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DlangUI - Cross-platform GUI for D (Part 1)

I like the language D. I have been following its development for a long time. For D, there are several GUI libraries and binders, but I decided to reinvent my bike.

I want to talk about your project DlangUI . I hope that he will be useful to someone.







On Cddv screenshot DlangIDE - an application written in DlangUI.

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Features:





A couple more screenshots



DlangUI demo - example1





Demo DlangUI - Tetris





Why do we need another GUI library?



For D there are many GUI libraries. A complete list can be found on wiki.dlang.org

If binding to GTK, Qt, wxWidgets, FLTK, and even SWT port from Java to D (DWT). But they pull a lot of dependencies with them, it’s difficult to expand the set of widgets, change their appearance.

Native, written in D, DFL and DGUI - work only under Windows.

Therefore, writing your own bike GUI is not such a stupid idea.



Let's get acquainted with Hello, World



To build and run the application on DlangUI, we need a D compiler (for example, dmd ) and DUB (build tool and dependency manager). Download and install them if they are not already there.

Create a directory for the project, in it create a project file for DUB - dub.json

{ "name": "helloworld", "targetPath": "bin", "targetName": "helloworld", "targetType": "executable", "dependencies": { "dlangui": "~master", } } 




Also, in the src subdirectory, create a file src / helloworld.d with the following contents:
 module app; //   dlangui import dlangui; //   main  WinMain    mixin APP_ENTRY_POINT; //     DlangUI -   main    extern (C) int UIAppMain(string[] args) { //   Window window = Platform.instance.createWindow("DlangUI example - HelloWorld", null); //          window.mainWidget = (new Button()).text("Hello, world!"d).margins(Rect(20,20,20,20)); //   window.show(); //   return Platform.instance.enterMessageLoop(); } 


An easier way to create a new DUB project is with dub init


There is a more convenient way to create a new project DUB. Use the command

 dub init helloworld 


DUB will create a directory with the specified name, the file dub.json, .gitignore and source / app.d

The initial content of dub.json:

 { "name": "helloworld", "description": "A minimal D application.", "copyright": "Copyright © 2015, username", "authors": ["username"], "dependencies": { } } 


Just add the dlangui dependency here.

  "dependencies": { "dlangui": "~master", } 


Replace the contents of the app.d file with the helloworld code





Now we can run the application. In the command line, in the project directory with dub.json run the command:
 dub run 


Upon successful compilation, the application will start immediately. Window with a single button:





You can also see examples from dlangui (demo of almost all example1 widgets and the tetris game):
 dub fetch dlangui dub run dlangui:example1 dub run dlangui:tetris 




Another application - DlangIDE:
 dub fetch dlangide dub run dlangide 




Widgets & layouts



Complicate our application. Add some widgets.



We will use simple widgets:



An example of creating a simple text button:
 auto btn = new Button("btn1", "Button 1"d); 




Here “btn1” is the widget identifier, usually used to search for it in the parent widget or to distinguish one widget from another in the general event handler.



“Button 1” d - button text. Note the d suffix is ​​utf32 - dstring. Usually, in DlangUI widget constructors, the text itself can be transferred as text - as utf32 dstring, or the identifier of a string resource as a normal string - to support translation of the interface into several languages.



Widgets can have nested widgets.

Layouts - container widgets for aligning other widgets. Similar to those used in the Android UI:



Creating a VerticalLayout and adding a pair of buttons to it:
  auto vlayout = new VerticalLayout(); //     vlayout.addChild(new RadioButton("radio1", "Radio Button 1"d)); vlayout.addChild(new RadioButton("radio2", "Radio Button 2"d)); 


Let's correct our example - we will make a form with a complex structure.

 module app; //   dlangui import dlangui; //   main  WinMain    mixin APP_ENTRY_POINT; //     DlangUI -   main    extern (C) int UIAppMain(string[] args) { //   Window window = Platform.instance.createWindow("DlangUI example - HelloWorld", null); //    -  ,      auto mainWidget = new VerticalLayout(); mainWidget.addChild(new TextWidget(null, " HorizontalLayout:"d)); //  auto hlayout = new HorizontalLayout(); //     hlayout.addChild(new Button("btn1", " 1"d)); hlayout.addChild(new Button("btn2", " 2"d)); hlayout.addChild(new Button("btn3", " 3"d)); hlayout.addChild(new CheckBox("btn4", " CheckBox"d)); mainWidget.addChild(hlayout); mainWidget.addChild(new TextWidget(null, " VerticalLayout:"d)); //  auto vlayout = new VerticalLayout(); //     vlayout.addChild(new RadioButton("radio1", "Radio Button 1"d)); vlayout.addChild(new RadioButton("radio2", "Radio Button 2"d)); vlayout.addChild(new RadioButton("radio3", "Radio Button 3"d)); mainWidget.addChild(vlayout); mainWidget.addChild(new TextWidget(null, " TableLayout -   2 :"d)); //  auto tlayout = new TableLayout(); //  /  tlayout.colCount = 2; tlayout.addChild(new TextWidget(null, " "d)); tlayout.addChild(new EditLine("edit1", "-   "d)); tlayout.addChild(new TextWidget(null, "ComboBox"d)); tlayout.addChild((new ComboBox("combo1", [" 1"d, " 2"d, " 3"d])).selectedItemIndex(0)); tlayout.addChild(new TextWidget(null, " RadioButton"d)); //  Layout    Layout: auto radiogroup = new VerticalLayout(); radiogroup.addChild(new RadioButton("rb1", " 1"d)); radiogroup.addChild(new RadioButton("rb2", " 2"d)); radiogroup.addChild(new RadioButton("rb3", " 3"d)); tlayout.addChild(radiogroup); tlayout.addChild(new TextWidget(null, " ImageTextButton"d)); tlayout.addChild(new ImageTextButton("btn_ok", "dialog-ok-apply", " "d)); mainWidget.addChild(tlayout); //          window.mainWidget = mainWidget; //   window.show(); //   return Platform.instance.enterMessageLoop(); } 




Here's what we got:





Processing signals (events) from widgets





Consider the signal processing on the example of the onClick signal



Add handlers for clicking on buttons - let them switch the interface theme.



In our example, we are changing the piece of code from RadioButton to VerticalLayout.



  mainWidget.addChild(new TextWidget(null, "  :"d)); auto vlayout = new VerticalLayout(); // addChild()   ,         , //       . vlayout.addChild(new RadioButton("radio1", ""d)).checked(true).onClickListener = delegate(Widget src) { platform.instance.uiTheme = "theme_default"; return true; }; vlayout.addChild(new RadioButton("radio2", ""d)).onClickListener = delegate(Widget src) { platform.instance.uiTheme = "theme_dark"; return true; }; mainWidget.addChild(vlayout); 




Here's what happened:





Explanations:



onClickListener is a signal available in any widget. Here is how it is described:
 /// interface - slot for onClick interface OnClickHandler { bool onClick(Widget source); } //..... class Widget { //... Signal!OnClickHandler onClickListener; //... } 


The handler can be a delegate of the appropriate type.



You can connect an event handler in different ways.

Sample onClick Handler - Regular Delegate

  auto button1 = new Button("btn1", " 1"d); button1.onClickListener = delegate(Widget src) { window.showMessageBox(UIString(" onClick"d), UIString("\ndelegate"d)); return true; }; 




An example of an onClick processor - class method

  class MyOnClickHandler1 { bool onButtonClick(Widget src) { src.window.showMessageBox(UIString(" onClick"d), UIString(" MyOnClickHandler1.onClick\n   id="d ~ to!dstring(src.id))); return true; } } auto memberFunctionHandler = new MyOnClickHandler1(); auto button2 = new Button("btn2", " 2"d); button2.onClickListener = &memberFunctionHandler.onButtonClick; hlayout.addChild(button2); 




An example of the onClick processor - a class that defines the interface used in determining the signal

  //   onClick - ,    class MyOnClickHandler2 : OnClickHandler { override bool onClick(Widget src) { src.window.showMessageBox(UIString(" onClick"d), UIString(" MyOnClickHandler2.onClick\n   id="d ~ to!dstring(src.id))); return true; } } auto interfaceHandler = new MyOnClickHandler2(); auto button4 = new Button("btn4", "  4"d); button2.onClickListener = interfaceHandler; //   onClick     OnClickHandler 




Other useful signals from the Widget class:







Commonly used widget properties





These and many other properties can be set both directly and as styles (defined in the file - theme).

You can assign a style using the styleId property. For example, we change the style of the header when selecting the interface theme.

  mainWidget.addChild(new TextWidget(null, "  :"d)).styleId("POPUP_MENU"); 




Example: add padding to the main widget and make it a translucent yellow background.

  //      10 ,       15  mainWidget.margins(Rect(10, 10, 10, 10)).padding(Rect(15, 15, 15, 15)); mainWidget.backgroundColor(0xC0FFFF00); //    




In TableLayout, let's assign a background image “btn_default.png”. Resource Id is the name of the file with no extension. The .9.png extensions denote the nine-patch, a scalable version, as in Android .

Also add padding - indent for nested widgets.

  tlayout.backgroundImageId("btn_default"); //    - btn_default.9.png    tlayout.padding(Rect(5, 5, 5, 5)); //     - 5  


In the TextWidget header for TableLayout, we change the font size and color.

  tlayout.backgroundImageId("btn_default"); //    - btn_default.9.png    tlayout.padding(Rect(5, 5, 5, 5)); //     - 5  


Here is what happened:



The current helloworld.d code is:
 module app; //   dlangui import dlangui; //   main  WinMain    mixin APP_ENTRY_POINT; //     DlangUI -   main    extern (C) int UIAppMain(string[] args) { //     ,   - 800x600 Window window = Platform.instance.createWindow("DlangUI example - HelloWorld", null, WindowFlag.Resizable, 600, 400); //    -  ,      auto mainWidget = new VerticalLayout(); //      10 ,       15  mainWidget.margins(Rect(10, 10, 10, 10)).padding(Rect(15, 15, 15, 15)); mainWidget.backgroundColor(0xC0FFFF00); //    mainWidget.addChild(new TextWidget(null, " HorizontalLayout:"d)); //  auto hlayout = new HorizontalLayout(); //     //   onClick -  auto button1 = new Button("btn1", " 1"d); button1.onClickListener = delegate(Widget src) { window.showMessageBox(UIString(" onClick"d), UIString("\ndelegate"d)); return true; }; hlayout.addChild(button1); //   onClick -   class MyOnClickHandler1 { bool onButtonClick(Widget src) { src.window.showMessageBox(UIString(" onClick"d), UIString(" MyOnClickHandler1.onClick\n   id="d ~ to!dstring(src.id))); return true; } } auto memberFunctionHandler = new MyOnClickHandler1(); auto button2 = new Button("btn2", " 2"d); button2.onClickListener = &memberFunctionHandler.onButtonClick; hlayout.addChild(button2); //            hlayout.addChild(new Button("btn3", " 3"d)).onClickListener = &memberFunctionHandler.onButtonClick; //   onClick - ,    class MyOnClickHandler2 : OnClickHandler { override bool onClick(Widget src) { src.window.showMessageBox(UIString(" onClick"d), UIString(" MyOnClickHandler2.onClick\n   id="d ~ to!dstring(src.id))); return true; } } auto interfaceHandler = new MyOnClickHandler2(); auto button4 = new Button("btn4", "  4"d); button2.onClickListener = interfaceHandler; //   onClick     OnClickHandler hlayout.addChild(button4); mainWidget.addChild(hlayout); mainWidget.addChild(new TextWidget(null, "  :"d)).styleId("POPUP_MENU"); auto vlayout = new VerticalLayout(); vlayout.addChild(new RadioButton("radio1", ""d)).checked(true).onClickListener = delegate(Widget src) { platform.instance.uiTheme = "theme_default"; return true; }; vlayout.addChild(new RadioButton("radio2", ""d)).onClickListener = delegate(Widget src) { platform.instance.uiTheme = "theme_dark"; return true; }; mainWidget.addChild(vlayout); //        ,       mainWidget.addChild(new TextWidget(null, " TableLayout -   2 :"d)).textColor(0xC00000).fontSize(26).alignment(Align.Right); auto tlayout = new TableLayout(); //  /  tlayout.backgroundImageId("btn_default"); //    - btn_default.9.png    tlayout.padding(Rect(5, 5, 5, 5)); //     - 5  tlayout.colCount = 2; tlayout.addChild(new TextWidget(null, " "d)); tlayout.addChild(new EditLine("edit1", "-   "d)); tlayout.addChild(new TextWidget(null, "ComboBox"d)); tlayout.addChild((new ComboBox("combo1", [" 1"d, " 2"d, " 3"d])).selectedItemIndex(0)); tlayout.addChild(new TextWidget(null, " RadioButton"d)); //  Layout    Layout: auto radiogroup = new VerticalLayout(); radiogroup.addChild(new RadioButton("rb1", " 1"d)); radiogroup.addChild(new RadioButton("rb2", " 2"d)); radiogroup.addChild(new RadioButton("rb3", " 3"d)); tlayout.addChild(radiogroup); tlayout.addChild(new TextWidget(null, " ImageTextButton"d)); tlayout.addChild(new ImageTextButton("btn_ok", "dialog-ok-apply", " "d)); mainWidget.addChild(tlayout); //          window.mainWidget = mainWidget; //   window.show(); //   return Platform.instance.enterMessageLoop(); } 


The same program running on Ubuntu: only the window frame and fonts differ.





The size of helloworld.exe, built by dmd2 under windows (dub build - build = release) is 1.4Mb, 200K of which are resources.

In the presence of libfreetype-6.dll (700K) and zlib1.dll (84K) - DUB is automatically copied to the bin directory - uses FreeType to render fonts, otherwise win32 API.



Binary file built in Ubuntu x64 using dmd - 4Mb.



Other useful widgets







Links







To be continued...





Do I need the next part? What else to tell? Write in the comments ...



Source: https://habr.com/ru/post/253923/



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