyThree’s Beloved Paper App For The iPhone

Other cases


Story


Telephone Keypad Design
Another article about this landmark usability testing 60 years ago. As in Bell Labs, the optimum location of the buttons on the phone was chosen. Translation into Russian .

Telephone Keypad Design

Trends


Subtraction.com Design Tools Survey
Khoi Vinh recently conducted a survey among designers about used tools. According to his results, he published a report with conclusions in different categories. 4000 people from 196 countries participated. He recently moved to Adobe, so all of this will be taken into account in the development of the company's products.

Design machines
UX Fox translated into Russian one of the best materials of the month from Travis Gertz. He says that modern design on the web has turned into a dull monotony and examines the reasons for this dominance of the clones. And after offering a way out - where to look and where to move, to break the deadlock. Very inspiring, and decorated cool. Continuing the theme:


Trends 2015


For general and professional development


UX-Marathon 2015: Yuri Vetrov - Product design digest
For the online conference " UX-Marathon " I tried to make a digest in the format of the presentation. Gathered the most interesting news over the past couple of months. , , « » :) , .



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Online Courses


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UX Hero
UX Hero Tal Florentin, Jonathan Sketch.

UX Hero 2

UX Fox —
UX Fox . , , .

Death to Bullshit
Brad Frost Death to Bullshit . , .

Death to Bullshit

Detox For Facebook
, . Detox Designer News, Dribbble, Behance, Awwwards, Smashing Magazine . Panda.

People and companies in the industry


Andrei Herasimchuk — Twenty Years in the Valley
Andrei Herasimchuk, UX- Adobe, 20 . , .

Andrei Herasimchuk — Twenty Years in the Valley

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Cooper and Cooper U, Part 1
Large-scale series of articles on Cooper U, a large initiative on design education by Cooper Consulting. Interview with Tereza Brazen, head of training programs, as well as the analysis of courses.

Cooper and Cooper U, Part 1

Shopping design studios by large companies


John Maeda Interview
A small but meaningful interview with John Maeda after the workshop on the hackathon HackMIT. By the way, he combined his mini-sites under one umbrella .

Sessions AMA


Conference proceedings


OFFF RUSSIA 2015
On October 10 and 11, IKR for the second time leads the international OFFF festival to Russia. It is held annually in Barcelona and in countries around the world. OFFF is known in the domestic professional community - entire delegations from Russian-speaking countries regularly go to the main event in Barcelona. Designers are working on a variety of tasks in different environments, and this conference manages to make a good cut of all this diversity - how to make unusual and fresh solutions in interfaces, promotional and marketing things, the real world.

OFFF Russia 2015

Last year it was held in St. Petersburg, this time in the Mail.Ru Group office. There will be IDEO, AKQA, Joshua Davis, StinkDigital, MUCHO. On the second day, there will be master classes from Burton Rast from IDEO and Joshua Davis. By the way, Burton was interviewed for Look at Me. and participated in the AMA .

UX STRAT 2015
Presentations from the UXSTRAT 2015 conference, which took place on September 8-10 in Athens, Georgia (USA). It is dedicated to the design strategy and gathers a powerful composition of thematic speakers.

Fresh links can also be tracked in the Facebook group of the same name. Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky and Yevgeny Sokolov. More and more materials in reviews appear thanks to them.

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Source: https://habr.com/ru/post/268429/


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