For almost five years, I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-December 2014 .
Using context tables to support contextual targeting in your UI Harry Brignul offers a method for determining the places in the interface and the right moment in order to ask the user for information or to offer an additional service. In general, it is similar to what Dan Saffer is talking about in Microinteractions. Continuing the theme:
The Magnifying-Glass Icon in Search Design: Pros and Cons Kathie Sherwin's study of search field design and the use of the Magnifier icon. Conclusions: you should visually select the search field; The icon with a magnifying glass is sufficiently distinguishable by users and it is no longer necessary to use the word “Search” on the button; The icon itself should be as simple, large and contrasty as possible. Continuing the theme:
Top 3 IA Questions about Navigation Menus Kathryn Whitenton briefly and succinctly answers three frequent questions about navigation. How many categories are optimal, whether you need to sort them alphabetically, whether to abandon the effects of pointing the cursor, taking into account the distribution of touch laptops and tablets.
Understanding the user
General psychology (MSU lecture course) Full course of lectures on modern general psychology. Very high quality material. Lets start learning about human psychology
Designing for Different Online Personality Types Liraz Margalit classifies his behavioral types of users of e-commerce sites. She identifies 5 patterns of behavior: “I want everything at once”; focused on a particular brand; rational visitors; "Optimizers"; satisfiers.
Phones Aren't Flat - Designing for Real People in Diverse Contexts Another article by Steven Hoober about the features of using mobiles - how features of use in various situations and people with disabilities worsen conventional presets, such as the minimum pressure zone. He also notes problems with gestures due to the edge of the screen - given the popularity of cases, they are often impossible to perform.
Inside the Largest Virtual Psychology Lab in the World Riot Games uses big data and interface experiments to change the behavior of millions of League of Legends players. Now this is probably one of the largest research sites. The scope of the experiments is not comparable with traditional university psychological research. Just a pearl.
Use-Dependent Cortical Processing from Fingertips in Touchscreen Phone Users A study of users of touchscreen smartphones from ADGindrat, M.Chytiris, M.Balerna, EMRouiller and Arko Ghosh, which confirms that their use changes our brain. The situation is similar with athletes and musicians. We are waiting for a study confirming the growth of fingers from large screens.
Evidence Based Design Journal An intelligent e-journal on the topic of researching user behavior in different contexts. He understands design in a rather broad sense, but much is applicable to our work.
Information architecture, conceptual design, content strategy
Running a CX Journey Mapping Design Session Methodology for creating a customer journey map from Mike Alber, used for his master class at Oracle. The presentation is very, very cool metrics of the effectiveness of design solutions that can be monitored and improved.
Designing Digital Strategies, part 2 - Connected User Experiences Sofia Hussain writes a series of articles on digital strategy and ecosystem map methodology (ecosystem map). It resembles CJM, but without a clearly defined sequence of steps and without a time axis.
Design and design of interface screens
Skala bjango In 2014, Bjango was engaged in the development of its modern tool for designers Skala (this was the name of their utility for displaying the layout from Photosop in the phone). They regularly post reports of changes and here is one of the latest with bits of the interface .
Gravit And another modern tool for designers. Initially, it developed as a set of desktop applications, but due to the high cost of this approach, it goes into the browser .
Para A tool for parametric "prototyping" illustrations. You create vector shapes using familiar tools, and then you can add interactive distribution to them and set other parameters. There is an introductory video to make it clearer.
Markly Markly connects to Photoshop and Sketch for Windows and Mac and makes it easy to prepare layout specifications. Promises automatic updating of documents when changing layouts.
Cinematic Continuity on UI Design A series of articles by Claudio Guglieri, design director of Fantasy Interactive, on the application of the principles of cinematography in interface design. The first part describes the principle of continuity.
Ultimate Guide to Prototyping 144 pages of cases, analyzes and tips from UXPin on interface typing. Lessons for Photoshop & Sketch for sweet.
Run Remotely A good article about the benefits of pilot usability testing is for those who doubt it.
Native tap Native Tap service for testing applications on different devices.
Learning from Closed Card Sorts with Different Inputs Kevin Sheldon tested and compared three approaches to card sorting — defined categories and the need to recall interface elements; specified categories and interface elements and the need to distribute them; already distributed interface elements by category and the ability to make changes. The third option gave the best results, although for some reason another popular approach is not given - given interface elements and the ability to define your categories.
How To Be In Your Research? Jeff Sauro gives examples of confidence intervals for different situations and tasks.
Stop Accosting People in Coffee Shops Laura Klein on "partisan" research - what can and cannot be learned with their help, and why they are often used incorrectly.
Slalom - Towards declarative touch interactions Ralph Tomas describes Slalom, an invented system for quickly and briefly describing how elements interact with each other. Using this system (which, in essence, is a simplified system for solving problems of satisfying constraints) simply define the interaction of one element with another or a set, that is, it is easy to prototype highly nontrivial interface approaches. Slalom itself has grown from another article about prototyping animations and interactions using physical models .
Designing in Browser Brooke Kao on the theme of design in the browser. Continuing the theme:
Compositing And Blending In CSS Sara Soueidan talks about the possibilities of modern browsers on the effects of overlay layers. More things can be done without Photoshop.
Icon fonts Templates, frameworks and tools for working with font icons, as well as ready-made sets.
Designing For Print With CSS A great Rachel Andrew training manual on how to use CSS to prepare printed versions of pages. And the possibilities are so extensive that you can get a good book layout with all the features from the cover and content to footers and footnotes. Also offers a script generator PDF.
Creating Well-Behaved Sites With The Page Visibility API Dudley Storey parses page visibility API in browsers, which allows you to gently turn off the playback of various media on the site if its tab is inactive. A great way to annoy the user less, although older browsers do not support it.
Management of interface projects, processes and teams
A Quick Guide to Evaluating UX Roles for Non-UX People Jacob Harris offers a very interesting model for evaluating the UX specialists needed for the project team. For two parameters (the complexity of the interaction and the subject area), the project manager can determine the set of necessary skills and people.
UX Strategy - Goals and the future state The fourth part of the Austin Govella series of articles about UX-strategy - goals and ways to achieve them. Also came part 5 and 6 .
Designing the Hiring Process Michael Owens on how to hire designers with a bunch of opinions of strong industry experts.
UX Project Checklist Not very systemic, but interesting enough checklist of important stages of work on the interface. Each stage is given a reference article.
Pixelapse + Dropbox Dropbox bought Pixelapse, which facilitates design work for designers and planners. It helps to store versions of layouts, quickly publish them from source, and discuss with clients.
Open strategy Supervised collection of the best (according to the authors) tools for starting a business. Content is divided into categories: consumer research, online analytics and auditing, trends, advertising planning, etc. You can subscribe to a regular mailing list.
Redesigning Museums for Good Last year, frog design conducted several workshops on UX redesign of visitors to memorial museums. The presentation of Roberta Tassi talks about workshops in Qingali, Rwanda and Amsterdam.
The Untold Story of the Game Cartridge The story behind the creation of game cartridges that reformatted the market and possibly influenced how applications spread.
A Critical, Creative UX Community - CLUF Gilbert Cockton's long, but very interesting material on the history of the transformation of the UX discipline and its worldview regarding the scientific nature of the methods, the role of research and researchers, and creative.
A brief history of the formation of the UX from Dirk Knemeyer
Teehan + Lax go to Facebook . Shock, of course! It's time to compete in drawing up a list of potential candidates for purchase this year :) By the way, it turned out not very pleasant details of this transaction - only three founders are hired, 40 employees of Teehan + Lax are left with nothing . Not very consistent with the beautiful statements that are described in their farewell letter.
Microsoft HoloLens As part of a comprehensive presentation of Windows 10, Microsoft showed the absolutely awesome concept of HoloLens. This is an augmented reality interface, which with the help of glasses allows displaying holographic objects in a real environment and makes it possible to manipulate them. Already have an API for Windows that allow you to develop for it.
Unlike Google Glass, many of which use scenarios were limited to the camera, and Oculus Rift, which assumes quite narrow application conditions, this concept opens up very interesting prospects for the work of the designer and designer. This interaction with the real environment, binding interface elements to objects in it. To oppose them is probably not very correct, but this is a powerful direction for the development of the profession, and it is also supported by one of the leading platforms. But technology editions already call Apple a new two thousandth Microsoft (and The Verge ).
Available his video presentation and exclusive from Wired . Microsoft's R & D is still one of the most powerful service records. And the project is Alex Kipman - one of the main initiators of Kinect. It's not a fact that it will take off - Google Glass is still not very good, and Microsoft likes to tell a beautiful picture of the future and release only a piece of it. But you need to follow this direction exactly.
The Need for Design History in HCI Carl DiSalvo writes that the HCI discipline lacks attention to the history of design in general and interaction in particular.
Cap Watkins moved to BuzzFeed . If he succeeds, it will be another strong case for turning the dumb company into a systemic one in terms of design.
We've Lost the Guts to Think Reflections on the role and tasks of the designer in a broad sense. The article is rather philosophical, it has a lot of useful references to equally interesting materials.
Ux companion The UX Companion app for iPhone contains a glossary of methods, terms and concepts used in interface design.
UX Thought of the Day A collection of quotes about working on interfaces from the company UI Engineering. Every day for a useful thought.
Salary Trends for UX Professionals Jacob Nielsen updated his article on the trends in US wages in the UX of 1997. The past few years, the amounts are kept at a relatively stable level, although there is a slight decrease for beginners. The average annual salary in the USA for a beginner is $ 63,000 and $ 90,000 for a professional with 5 years of experience (before taxes). The first 10 years of a career wage increase is $ 5,000 per year, then it drops to $ 3,000.
Design for Dasein - Understanding the Design of Experiences Design for the Dasein is a new book by Thomas Wendt about the relationship between phenomenology (based on the philosophy of Husserl and Heidegger), interaction design and design thinking. The site has video presentations by Thomas on Interaction 2014 and LeanUX 2014 on this topic.
People and companies in the industry
AMA: I'm Manoela Ilic, Co-founder of Codrops Session with Manoela Ilic from Codrops. True, they mostly thank :) It also says that many scripts are made on the basis of the concepts of Dribbble and Behance. After that, they are actively distributed through promotional sites and web services and gradually become standards. This is the topic of common attitude to such social networks.
Fresh links can also be tracked in the Facebook group of the same name.Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov and Evgeny Sokolov.More and more materials in reviews appear thanks to them.