Congratulations to all with the past holidays and under the curtain of the weekend - a new digest about the development of mobile games, about promoting indie projects, about Apple Watch and new analytics Apple, about the first lessons in the online school of Android developers, about mobile advertising and about many other interesting topics.

The road to the current state of affairs was quite standard. In the early nineties, my father, being an engineer and amateur radio operator, was very keenly interested in the nascent computer wave, this is how I learned quite early on what a cassette with games, the ZX Spectrum and a homemade joystick are. Well, the content of all this “strapping” became the games that I still have to play every two years: strange “Dizzy”, insanely complex “Saboteur”, textual game of the president, where at the end I often escaped from an angry crowd by helicopter.
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In this article, we would like to tell the story of the creation of the mobile game “Robot Alan”, motivated by the simple desire to “Make the game!”, Which resulted in more than three years of alterations, throwing and undertaking anew. We will try to show our whole way and how my friend and I developed and changed under the influence of this small toy.
A little more than a month ago, we, together with Google, started an online school of Android developers, and today we want to take intermediate results.
Developer Economics is the world's largest study on global trends in application economics and mobile development. It is based on a survey of developers and companies, which the British company VisionMobile conducts every six months.
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Digest last week . If I missed something in the search for updates, send it to the mail, I will quickly add it.