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The digest of interesting materials for the mobile developer # 100 (April 20-26)

Quite invisibly, we somehow got to the hundredth issue. We can assume that this is almost two years - during this time, mobile development has radically changed, not so much in the tools and approaches, as in the sensations. This is an increasingly “adult” business, although it is still available to any developer. With the spring of you and now - the hundredth issue of the digest.

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Apple Watch: how to make an application under the clock and not screw it up

90% of mind-blowing app concepts for them, which can be found on the Web, are unrealizable - for those who are familiar with Apple's guidelines, this is well known. What can be realized on the watch is still possible and how best to do it in terms of development and design - in the article.

First sales experience at Unity Asset Store

I have been developing small mobile projects on the Unity3D engine for several years now and sometimes I visit the Asset Store to buy useful assets. Recently, I decided to try to create an asset for sale in this store and see what happens.

Interactive gender on Android

Probably many of you have seen interactive games for children in shopping centers. Where the dynamic scene is projected on the floor, and next to it, the installed sensor determines the touch points with the surface and converts them into events for the application on the control computer.
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iOS

Android

Development

Analytics, marketing and monetization

Devices


Digest last week . If I missed something in the search for updates, send it to the mail, I will quickly add it.

If you have thoughts about what is missing or what is in excess, then let's discuss in the comments.

Source: https://habr.com/ru/post/256631/


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