For five years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-June 2015 . You can receive fresh reviews by mail .
Patterns and Best Practices
Spatial interfaces Pasquale D'Silva’s very interesting thoughts on how to present a product interaction map in the form of multidimensional space. This space can be both simple, two-dimensional, and more complex. If there is a clear model, then it will be much easier for the user to work with the application. He gives successful examples and a complete mess, which for some reason famous for music services. ')
Dropdowns Should be the UI of Last Resort Luke Wroblewski recommends, if possible, to abandon drop-down lists in mobile forms. They require more clicks, and in the case of modern iOS, the system control (“drum”) is also extremely inconvenient.
Ad Placement for Mobile Aurora Bedford of NN / g describes the nuances of using ads on mobile. Under the conditions of an already limited space, you need to be triple neat and not to annoy users, not to shift the beginning of the content completely down and not create the sensations of the end of the page.
Google Material Design Lite is a framework that allows you to quickly and easily build your site on mobile platforms in a “material” style. According to Google, it is built on HTML5, CSS3 and JavaScript, does not use other frameworks, is cross-browser and is implemented using the gracefully degradation method, which allows it to work well even in older browsers. Included are basic components (buttons, cards, menus, switches, etc), 5 typical templates, a simple tool for customizing color themes, and quite intelligible documentation. A nice bonus - one of the templates is based on the Android site. Repository on github .
The Psychology of Pricing: A Gigantic List of Strategies A Russian translation of powerful material about working with prices has appeared, their display is an important part of the design for conversion. Nick Kolenda prepared a very, very cool review of the psychological strategies and design methods of product pricing methods.
Does your red look like my red? Alternative color schemes or color anomaly. Color blindness for dummies. Detailed explanation of the mechanism of color perception in Russian. The concept of Qualia and the Theory of Mind to boot. Continuing the theme:
Prototyping with iAd Producer Linda Dong, who worked at Apple on tools for the iAd advertising system, shows how to use iAd Producer to prototype interfaces. It turns out that he has unexpectedly strong capabilities for interface designers.
Principle - Visual Prototyping This year, with the new tools for the designer, the lull, but here’s a relatively fresh one - Principle. There are no details yet, but they promise everything that InVision-like tools do. One of the creators is a former Apple engineer.
Benjamin Berger also raises this issue . He divides the workflow of the designer into two stages - the search for a suitable direction and the production of a product based on it. And it refers to the Matej Hrescak plugin and Atomic Design ideology as an exit.
Pagecloud The PageCloud service has become one of the hits of the recent TechCrunch Disrupt. It allows you to edit the page of the site in the browser on the fly and save the changes to the server. In addition, it is easy to import a layout from the same Photoshop directly into the browser. All this is well shown in the video .
Analysis Isn't Cool Most publications and speeches on the topic of user research say a lot about how to work with users, but not very actively talking about one of the key stages - the analysis of the knowledge gained. Jim Ross complains about this and describes his approach.
Measuring & Modeling Customer Expectations Jeff Sauro offers a method for tracking and predicting user expectations from a product. To do this, users are shown a standard questionnaire on a 7-point scale before and after working with the interface, while it is better to divide them into two groups so that the first assessment does not affect the second.
How to statistically test preference data Jeff Sauro makes recommendations on surveys about several design options. How to understand that the most popular option in absolute values ​​is to statistically correctly choose the winner.
QuartzCode The QuartzCode application helps designers create native code in Objective C or Swift for animation in iOS and Mac applications. It imports graphics into SVG, although you can create vector images right in the tool.
Weld - From idea to website in minutes Weld tool allows you to create responsive websites in the browser. There is a ready-made set of elements, you can do animation, hosting is easier.
Pure ui Interesting reflections Guillermo Rauch that if the interface was designed as a function, and not a specific visual solution. This will allow the designer and developer to work more closely.
Smarter Grids With Sass And Susy Michelle Barker wrote a small step-by-step guide to creating adaptive grids using the Susy framework based on Sass. In this thread will be collected solutions for working with grids in CSS.
The W3C Mobile Checker The alpha version of the W3C mobile and tablet testing tool. So far, the test has been going on for a long time, if it works at all, but gives advice on improving the design and layout.
Management of interface projects, processes and teams
Branding and #DesignInTech An interesting discussion on the topic of brand identity in the interface and other aspects of the product, led by John Maeda, Robert Padbury and Tim McCoy.
Tactical Design Critique Marcin Wichary talks about the formalized design criticism process used in the Medium team. This is a small workshop, somewhat similar to the well-known peer reviews, allowing you to find and describe many problems in the interface.
Building a design culture
How the GoPro design team works . Interestingly, every week, all employees need to walk a couple of hours with the company's camera in order to better understand how consumers use it.
Cases
Product Design Unification Case Study, Part 2: "Burger-Driven" Framework My second article on the unification of the design in Mail.Ru Group was published on Smashing Magazine - how we bring to a single mind a line of content projects using a design-technological solution and a burger approach. This is a continuation of the story of the mobile web , which came out in the spring.
Last year we restarted five services in burger design (Poster, Auto, Health, Weather, Horoscopes), there are already four of them (Real Estate, TV, Lady, Hi-Tech). This is the wildest interesting and difficult task, although we have so far gone through only the first stage - we have to develop the platform product, systematically systematized and cleaned visually.
Facebook Design Facebook's design team took Medium even more tightly and launched two blogs at once: general and dedicated to specialized tools . The flow of articles at the start of a powerful, there are many interesting things:
Design machines One of the best materials of the month from Travis Gertz. He says that modern design on the web has turned into a dull monotony and examines the reasons for this dominance of the clones. And after offering a way out - where to look and where to move, to break the deadlock. Very inspiring, and decorated cool. All the same in the presentation format . Continuing the theme:
About fake interface solutions and whether this is sinful . If we refuse to make decisions by the user in favor of the system, then it is not necessary to imitate messages about its status. After all, it makes the gap between the user's mental model and the real model of the system even more.
Tilda education Somewhere in the beginning of the month, the Tilda Publishing team launched its design school. Nikita Obukhov has recently devoted a lot of time to educating the market and these materials are part of a common initiative. And in October, two online courses are launched in addition to articles on web design and web publishing.
Readymag Design School The creators of Readymag have launched their online design school. In fact, this is rather a set of good-quality educational articles on the basics of design - fonts, mesh, color, composition.
So you want to be an IA? Abby Covert's excellent motivating article for those who want to become an information architect, and generally grow professionally in the UX. Including false and correct development goals.
How to become an awesome designer in 365 days Marko Stupić talks about his personal project, where he made icon-illustrations every day for a year. This allowed him to pump professionally, get a bunch of useful contacts, and even sell many of these works. The format of “100 works within 100 days” has been popular in recent years, thanks in large part to Michael Beirut of Pentagram, this is a great way to pump your prof. Skills.
Fresh links can also be tracked in the Facebook group of the same name.Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky and Yevgeny Sokolov.More and more materials in reviews appear thanks to them.