The digest of interesting materials for the mobile developer # 114 (July 27-August 2)
In the new digest several stories about the design of mobile applications, the story of the creation of a clone of Angry Birds, the optimization of everything, the new Developer Economics report and, of course, many other interesting materials.
I myself do not remember how I moved from the idea of a destructive earth and ballistic missiles to catapults, block buildings and a monolithic landscape. And so began the biennial story of my clone Angry Birds.
When cutting graphics for applications, there are often a lot of difficulties: from resolving devices and problems with grids and Google recommendations to directly transferring the application to the developer. For 2 years I have been working on the design of more than 10 applications, I learned how to find solutions to a variety of problems and make it so that in the end the application looks the same as in design.