The digest of interesting materials for the mobile developer # 108 (June 15-21)
This week there was a lot of interesting news for developers and mobile apps. We read about the vulnerability in iOS and OS X, about speeding up Android applications using Golang, about free apps of the week on Google Play, about raising our own backend. All this and many other interesting things - in a weekly digest.
The development of mobile applications is always a compromise between what one wants to do and what the device platform allows to do. This article describes how to increase the capabilities of the Android application with Golang.
I am a game designer and at the moment, together with a small team, I am developing a two-dimensional adventure game on Unity3D. The purpose of this publication is to tell about the design process of locations for our game and the techniques that I use. Well, in parallel to show you all the stages of development locations - from the scheme to the final version.
The Unreal Engine source code was notable for its high quality, but as you know, all software development projects contain errors and PVS-Studio coped well with finding these errors. We checked the project and sent the test results to Epic Games.
As an independent developer, I am not too inclined to spend money on unplanned expenses, so I decided to look for a solution that can be easily deployed on my server and forget about the limits and restrictions on using the free data plan forever. ')
iOS