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Wargaming: rear - front! Find out what your tank has under the hood. Python Video with DevConf 2014



Maxim Baryshnikov, Solutions Architect at Wargaming.ne t
"Very advanced web part" in the realities of Wargaming is:
- more than 40 individual projects, on which more than 200 people work (only in the Minsk studio);
- 2 million UDV only on the site worldoftanks.ru on the day of release;
- Detailed dossiers of 60 million players - this is only part of the data that we provide to players outside the game;
- Public API;
- World War on Global Map.

In this video from the report on DevConf, we look at the web for playing from different angles.
- How is a large number of closely linked web projects being developed, interacting, releasing releases, and what role does Event-Driven Service Oriented Architecture play in this?
- What engineering solutions allow us to feel comfortably in a dense information field, consisting of ~ 3000 events per second?
- Not only "tanks": web infrastructure in the context of different games (World of Tanks, World of Warplanes, World of Warships, World of Tanks: XBOX 360 Edition, World of Tanks: Blitz, World of Tanks: Generals and so on) .

Want to talk about developing your game? Welcome to DevConf 2015 !

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Source: https://habr.com/ru/post/259413/


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