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A detailed review of Affinity Designer (Mac OS). Part 1. Tools

For some time now, designers have been using the new program for vector graphics and illustrations - Affinity Designer. This is a detailed review for those who like to try new things in their work.

Developers are positioning their program as a professional . With this review, I want to find out if Designer actually draws on such a status.

intro


As an example, I use the “Destroyer” illustration by Pocketstudio.
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sample


Interface


Something in between Pixelmator and Illustrator.

Everything is familiar: the toolbar on the left, the context / actions top, the panels on the right ... I don’t know how they are called by a common word. Sockets, in general. The “darkness” of the interface can be configured, but the range is small - from dark gray to very dark gray.

The program has three modes ("person"): vector mode (Draw Persona), pixel (Pixel Persona) and export mode (Export Persona). I will describe the “Tools” elements for each mode separately.

personas


tools-all


Tool total


I like the ability of some design programs to customize the number and order of elements in the Tools panel. Pixelmator has such a thing, Illustrator (there you can make your own panel, drag what you need, and cut it down “pre-installed”) and now the Designer.

This is all in the View-> Customize Tools menu ...

tools-prefs


The maximum you can make 8 columns of tools.

Tools list in order of default. In brackets the default selection keys.

Tools "drawing mode" (Draw Persona)


1. Move Tool (v)


move-tool

Select / stretch / rotate objects. When the Shift is clamped, the turn works in 15 ° increments. In principle, nothing more to say. The cursor as a cursor is exactly the same in all programs.

2. Node Tool (a)


node-tool

All kinds of manipulations with points and curves. When you hover over a point or a curve, it changes its appearance, which is convenient (because sometimes in complex pictures there is a mash of points and you won’t understand what to drag). Able to add a point to a curve with a simple click (in Illustrator, for this you need to pinch-don-not-remember-and-click or select-plus-and-click).

The tool has its own actions on the context panel:

node-tool-actions



node-tool-process-1



node-tool-process-2



node-tool-process-3


In general, in the Snap group, neither by icon nor by hint can one understand what the switch is doing. Such a thing in the interface is found here and there.

There is a small hint on the choice of points at the bottom left.

node-tool-tip


3. Corner Tool


corner-tool

Angle radius tool. Makes a round at a selected point (or several at once). And can choose points, respectively.

The Bake Corners button turns round corners into curves:

corner-tool-process


4. Pen Tool (p)


pen-tool

Pen. Standard tool. Puts the point, bends the curves, while holding the command works like a Node Tool.

Parameters and actions:

pen-tool-actions



5. Pencil Tool (n)


pencil-tool

Pencil. It has the parameter Controller - the thickness of the line can be adjusted with the Wacoma pen.

A little smoothing works when you draw (i.e., it makes the line smoother than you actually draw). It does not know how, like the latest versions of Illustrator, to automatically connect points in the process, therefore, if you make a contour in several approaches, then you will have to glue all the gaps to make a solid figure.

pencil-join-process


6. Vector Brush Tool (b)


vectorbrush-tool

Brush like brush. Reacts to pressing (if you have a tablet), there are modes of imposing smears, different drawings of smear. One thing is bad: drawing a pixel brush (but in high resolution) and you cannot convert it into curves, just rasterize it.

vectorbrush-lines


7. Fill Tool (g)


fill-tool

In fact, by default this is a gradient, but you can also fill it with a solid color (therefore, “Fill”, apparently). There are 6 types of fills: solid (the same solid color), linear, elliptical, radial, conical, bitmap (fill picture-pattern).

fill-types


Fill-Gradient has two features:



fill-process


8. Transparensy Tool (y)


transparency tool

This is a gradient that fills not with color, but with transparency. Just like a gradient, you can add as many points as you like.

9. Place Image Tool


place-tool

"Post Image". Exactly the same function is in the programs of Adobe. You can place not only a picture, but also .ai, .eps or .psd. The document is placed as a smart object that can be opened right there, edited and saved. In general, everything works exactly the same way as a big competitor.

10. Vector Crop Tool


crop-tool

Despite the fact that the tool icon is clearly about trimming the canvas, this is actually a bit wrong. Vector Crop Tool is a rectangular mask for a vector object on a canvas. The same result can be achieved by simply nesting an object into a rectangular shape (i.e., making a mask of a figure), so I did not quite understand why a separate tool was needed for this.

11. Rectangle Tool, Ellipse Tool, Rounded Rectangle Tool (m)


shapes-tools

Rectangle, oval, rounded rectangle. Just like people.

12. Heart Tool and everything inside


smart-shape-tool

These are “smart” figures: after you have drawn something, you can shuffle behind certain points and change some parameters of the figure. Parameters depend on the shape itself. If anyone used Pixelmat vector tools, then here is the same.

smart-shapes-process


13. Artistic Text Tool (t)


art-text-tool

Just text in one line. Able to make text along the contour of the curve and, in my opinion, easier to use than the same in Illustrator.

14. Frame Text Tool (t)


frame-text-tool

Everything is simple - the usual text area. It works like everywhere else and does not know anything special.

15. View Tool (h)


pan-tool

Hand drag / pan. Just like others.

16. Zoom Tool (z)


zoom-tool

Scaling. It works like (if I'm not confusing anything) in Photoshop: zooming in / out as the mouse moves. I will not say that it is a useless tool, but I used it only in the process of writing an article to check that how. For scaling I prefer Opt + Space and drag it with the mouse.

Color indicator


colors-indicator

It's all like everyone else. I have tools in one column, so I never see this indicator. Throughout the program, there is enough where to see what color is painted.

Pixel Mode Tools (Pixel Persona)



In general, “pixel persona” is a set of minimum necessary tools to add raster processing or effects to your vector image. There are still some good brushes.

1. Move Tool (v)


move-tool

There is nothing to describe, the same "mull" as in the drawing mode.

2. Selection Tools (m): Rectangular Marquee Tool, Elliptical Marquee Tool, Row Marquee Tool, Column Marquee Tool


marque-tools

The first two standard ones are rectangle selection, oval selection. Why the second two, I did not quite understand, so I do not presume to argue. Row Marquee Tool - the frame is 1 pixel high by default and the width of the entire canvas. Column Marquee Tool - a frame with a height for the entire canvas and a width of 1 pixel by default.

The selected area can be dragged by the cursor, if you click "inside" it.

3. Free hand selection tool (l)


lasso-tool

This is a lasso. By default, “free”, with the clamped Shift, works as a polygonal one. You can drag the selection area with the cursor.

4. Selection Brush Tool (w)


selection-brush-tool

Brush painting, sorry, selection. The change of radius works, as with all brushes. By default, adds a new area, with Alt clamped - subtracts.

5. Pixel Tool (b)


pixel-tool

This is such a pencil in the size of one pixel. Resizing works - the square that you draw will increase / decrease. If who used - exactly such tool is in the Pixelmator.

Options:

pixel-tool-parameters


6. Paint Brush Tool (b)


paint-brush-tool

Paint brush. It interacts well with the tablet - it reacts to pressing force, rotation, angle and everything else. It has settings for transparency (opacity), amount of paint (flow), hardness (harness), wet edges (wet edges), “protection of transparency” (protect alpha).

Options:

paint-brush-tool-parameters


7. Erase Brush Tool (e)


erase-tool

Elastic. There is nothing unusual, this is everywhere.

8. Flood Fill Tool (g)


flood-tool

Fill color. There is a setting threshold and fill adjacent / non-adjacent pixels.

9. Dodge Brush Tool (o)


dodge-tool

Highlighting There are settings, as in the brushes, plus the tone range (tonal range) and “protect hue” (protect hue). I think everyone's familiar tool.

Options:

dodge-tool-parameters


10. Burn Brush Tool (o)


burn-tool

Blackout. Like the Dodge Bush Tool, it only works the other way around.

These two tools have a nice feature: a preview inside the cursor that comes after clicking. As in the "stamp" Photoshop, for example.

11. Smudge Brush Tool


smudge-tool

Finger. There are settings “flow” and “strength”. Finger is like a finger, others have the same.

12. Blur Brush Tool


blur-tool

Blur. Settings like a regular brush.

13. Sharpen Brush Tool


sharpen-tool

Sharpness. Brush settings plus mode selection (mode): clarity, unsharp mask, harsh.

sharpen-tool-mode


14. View Tool (h)


pan-tool

15. Zoom Tool (z)


zoom-tool

Pixel tools work only with what you draw. If you insert a photo into the layout and try to do something in the pixel mode with tools, nothing will work. It is understandable: it is necessary to edit the pictures - go, like, for a separate application .

Tools "export mode" (Export Persona)


1. Slice Tool (s)


slice-tool

Draws fragments for export. Nothing unusual, works like similar tools in other programs.

The fragment can not be copied: if you need several identical ones, you will have to draw each one manually.

2. Slice Selection Tool (l)


slice-selection-tool

Looks like a normal cursor (as in previous "person"), but in fact it is not. This arrow can only select an object on the canvas and create a fragment around it (slice) from the context menu. Nothing else.

3. View Tool (h)


pan-tool

4. Zoom Tool (z)


zoom-tool

Overall impression of the tools


The minimum set for survival is, even slightly above. Draw illustrations and icons will be enough. To do something complex technical (drawings or building projects there) is also possible in theory, but probably you will have to mess around too much manually.

The tools, I think, are quite professional, but the niche of these professionals will be a bit narrower than that of Illustrator.

As a bonus, I wrote down the process of drawing a character for a personal project:



Next time we will understand how the panels work for the "Designer". Do not switch.

Source: https://habr.com/ru/post/268283/


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