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The digest of interesting materials for the mobile # 90 developer (February 9-15)

There are only ten issues left until a hundred, and we continue to discuss the work of Yandex.Metro, develop on SpriteKit and HomeKit, look at how people code, looking for the best use of iBeacon. All this and much more in the weekly digest!



How I created a mobile fighting game for iOS

As a child I loved to dream about who I would become when I grow up. Which path to choose: space or ocean depths? No, I wanted to create games. Why games? I grew up at a time when the mind of any boy was poisoned by a computer boom and the first console battles. Years passed, my dream fell asleep, crushed by working days. And then one day ...

Oddities in the work of Yandex.Metro: debriefing and update applications

Last week on Habré there was a popular post about oddities in the behavior of the Yandex.Metro application for Android. We take very seriously the privacy issues of our users and the correctness of the behavior of our programs and, as a result of the post, we conducted an internal investigation (+ we spy on everyone with Yandex.Metro ).

The first experience of developing games on SpriteKit

After creating and displaying games on SpriteKit in the App Store, I would like to share my experience. I will talk a little about the creation of gameplay, as well as about attempts to connect with publishers and about the impressions of the framework.
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iOS

Android

Windows phone

Development

Marketing and monetization

Devices


Digest last week . If I missed something in the search for updates, send it to the mail, I will quickly add it.

Source: https://habr.com/ru/post/250607/


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