For five years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials:
April 2010-March 2015 .
Patterns and Best Practices
UX 365 - Discovering user experienceHannah Atkin in his blog collects a visual dictionary of UX-terms.
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Baymard E-Commerce Product List UsabilityExcerpts from Baymard Institute’s product listing pages on e-commerce sites:
Banish the Hamburger Menu, Adopt Pizza MenusNielsen / Norman Group talks about the inefficiency of the burger menu and offers more modern options: pizza menu and sushi menu for the Eastern market. Continuing the theme:
6 types of digital affordance that impact your UXPaula Borowska describes 6 types of Affordants.
Mobile User Experience: Limitations and StrengthsRaluca Bidiu from the Nielsen / Norman Group has gathered a good selection of the current state of the strengths and weaknesses of the mobile context of using services. It is interesting, however, that while the company's website has not been adapted for phones yet.
Applications "Jellyfish": how to get some fiveCirca offered an unobtrusive way to get app evaluation from users. For Meduza applications, this solution gave a great exhaust.
Understanding the user
ReactiveDesignA selection of principles for the perception of the speed of the interfaces.
Practical empathyThe second chapter of the book Indy Young. "Empathy brings balance." Continuing the theme:
7 Things Every DesignerGood accessibility note from Jesse Hausler from SalesForce.
The Key to Improving Digital is ...An overview of research and concepts on how synchronizing communication across all channels helps to convey the meaning of a message accurately. Only 7% of the meaning is conveyed in words, the rest is tonality and body language. The article examines ways to raise this figure in online communication.
Information architecture, conceptual design, content strategy
Can 'User-Experience' Experts Become 'Customer-Experience' Experts?Some traditional UX agencies are starting to try themselves at CX. Toby Bottorf o transition from User Expereince to Customer Experience.
Content Migration AloneKara Pernice from Nielsen / Norman Group provides recommendations on content migration when redesigning intranet sites. It is important to filter unclaimed information and not pull it into the new version.
Design and design of interface screens
Design Universal Windows Platform (UWP) AppMicrosoft has published guidelines for the design of universal applications for Windows 10. The general principles of adaptive interfaces of the new platform, as well as templates, are true, for some reason, only for PowerPoint and Adobe Illustrator. In the last days of April, the Build 2015 Developer Conference was held, part of the presentations of which were devoted to design:
Nokia 1100 - The PSD mockups you've always wantedOn April 1, Aerolab Studio prepared the Nokia 1100 template in PSD. After that, the designers at Dribbble were actively involved in the
translation of known applications for this format . They also promise the Casio F-91W electronic clock pattern. And a bit more:
New for Material DesignNew for Apple WatchNew for Android WearModern editorial CMSPublishing ToolsMailing ListsNew to SketchNew for PixateNew for InVisionUser research and testing, analytics
The three lenses of usability evaluationDavid Travis from UserFocus cites three approaches to user research, which show well the connection of methods with the company's overall strategy. A good example of adjusting an extensive toolkit UX-specialist for a specific situation.
The Future of UX Research: Uncovering the True Emotions of Our UsersA review of the current state of psychophysiological research from Andrew Schall.
Do You Notice Your Design Elements? 3 Ways to Find OutJeff Sauro describes three ways to find out that users meaningfully saw something in your design - polls, eye-tracking and observations. Each of them has its own reservations, because a person’s gaze may fall on an element unconsciously.
How to Measure Your Reliability of Your Methods and MetricsJeff Sauro offers four ways to verify the reliability of user research methods and metrics. Comparison of the opinions of different experts, repeated surveys, the variability of the order and set of questions, the division of respondents into several samples.
A Guide to User TestingA quick reference to the types of usability testing methods by Jerry Cao.
Continuation and
full version of the reference book describing more than 30 testing methods in the book from UXPin.
User pollsNo More Pogo Sticking: Protect Users from Wasted ClicksAurora Bedford on how to use analytics in order to identify cases of pogo sticking - when users search for information, go to the page and immediately come back, after finding what they expected.
Wargaming executives on researching player behavior in World of Tanks and other gamesHow does the analytics team at Wargaming. On tasks, audience, tools, approaches. Continuing the theme:
3 Reasons Why Crowdsourcing FailsCraig Tomlin identified the three main problems of user research using surveys on the site. Non-representative sampling, people's words are at odds with their behavior, incorrect questions.
Visual programming and browser design
An In-Depth Overview Of The Living Style Guide ToolsRobert Kharitonov made a good review of tools for maintaining live guidelines on Smashing Magazine. It's great that they are divided into classes of "maturity" and opportunities. Continuing the theme:
New scriptsCutting mobile designWork with SVGWork with colorLayer overlay effects in modern browsersNew to Quartz ComposerWork with CSS animationWork with FlexboxMetrics and ROI
Can Good Design Be Measured?An offshoot of the Pamela Pavliscak series on design measurement.
Management of interface projects, processes and teams
Yuri Vetrov - From Design Team to Design CultureMy presentation from the CodeFest 2015 conference on how to move from building a design team to building a design culture. This is the fourth part in the series about the UX-strategy - by the summer it will appear in the form of an extended article. The third, by the way, is now being read by UXMatters.
Five or seven years ago, everyone was talking about the right processes, but now they are no longer enough - this is rather a hygienic requirement and a guideline. They help out common values, thanks to which the whole company can become a design team. This presentation is about building a design culture, which depends on three components - the team, the leaders and a set of basic procedures. Some of the topics did not have time to open in this format, but for the article the picture will be more holistic. Continuing the theme:
- James Kalbach offers a look at the model of the jazz group as a model for modern design teams . The apparent ease of improvisation arises due to a common language, attention to other team members and the acceptance of uncertainty. The speech itself, however, speaks of this in a not too clear narrowly specialized language.
- As a service, Hudl uses an interesting teamwork model proposed by Spotify several years ago . In it, the company is divided into four sections - squads, tribes, divisions and guilds. This allows you to establish effective interaction in the most common situations, while maintaining the structure more or less flexible.
- As a design agency, Prodigi reformatted the company's structure into cross-functional teams . Essentially, grocery teams.
- Dave Gray is developing the Culture Mapping technique as a way of describing copro-culture . His own working draft guide for Culture Mapping .
Git Large File StorageGitHub has opened up the ability to track the versioning of large files, including media and graphics. This is an explicit invitation for designers to connect to one of the most popular collaboration tools.
Announcement with a little explanation . Continuing the theme:
4 Things Strategists Can Learn From UX DesignersAt SXSW, Google conducted a panel dedicated to the collaboration between UX designers and product strategists. Under the link short squeeze from it.
Resist the redesignAlina Senderzon from ZURB writes about redesign, at least making changes to the product. One of the reasons for this desire is the gradual accumulation of differences in products, which is often expressed in the difference in buttons. It also manifested itself in our team, although the reasons are not only in designers - only a technological solution can solve this problem once and for all. Continuing the theme:
How To Become A UX LeaderRobert Hoekman Jr also writes about what the UX leader should do.
Becoming Design-Infused: 2 Necessary Mutations to Organizational DNAMany companies are trying to become more design-oriented, but few of them get it really. Jared Spool on why sometimes a product with a perfect UX can fail on the market and two secrets without which such a transformation is impossible. First, without a change in the business model and business processes, a complete transition is impossible. Examples, however, are not that scalable. Secondly, we need internal motivation in the company, the desire of an organization to change in order to find its real vocation, and not just change, as a reaction to competition and changes in the market situation. They also launched a new
UX Advantage brand conference on UX strategy.
When Change Is Constant - A Spiral UX Design ModelHang Guo offers a spiral model design process. It is based on the classic spiral design model with adaptation to the specifics of UX. It is not very clear why it is needed and how it differs from flexible methods, but in the piggy bank of concepts it will fit.
Design Collaboration in the Enterprise: Building the Foundation of BrillianceNew book UXPin about collaborative technology work and interaction in the design team.
Product management and analytics
Features Roadmap MakeScott Sehlhorst writes about the differences between roadmap and backlog and other documents describing product functionality. He answers the question "why", and not just "what" and "when."
Cases
Uninvited RedesignsThe Score Bug: A Case Study For Digital On-Screen.An interesting solution for sports broadcasts. Juan J. Ramirez offers to expand the block of the match status and show the timeline of the main events in it.
Burger designDesigning urban walksAnton Repponen and Danil Krivoruchko on the work on the mobile application Urban Walks.
Story
The demoThe Demo opera based on the epoch-making presentation of Douglas "The Mother of All Demos". The thing is dubious, but the fact of being in culture is fun.
A little more . It was
attended by many of those who worked with Douglas, including his assistant at the presentation of William English .
Trends
Trends 2015The fall of the designerEli Schiff, a master of level 80 discourse, writes very interestingly about the role of a designer in an era when, on the one hand, visual style has become ultra-minimalistic, and professional requirements expect a specialist to change focus on working in code. Not all the promises in the article are sensible, but he looks at the problem from a large number of points of view and gives many interesting quotes. All parts of the series:
Why We Need A Haptic Design Language For WearablesImmersion offers a TouchSense Core design language and platform for wearable devices that will allow them to be used more subtly and intelligently. Notifications are divided into five types - urgently, later, in the usual and background, system, and for each of them describes the principles of good design.
Design for virtual realityDesign for phabletsCar InterfacesGridset Responsive Report 2014Gridsetapp publish the results of a study of modern design. In particular, how responsive design influenced the minds and moods of designers and companies.
Rolling out the mobile-friendly updateSince April 21, the issue of Google on mobile pessimizes sites not adapted for phones.
What is an Object-Oriented Experience Design?Sharon Carter examines the concept of object-oriented interfaces. This is a convenient way to describe a design that makes it easier to work with possible actions and communicate with developers.
Welcome To The BraveAn interesting trend - large companies sponsor the work of artists and researchers. For some, this is marketing, but, for example, Autodesk considers this a powerful method of user research, when they see the process of how a consumer works in all its details and at all stages.
Web UI Trends Present & Future: The Elegance of MinimalismFresh book UXPin about modern trends and minimalism.
Internet of thingsInterfaces to the cinemaFor general and professional development
Web design stackA collection of tools and services for the web designer. Design, development, production, management, marketing, training courses and job advertisements. There is also a section with cheat sheets and news from the design world. Everything is conveniently cataloged, regularly updated and receives a rating of the authors of the resource.
The Golden Ratio - Design's Biggest MythJohn Brownlee from Fast Co Design launched a discourse on the topic of the golden section. He dug up the source of the myth of his omnipotence in creating harmonious design. He is often credited with including Leonardo da Vinci, although he simply helped a friend draw up a book on this topic. This is one of the clearest examples of post-rationalization and the search for patterns, even where there are none.
In the response article, Darren Crescenzi, included in the list of the most creative people by the version of the Fast Company,
severely and extensively criticizes the article . Somewhere with facts, somewhere on an emotional level.
White Space in Web Design (The Power of Nothing)Another book UXPin, about free space in the design.
Online CoursesAdvice from UX Heroes: 9 Golden NuggetsRian van der Merwe says that it is necessary to be careful of rushing to extremes and not retraining designers as developers. Otherwise, they finally turn into performers from those who should think about products.
Negligent designersAdvice from UX Heroes: 9 Golden NuggetsThe host of the podcast UX Intern Wesley Noble talks about what he learned during his time of reference.
People and companies in the industry
Weays workSite Ways We Work collect interviews of designers and other product specialists.
Excerpts from the book Khoi Vinh "How they got there"Excerpts from the book "Helvetica / Objectified / Urbanized: The Complete Interviews"Conference proceedings
UXPeople - Conference on Design, UX, Interfaces and Interaction DesignOn June 5, UXPeople 2015 conference will be held in Moscow in Infospace.
UX STRAT 2014, part 1: Overview and Workshop ReviewsPabini Gabriel-Petit's report on the first day of the UXSTRAT 2014 conference, which was held on September 7-9 in Boulder, Colorado (USA).
Conference Review: UX Strategies Summit 2014, part 2Pabini Gabriel-Petit's report on the second day of the UX Strategies Summit 2014 conference, held June 10-12 in San Francisco, USA.
Fresh links can also be tracked in the Facebook group of the same name. Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov and Evgeny Sokolov. More and more materials in reviews appear thanks to them. For ease of navigation, I started collecting a list of "branches" in a group with reviews.A letter arrives once a month.